#include "meta.h" #include "../coding/coding.h" /* XMU- found in Alter Echo (Xbox) */ VGMSTREAM * init_vgmstream_xbox_xmu(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; size_t start_offset; int loop_flag, channel_count; size_t data_size; /* check extension */ if (!check_extensions(streamFile,"xmu")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x584D5520 && /* "XMU " */ read_32bitBE(0x08,streamFile) != 0x46524D54) /* "FRMT" */ goto fail; start_offset = 0x800; channel_count=read_8bit(0x14,streamFile); /* always stereo files */ loop_flag = read_8bit(0x16,streamFile); /* no Loop found atm */ data_size = read_32bitLE(0x7FC,streamFile); /* next to "DATA" */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x10,streamFile); vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_XBOX_XMU; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }