#include "meta.h" #include "../coding/coding.h" /* .AIF - from Asobo Studio games [Ratatouille (PC), WALL-E (PC), Up (PC)] */ VGMSTREAM* init_vgmstream_aif_asobo(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count; /* checks */ /* aif: standard, .laif/aiffl: for plugins */ if ( !check_extensions(sf,"aif,laif,aiffl") ) goto fail; if ((uint16_t)read_16bitLE(0x00,sf) != 0x69) /* Xbox codec */ goto fail; channel_count = read_16bitLE(0x02,sf); /* assumed, only stereo is known */ if (channel_count != 2) goto fail; /* 0x08: ? */ if ((uint16_t)read_16bitLE(0x0c,sf) != 0x24*channel_count) /* Xbox block */ goto fail; if ((uint16_t)read_16bitLE(0x0e,sf) != 0x04) /* Xbox bps */ goto fail; loop_flag = 0; start_offset = 0x14; data_size = get_streamfile_size(sf) - start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AIF_ASOBO; vgmstream->sample_rate = read_32bitLE(0x04,sf); vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size,channel_count); vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; if ( !vgmstream_open_stream(vgmstream, sf, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }