#include "meta.h" #include "../util.h" /* SOB/SAB combination as found in Worms 4: Mayhem they are actually soundpacks, but the audio data is just streamed as one big stream */ VGMSTREAM * init_vgmstream_sab(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE* sob = NULL; char filename[PATH_LIMIT]; int i; int loop_flag, channel_count, numSounds; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("sab",filename_extension(filename))) goto fail; /* read information from sob file*/ filename[strlen(filename)-2]='o'; //change extension in sob of file sob = open_stdio_streamfile(filename); if(!sob) goto fail; filename[strlen(filename)-2]='a';//change back to original file if (read_32bitBE(0,streamFile)!=0x43535732)//CSW2 header sab file { goto fail; } if (read_32bitBE(0,sob)!=0x43544632)//CTF2 header sob file { goto fail; } numSounds = read_32bitLE(8,sob); if(numSounds==1) {//it means it's a single stream and not a voice bank loop_flag = 1; }else { loop_flag = 0; } /* Read channels */ channel_count = read_32bitLE(0x30,sob); if( (channel_count>2)||(numSounds>1))/* dirty hack for number of channels*/ channel_count = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ //is offset OK. sab files can contain more audio files, but without the sob it's just a long stream of sound effects vgmstream->current_block_offset=8+32*numSounds; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x20,streamFile); vgmstream->coding_type = coding_PCM16LE_int; vgmstream->num_samples = (int32_t)((get_streamfile_size(streamFile)-vgmstream->current_block_offset)/2/channel_count); if(loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_PC_SOB_SAB; { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=vgmstream->current_block_offset+2*i; } } close_streamfile(sob); return vgmstream; /* clean up anything we may have opened */ fail: if (sob) close_streamfile(sob); if (vgmstream) close_vgmstream(vgmstream); return NULL; }