#include "meta.h" #include "../util.h" /* DXH (from Tokobot Plus - Mysteries of the Karakuri) */ VGMSTREAM * init_vgmstream_ps2_dxh(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("dxh",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x00445848) /* 0\DXH" */ goto fail; loop_flag = (read_32bitLE(0x50,streamFile)!=0); channel_count = read_32bitLE(0x08,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x20,streamFile); if (read_32bitBE(0x54,streamFile) == 0) { /* if (loop_flag) { */ vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = get_streamfile_size(streamFile)*28/16/channel_count; vgmstream->num_samples = get_streamfile_size(streamFile)*28/16/channel_count; /* } */ } else { if (loop_flag) { vgmstream->loop_start_sample = (read_32bitLE(0x50,streamFile)*0x20)*28/16/channel_count; vgmstream->loop_end_sample = (read_32bitLE(0x54,streamFile)*0x20)*28/16/channel_count; vgmstream->num_samples = (read_32bitLE(0x54,streamFile)*0x20)*28/16/channel_count; } } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); vgmstream->meta_type = meta_PS2_DXH; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }