#include "meta.h" #include "../util.h" /* Sony .ADS with SShd & SSbd Headers */ VGMSTREAM * init_vgmstream_ps2_npsf(const char * const filename) { VGMSTREAM * vgmstream = NULL; STREAMFILE * infile = NULL; int loop_flag=0; int channel_count; off_t start_offset; int i; /* check extension, case insensitive */ if (strcasecmp("npsf",filename_extension(filename))) goto fail; /* try to open the file for header reading */ infile = open_streamfile(filename); if (!infile) goto fail; /* check NPSF Header */ if (read_32bitBE(0x00,infile) != 0x4E505346) goto fail; /* check loop */ loop_flag = (read_32bitLE(0x14,infile)!=0xFFFFFFFF); channel_count=read_32bitLE(0x0C,infile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = read_32bitLE(0x0C,infile); vgmstream->sample_rate = read_32bitLE(0x18,infile); /* Check for Compression Scheme */ vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitLE(0x08,infile)*28/16; /* Get loop point values */ if(vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x14,infile); vgmstream->loop_end_sample = read_32bitLE(0x08,infile)*28/16; } vgmstream->interleave_block_size = read_32bitLE(0x04,infile)/2; vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_NPSF; start_offset = (off_t)read_32bitLE(0x10,infile); close_streamfile(infile); infile=NULL; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = open_streamfile_buffer(filename,0x8000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= start_offset+vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (infile) close_streamfile(infile); if (vgmstream) close_vgmstream(vgmstream); return NULL; }