#include "meta.h" #include "../coding/coding.h" static STREAMFILE* make_nub_streamfile(STREAMFILE* streamFile, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext); /* .nub - Namco's nu Sound v2 audio container */ VGMSTREAM * init_vgmstream_nub(STREAMFILE *streamFile) { VGMSTREAM *vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; off_t name_offset = 0; size_t name_size = 0; int total_subsongs, target_subsong = streamFile->stream_index; uint32_t codec; const char* fake_ext; VGMSTREAM*(*init_vgmstream_function)(STREAMFILE *) = NULL; char name[STREAM_NAME_SIZE] = {0}; /* checks */ if (!check_extensions(streamFile, "nub")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x00020100) /* v2.1? */ goto fail; if (read_32bitBE(0x04,streamFile) != 0x00000000) /* null */ goto fail; /* parse TOC */ { off_t offset, data_start, header_start; off_t header_offset, subheader_start, stream_offset; size_t header_size, subheader_size, stream_size; /* - base header */ /* 0x08: file id/number */ total_subsongs = read_32bitBE(0x0c, streamFile); /* .nub with 0 files do exist */ data_start = read_32bitBE(0x10, streamFile); /* 0x14: data end */ header_start = read_32bitBE(0x18, streamFile); /* 0x1c: header end */ if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; offset = read_32bitBE(header_start + (target_subsong-1)*0x04, streamFile); /* .nus have all headers first then all data, but extractors often just paste them together, * so we'll combine header+data on the fly to make them playable with existing parsers. * As formats inside .nub don't exist as external files, they can be extracted in various * ways so we'll try to match (though BNSF can be found as header+data in some bigfiles too). */ /* - file header */ /* 00: extension (as referenced in companion files with internal filenames, ex. "BGM_MovingDemo1.is14" > "is14") */ /* 04: config? */ /* 08: header id/number */ codec = (uint32_t)read_32bitBE(offset + 0x0c, streamFile); /* 10: null */ stream_size = read_32bitBE(offset + 0x14, streamFile); /* 0x10 aligned */ stream_offset = read_32bitBE(offset + 0x18, streamFile) + data_start; subheader_size = read_32bitBE(offset + 0x1c, streamFile); /* rest looks like config/volumes/etc */ subheader_start = 0xBC; header_offset = offset; header_size = align_size_to_block(subheader_start + subheader_size, 0x10); switch(codec) { case 0x01: /* "wav\0" */ fake_ext = "wav"; init_vgmstream_function = init_vgmstream_nub_wav; break; case 0x02: /* "vag\0" */ fake_ext = "vag"; init_vgmstream_function = init_vgmstream_nub_vag; break; case 0x03: /* "at3\0" */ fake_ext = "at3"; init_vgmstream_function = init_vgmstream_nub_at3; break; case 0x04: /* "xma\0" (old) */ case 0x08: /* "xma\0" (new) */ fake_ext = "xma"; init_vgmstream_function = init_vgmstream_nub_xma; break; case 0x06: /* "idsp" */ fake_ext = "idsp"; init_vgmstream_function = init_vgmstream_nub_idsp; break; case 0x07: /* "is14" */ fake_ext = "is14"; init_vgmstream_function = init_vgmstream_nub_is14; break; case 0x05: default: VGM_LOG("NUB: unknown codec %x\n", codec); goto fail; } temp_streamFile = make_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, fake_ext); if (!temp_streamFile) goto fail; } /* get names */ { /* file names are in a companion file, rarely [Noby Noby Boy (PS3)] */ STREAMFILE *nameFile = NULL; char filename[PATH_LIMIT]; char basename[255]; get_streamfile_basename(streamFile, basename, sizeof(basename)); snprintf(filename,sizeof(filename), "nuSound2ToneStr%s.bin", basename); nameFile = open_streamfile_by_filename(streamFile, filename); if (nameFile && read_32bitBE(0x08, nameFile) == total_subsongs) { off_t header_start = 0x40; /* first name is bank name */ char name1[0x20+1] = {0}; char name2[0x20+1] = {0}; name_size = 0x20; name_offset = header_start + (target_subsong-1)*(name_size*2); read_string(name1,name_size, name_offset + 0x00, nameFile); /* internal name */ read_string(name2,name_size, name_offset + 0x20, nameFile); /* file name */ //todo some filenames use shift-jis, not sure what to do snprintf(name,sizeof(name), "%s/%s", name1,name2); } close_streamfile(nameFile); } /* init the VGMSTREAM */ vgmstream = init_vgmstream_function(temp_streamFile); if (!vgmstream) goto fail; vgmstream->num_streams = total_subsongs; if (name[0] != '\0') strcpy(vgmstream->stream_name, name); close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; } /* *********************************************************** */ static STREAMFILE* make_nub_streamfile(STREAMFILE* streamFile, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext) { STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL; STREAMFILE *segment_streamFiles[2] = {0}; int i; new_streamFile = open_wrap_streamfile(streamFile); if (!new_streamFile) goto fail; segment_streamFiles[0] = new_streamFile; new_streamFile = open_wrap_streamfile(streamFile); if (!new_streamFile) goto fail; segment_streamFiles[1] = new_streamFile; new_streamFile = open_clamp_streamfile(segment_streamFiles[0], header_offset,header_size); if (!new_streamFile) goto fail; segment_streamFiles[0] = new_streamFile; new_streamFile = open_clamp_streamfile(segment_streamFiles[1], stream_offset,stream_size); if (!new_streamFile) goto fail; segment_streamFiles[1] = new_streamFile; new_streamFile = open_multifile_streamfile(segment_streamFiles, 2); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; new_streamFile = open_fakename_streamfile(temp_streamFile, NULL, fake_ext); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; return temp_streamFile; fail: if (!temp_streamFile) { for (i = 0; i < 2; i++) { close_streamfile(segment_streamFiles[i]); } } else { close_streamfile(temp_streamFile); /* closes all segments */ } return NULL; } /* *********************************************************** */ //todo could be simplified /* .nub wav - from Namco NUB archives [Ridge Racer 7 (PS3)] */ VGMSTREAM * init_vgmstream_nub_wav(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "wav,lwav")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x77617600) /* "wav\0" "*/ goto fail; if (read_16bitBE(0xBC+0x00,streamFile) != 0x0001) /* mini "fmt" chunk */ goto fail; loop_flag = read_32bitBE(0x24,streamFile); channel_count = read_16bitBE(0xBC+0x02,streamFile); start_offset = 0xD0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = read_32bitBE(0xBC+0x04,streamFile); vgmstream->num_samples = pcm_bytes_to_samples(read_32bitBE(0x14,streamFile), channel_count, 16); vgmstream->loop_start_sample = pcm_bytes_to_samples(read_32bitBE(0x20,streamFile), channel_count, 16); vgmstream->loop_end_sample = pcm_bytes_to_samples(read_32bitBE(0x24,streamFile), channel_count, 16); vgmstream->coding_type = coding_PCM16BE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub vag - from Namco NUB archives [Ridge Racer 7 (PS3), Noby Noby Boy (PS3)] */ VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile, "vag")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x76616700) /* "vag\0" */ goto fail; loop_flag = read_32bitBE(0x24,streamFile); channel_count = 1; /* dual file stereo */ start_offset = 0xC0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = read_32bitBE(0xBC,streamFile); vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x14,streamFile), channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitBE(0x20,streamFile), channel_count); vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitBE(0x24,streamFile), channel_count); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; vgmstream->allow_dual_stereo = 1; if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub at3 - from Namco NUB archives [Ridge Racer 7 (PS3), Katamari Forever (PS3)] */ VGMSTREAM * init_vgmstream_nub_at3(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; off_t subfile_offset = 0; size_t subfile_size = 0; /* checks */ if (!check_extensions(streamFile,"at3")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x61743300) /* "at3\0" */ goto fail; /* mini fmt+fact header, we can use RIFF anyway */ subfile_offset = 0x100; subfile_size = read_32bitLE(subfile_offset + 0x04, streamFile) + 0x08; /* RIFF size */ temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL); if (!temp_streamFile) goto fail; vgmstream = init_vgmstream_riff(temp_streamFile); if (!vgmstream) goto fail; close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; } /* .nub xma - from Namco NUB archives [Tekken 6 (X360), Galaga Legions DX (X360)] */ VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, chunk_offset; size_t data_size, chunk_size; int loop_flag, channel_count, sample_rate, nus_codec; int num_samples, loop_start_sample, loop_end_sample; /* checks */ if (!check_extensions(streamFile,"xma")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x786D6100) /* "xma\0" */ goto fail; /* header with a "XMA2" or "fmt " chunk inside */ nus_codec = read_32bitBE(0x0C,streamFile); data_size = read_32bitBE(0x14,streamFile); chunk_offset = 0xBC; chunk_size = read_32bitBE(0x24,streamFile); if (nus_codec == 0x4) { /* "XMA2" */ xma2_parse_xma2_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample); } else if (nus_codec == 0x8) { /* "fmt " */ channel_count = read_16bitBE(chunk_offset+0x02,streamFile); sample_rate = read_32bitBE(chunk_offset+0x04,streamFile); xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1); } else { goto fail; } start_offset = 0x100; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; #ifdef VGM_USE_FFMPEG { uint8_t buf[0x100]; size_t bytes; if (nus_codec == 0x4) { /* "XMA2" */ bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile); } else { /* "fmt " */ bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1); } vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1); /* samples needs adjustment */ } #else goto fail; #endif if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub idsp - from Namco NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */ VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile,"idsp") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x69647370) /* "idsp" */ goto fail; if (read_32bitBE(0xBC,streamFile) != 0x49445350) /* "IDSP" (actual header) */ goto fail; loop_flag = read_32bitBE(0x20,streamFile); channel_count = read_32bitBE(0xC4,streamFile); if (channel_count > 8) goto fail; start_offset = 0x100 + (channel_count * 0x60); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = read_32bitBE(0xC8,streamFile); vgmstream->num_samples = dsp_bytes_to_samples(read_32bitBE(0x14,streamFile),channel_count); vgmstream->loop_start_sample = read_32bitBE(0xD0,streamFile); vgmstream->loop_end_sample = read_32bitBE(0xD4,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0xD8,streamFile); if (vgmstream->interleave_block_size == 0) vgmstream->interleave_block_size = read_32bitBE(0x14,streamFile) / channel_count; dsp_read_coefs_be(vgmstream,streamFile,0x118,0x60); if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub is14 - from Namco NUB archives [Tales of Vesperia (PS3)] */ VGMSTREAM * init_vgmstream_nub_is14(STREAMFILE *streamFile) { VGMSTREAM *vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; off_t header_offset, stream_offset; size_t header_size, stream_size; /* checks */ if (!check_extensions(streamFile,"is14")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x69733134) /* "is14" */ goto fail; /* paste header+data together and pass to meta */ header_offset = 0xBC; header_size = read_32bitBE(0x1c, streamFile); stream_offset = align_size_to_block(header_offset + header_size, 0x10); stream_size = read_32bitBE(header_offset + header_size - 0x04, streamFile);/* size at 0x14 is padded, use "sdat" size */ temp_streamFile = make_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, "bnsf"); if (!temp_streamFile) goto fail; vgmstream = init_vgmstream_bnsf(temp_streamFile); if (!vgmstream) goto fail; close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; }