#include "meta.h" #include "../util.h" /* MTA2 - found in Metal Gear Solid 4 */ VGMSTREAM * init_vgmstream_ps3_mta2(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t header_offset, start_offset; int loop_flag, channel_count, sample_rate; //block_offset; int32_t loop_start, loop_end; /* check extension */ /* .mta2: normal file, .bgm: mta2 with block layout, .dbm: iPod metadata + block layout mta2 */ if ( !check_extensions(streamFile,"mta2,bgm,dbm")) goto fail; /* base header (everything is very similar to MGS3's MTAF but BE) */ if (read_32bitBE(0x00,streamFile) == 0x4d544132) { /* "MTA2" (.mta) */ //block_offset = 0; header_offset = 0x00; } else if (read_32bitBE(0x20,streamFile) == 0x4d544132) { /* "MTA2" @ 0x20 (.bgm) */ //block_offset = 0x10; header_offset = 0x20; } else if (read_32bitBE(0x00, streamFile) == 0x444C424D && read_32bitBE(0x820,streamFile) == 0x4d544132) { /* "DLBM" + "MTA2" @ 0x820 (.dbm) */ //block_offset = 0x810; header_offset = 0x820; } else { goto fail; } /* 0x04(4): file size -4-4 (not including block headers in case of block layout) */ /* 0x08(4): version? (1), 0x0c(52): null */ /* HEAD chunk */ if (read_32bitBE(header_offset+0x40, streamFile) != 0x48454144) /* "HEAD" */ goto fail; if (read_32bitBE(header_offset+0x44, streamFile) != 0xB0) /* HEAD size */ goto fail; /* 0x48(4): null, 0x4c: ? (0x10), 0x50(4): 0x7F (vol?), 0x54(2): 0x40 (pan?) */ channel_count = read_16bitBE(header_offset+0x56, streamFile); /* counting all tracks */ /* 0x60(4): full block size (0x110 * channels), indirectly channels_per_track = channels / (block_size / 0x110) */ /* 0x80 .. 0xf8: null */ loop_start = read_32bitBE(header_offset+0x58, streamFile); loop_end = read_32bitBE(header_offset+0x5c, streamFile); loop_flag = (loop_start != loop_end); /* also flag possibly @ 0x73 */ #if 0 /* those values look like some kind of loop offsets */ if (loop_start/0x100 != read_32bitBE(header_offset+0x68, streamFile) || loop_end /0x100 != read_32bitBE(header_offset+0x6C, streamFile) ) { VGM_LOG("MTA2: wrong loop points\n"); goto fail; } #endif sample_rate = read_32bitBE(header_offset+0x7c, streamFile); if (sample_rate) { /* sample rate in 32b float (WHY?) typically 48000.0 */ float sample_float; memcpy(&sample_float, &sample_rate, 4); sample_rate = (int)sample_float; } else { /* default when not specified (most of the time) */ sample_rate = 48000; } /* TRKP chunks (x16) */ /* just seem to contain pan/vol stuff (0x7f/0x40), TRKP per track (sometimes +1 main track?) */ /* there is channel layout bitmask @ 0x0f (ex. 1ch = 0x04, 3ch = 0x07, 4ch = 0x33, 6ch = 0x3f), surely: * FRONT_L = 0x01, FRONT_R = 0x02, FRONT_M = 0x04, BACK_L = 0x08, BACK_R = 0x10, BACK_M = 0x20 */ /* DATA chunk */ if (read_32bitBE(header_offset+0x7f8, streamFile) != 0x44415441) // "DATA" goto fail; /* 0x7fc: data size (without blocks in case of blocked layout) */ start_offset = header_offset + 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = loop_end; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_MTA2; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_PS3_MTA2; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }