#include "meta.h" #include "../coding/coding.h" #include "../util/chunks.h" #include "bnsf_keys.h" #ifdef VGM_USE_G7221 //#define BNSF_BRUTEFORCE #ifdef BNSF_BRUTEFORCE static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key); #endif static void find_bnsf_key(STREAMFILE *sf, off_t start, g7221_codec_data *data, uint8_t *best_key); #endif /* BNSF - Bandai Namco Sound Format/File [Tales of Graces (Wii), Tales of Berseria (PS4)] */ VGMSTREAM* init_vgmstream_bnsf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset = 0; int loop_flag = 0, channels = 0, sample_rate = 0; uint32_t num_samples = 0, loop_start = 0, loop_end = 0, loop_adjust = 0, block_samples = 0; uint32_t codec, flags = 0; size_t bnsf_size, block_size = 0; /* checks */ if (!is_id32be(0x00,sf, "BNSF")) goto fail; if (!check_extensions(sf,"bnsf")) goto fail; bnsf_size = read_u32be(0x04,sf); codec = read_u32be(0x08,sf); if (codec != get_id32be("IS22")) /* uses full size */ bnsf_size += 0x08; if (bnsf_size != get_streamfile_size(sf)) goto fail; { enum { CHUNK_sfmt = 0x73666d74, CHUNK_sdat = 0x73646174, CHUNK_loop = 0x6C6F6F70, }; chunk_t rc = {0}; rc.be_size = 1; rc.current = 0x0C; while (next_chunk(&rc, sf)) { switch(rc.type) { case CHUNK_sfmt: flags = read_u16be(rc.offset+0x00,sf); channels = read_u16be(rc.offset+0x02,sf); sample_rate = read_s32be(rc.offset+0x04,sf); num_samples = read_s32be(rc.offset+0x08,sf); loop_adjust = read_s32be(rc.offset+0x0c,sf); /* 0 when no loop */ block_size = read_u16be(rc.offset+0x10,sf); block_samples = read_u16be(rc.offset+0x12,sf); //max_samples = sdat_size / block_size * block_samples; break; case CHUNK_loop: loop_flag = 1; loop_start = read_s32be(rc.offset+0x00,sf); /* block-aligned */ loop_end = read_s32be(rc.offset+0x04,sf) + 1; break; case CHUNK_sdat: start_offset = rc.offset; break; default: break; } } } if (loop_adjust >= block_samples) /* decoder can't handle this */ goto fail; if (!start_offset) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start + loop_adjust; vgmstream->loop_end_sample = loop_end; vgmstream->meta_type = meta_BNSF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = block_size / channels; switch (codec) { #ifdef VGM_USE_G7221 case 0x49533134: /* "IS14" (interleaved Siren14) */ vgmstream->coding_type = coding_G7221C; vgmstream->codec_data = init_g7221(vgmstream->channels, vgmstream->interleave_block_size); if (!vgmstream->codec_data) goto fail; /* get decryption key in .bnsfkey file or list, for later games' voices and some odd BGM * [THE iDOL@STER 2 (PS3/X360), Tales of Zestiria (PS3/PC)] */ if (flags != 0) { /* only known value is 0x02 though */ size_t keysize; uint8_t key[24] = {0}; /* keystring 0-padded to 192-bit */ keysize = read_key_file(key, sizeof(key), sf); #ifdef BNSF_BRUTEFORCE if (1) { bruteforce_bnsf_key(sf, start_offset, vgmstream->codec_data, key); } else #endif if (keysize <= 0 || keysize > sizeof(key)) { find_bnsf_key(sf, start_offset, vgmstream->codec_data, key); } set_key_g7221(vgmstream->codec_data, key); } break; #endif #ifdef VGM_USE_G719 case 0x49533232: /* "IS22" (interleaved Siren22) */ /* same encryption as IS14 but not seen */ if (flags != 0) goto fail; vgmstream->coding_type = coding_G719; vgmstream->codec_data = init_g719(vgmstream->channels, vgmstream->interleave_block_size); if (!vgmstream->codec_data) goto fail; break; #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } #ifdef VGM_USE_G7221 static inline void test_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, const char* key, int keylen, int* p_best_score, uint8_t* p_best_key) { uint8_t tmpkey[24]; int score; if (keylen > sizeof(tmpkey)) return; memcpy(tmpkey, key, keylen); memset(tmpkey + keylen, 0, sizeof(tmpkey) - keylen); //;VGM_LOG("BNSF: test key=%.24s\n", tmpkey); set_key_g7221(data, tmpkey); score = test_key_g7221(data, start, sf); if (score < 0) return; if (*p_best_score <= 0 || (score < *p_best_score && score > 0)) { *p_best_score = score; memcpy(p_best_key, key, keylen); memset(p_best_key + keylen, 0, sizeof(tmpkey) - keylen); } } static void find_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key) { const size_t keys_length = sizeof(s14key_list) / sizeof(bnsfkey_info); int best_score = -1; int i; for (i = 0; i < keys_length; i++) { const char* key = s14key_list[i].key; int keylen = strlen(key); test_key(sf, start, data, key, keylen, &best_score, best_key); if (best_score == 1) break; } VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score); vgm_asserti(best_score < 0 , "BNSF: decryption key not found\n"); } #define BNSF_MIN_KEY_LEN 3 #ifdef BNSF_BRUTEFORCE /* bruteforce keys in a string list extracted from executables or files near sound data, trying variations. */ static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key) { STREAMFILE* sf_keys = NULL; int best_score = -1; int i, j; char line[1024]; int bytes, line_ok; off_t offset; size_t keys_size; VGM_LOG("BNSF: test keys\n"); sf_keys = open_streamfile_by_filename(sf, "keys.txt"); if (!sf_keys) goto done; keys_size = get_streamfile_size(sf_keys); offset = 0x00; while (offset < keys_size) { int line_len; bytes = read_line(line, sizeof(line), offset, sf_keys, &line_ok); if (!line_ok) break; offset += bytes; line_len = strlen(line); for (i = 0; i < line_len - BNSF_MIN_KEY_LEN; i++) { for (j = i + BNSF_MIN_KEY_LEN; j <= line_len; j++) { int keylen = j - i; const char* key = &line[i]; test_key(sf, start, data, key, keylen, &best_score, best_key); if (best_score == 1) { VGM_ASSERT(best_score > 0, "BNSF: good key=%.24s (score=%i)\n", best_key, best_score); //goto done; } } } } done: VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score); VGM_ASSERT(best_score < 0, "BNSF: key not found\n"); close_streamfile(sf_keys); } #endif #endif