#include "meta.h" #include "../coding/coding.h" /* MSFC - Konami (Armature?) variation [Metal Gear Solid 2 HD (PS3), Metal Gear Solid 3 HD (PS3)] */ VGMSTREAM * init_vgmstream_msf_konami(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; uint32_t codec; int loop_flag, channel_count, sample_rate; size_t data_size; /* checks */ if (!check_extensions(streamFile,"msf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4D534643) /* "MSFC" */ goto fail; start_offset = 0x20; codec = read_32bitBE(0x04,streamFile); channel_count = read_32bitBE(0x08,streamFile); sample_rate = read_32bitBE(0x0c,streamFile); data_size = read_32bitBE(0x10,streamFile); /* without header */ if (data_size + start_offset != get_streamfile_size(streamFile)) goto fail; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_MSF_KONAMI; vgmstream->sample_rate = sample_rate; switch (codec) { case 0x01: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count); break; default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }