#include "layout.h" #include "../vgmstream.h" /* blocks with mini header (0x48124812 + unknown + block data + block size) */ void block_update_ps2_iab(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; int i; size_t block_size, channel_size; channel_size = read_32bitLE(block_offset+0x08,streamFile) / vgmstream->channels; block_size = read_32bitLE(block_offset+0x0c,streamFile); if (!block_size) block_size = 0x10; /* happens on last block */ vgmstream->current_block_size = channel_size; vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + block_size; for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset = block_offset + 0x10 + channel_size*i; } }