#include "meta.h" #include "../coding/coding.h" /* SPSD - Naomi (arcade) streams [Guilty Gear X (Naomi), Crazy Taxi (Naomi), Virtua Tennis 2 (Naomi)] */ VGMSTREAM * init_vgmstream_naomi_spsd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count, codec, flags, index; /* checks */ /* .spsd: header id */ if (!check_extensions(streamFile, "spsd")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x53505344) /* "SPSD" */ goto fail; if (read_32bitBE(0x04,streamFile) != 0x01010004 && /* standard version */ read_32bitBE(0x04,streamFile) != 0x00010004) /* uncommon version [Crazy Taxi (Naomi)] */ goto fail; codec = read_8bit(0x08,streamFile); flags = read_8bit(0x09,streamFile); index = read_16bitLE(0x0a,streamFile); data_size = read_32bitLE(0x0c,streamFile); //if (data_size + start_offset != get_streamfile_size(streamFile)) // goto fail; /* some rips out there have incorrect padding */ //todo with 0x80 seems 0x2c is a loop_start_sample but must be adjusted to +1 block? (uncommon flag though) loop_flag = (flags & 0x80); channel_count = ((flags & 0x01) || (flags & 0x02)) ? 2 : 1; /* 0x02 is rare but looks normal (Virtua Tennis 2) */ start_offset = 0x40; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = (uint16_t)read_16bitLE(0x2A,streamFile); vgmstream->meta_type = meta_NAOMI_SPSD; switch (codec) { case 0x00: /* [Virtua Tennis 2 (Naomi), Club Kart - European Session (Naomi)] */ vgmstream->coding_type = coding_PCM16LE; vgmstream->num_samples = pcm_bytes_to_samples(data_size,channel_count,16); vgmstream->loop_start_sample = read_32bitLE(0x2c,streamFile) + pcm_bytes_to_samples(0x2000*channel_count,channel_count,16); vgmstream->loop_end_sample = vgmstream->num_samples; break; case 0x01: /* [Virtua Tennis 2 (Naomi)] */ vgmstream->coding_type = coding_PCM8; vgmstream->num_samples = pcm_bytes_to_samples(data_size,channel_count,8); vgmstream->loop_start_sample = read_32bitLE(0x2c,streamFile) + pcm_bytes_to_samples(0x2000*channel_count,channel_count,8); vgmstream->loop_end_sample = vgmstream->num_samples; break; case 0x03: /* standard */ vgmstream->coding_type = coding_AICA_int; vgmstream->num_samples = aica_bytes_to_samples(data_size,channel_count); vgmstream->loop_start_sample = /*read_32bitLE(0x2c,streamFile) +*/ aica_bytes_to_samples(0x2000*channel_count,channel_count); vgmstream->loop_end_sample = vgmstream->num_samples; break; default: goto fail; } /* interleave index, maybe */ switch(index) { case 0x0000: if (channel_count != 1) goto fail; vgmstream->layout_type = layout_none; break; case 0x000d: vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2000; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels; break; case 0x00ff: vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = data_size / channel_count; break; default: goto fail; } /* todo seems to decode slightly incorrectly in after certain data (loop section start?) * may depend on values in 0x20 or 0x2c [ex. Marvel vs Capcom 2 (Naomi)] * at 0x30(4*ch) is some config per channel but doesn't seem to affect ADPCM (found with PCM too) */ { int i; for (i = 0; i < channel_count; i++) { vgmstream->ch[i].adpcm_step_index = 0x7f; } } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }