#include "meta.h" #include "../coding/coding.h" /* RSTM - from Rockstar games [Midnight Club 3, Bully - Canis Canim Edit (PS2)] */ VGMSTREAM* init_vgmstream_rstm_rockstar(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int channels, loop_flag; /* checks */ if (!is_id32be(0x00, sf, "RSTM")) return NULL; /* .rsm: in filelist * .rstm: header id */ if (!check_extensions(sf,"rsm,rstm")) return NULL; loop_flag = (read_s32le(0x24,sf) > 0); channels = read_s32le(0x0C,sf); start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RSTM_ROCKSTAR; vgmstream->sample_rate = read_s32le(0x08,sf); vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x20,sf),channels); vgmstream->loop_start_sample = ps_bytes_to_samples(read_u32le(0x24,sf),channels); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, sf, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }