#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "ubi_sb_streamfile.h" #define SB_MAX_LAYER_COUNT 16 /* arbitrary max */ #define SB_MAX_CHAIN_COUNT 64 /* arbitrary max */ typedef enum { UBI_IMA, UBI_ADPCM, RAW_PCM, RAW_PSX, RAW_DSP, RAW_XBOX, FMT_VAG, FMT_AT3, RAW_AT3, FMT_XMA1, RAW_XMA1, FMT_OGG, FMT_CWAV } ubi_sb_codec; typedef enum { UBI_PC, UBI_PS2, UBI_XBOX, UBI_GC, UBI_X360, UBI_PSP, UBI_PS3, UBI_WII, UBI_3DS } ubi_sb_platform; typedef enum { UBI_NONE = 0, UBI_AUDIO, UBI_LAYER, UBI_SEQUENCE, UBI_SILENCE } ubi_sb_type; typedef struct { int map_version; size_t map_entry_size; size_t section1_entry_size; size_t section2_entry_size; size_t section3_entry_size; size_t resource_name_size; off_t audio_extra_offset; off_t audio_stream_size; off_t audio_stream_offset; off_t audio_stream_type; off_t audio_group_id; off_t audio_external_flag; off_t audio_loop_flag; off_t audio_num_samples; off_t audio_num_samples2; off_t audio_sample_rate; off_t audio_channels; off_t audio_stream_name; off_t audio_extra_name; off_t audio_xma_offset; int audio_external_and; int audio_loop_and; int audio_group_and; int audio_has_internal_names; size_t audio_interleave; off_t sequence_extra_offset; off_t sequence_sequence_loop; off_t sequence_sequence_single; off_t sequence_sequence_count; off_t sequence_entry_number; size_t sequence_entry_size; off_t layer_extra_offset; off_t layer_layer_count; off_t layer_stream_size; off_t layer_stream_offset; off_t layer_stream_name; off_t layer_extra_name; off_t layer_sample_rate; off_t layer_channels; off_t layer_stream_type; off_t layer_num_samples; size_t layer_entry_size; size_t layer_hijack; off_t silence_duration_int; off_t silence_duration_float; int is_padded_section1_offset; int is_padded_section2_offset; int is_padded_section3_offset; int is_padded_sectionX_offset; int is_padded_sounds_offset; int ignore_layer_error; } ubi_sb_config; typedef struct { ubi_sb_platform platform; int is_psp_old; int big_endian; int total_subsongs; int bank_subsongs; /* SB config */ /* header varies slightly per game/version but not enough parse case by case, * instead we configure sizes and offsets to where each variable is */ ubi_sb_config cfg; /* map base header info */ off_t map_start; off_t map_num; uint32_t map_type; uint32_t map_zero; off_t map_offset; off_t map_size; char map_name[0x28]; uint32_t map_unknown; /* SB info (some values are derived depending if it's standard sbX or map sbX) */ int is_map; uint32_t version; /* 16b+16b major+minor version */ uint32_t version_empty; /* map sbX versions are empty */ /* events (often share header_id/type with some descriptors, * but may exist without headers or header exist without them) */ size_t section1_num; size_t section1_offset; /* descriptors, audio header or other config types */ size_t section2_num; size_t section2_offset; /* internal streams table, referenced by each header */ size_t section3_num; size_t section3_offset; /* section with sounds in some map versions */ size_t section4_num; size_t section4_offset; /* extra table, config for certain types (DSP coefs, external resources, layer headers, etc) */ size_t sectionX_size; size_t sectionX_offset; /* unknown, usually -1 but can be others (0/1/2/etc) */ int flag1; int flag2; /* header/stream info */ ubi_sb_type type; /* unified type */ ubi_sb_codec codec; /* unified codec */ int header_index; /* entry number within section2 */ off_t header_offset; /* entry offset within section2 */ uint32_t header_id; /* 16b+16b group+sound identifier (unique within a sbX, but not smX), may start from 0 */ uint32_t header_type; /* parsed type (we only need audio types) */ off_t extra_offset; /* offset within sectionX to extra data */ off_t stream_offset; /* offset within the data section (internal) or absolute (external) to the audio */ size_t stream_size; /* size of the audio data */ uint32_t stream_type; /* rough codec value */ uint32_t group_id; /* internal id to reference in section3 */ int loop_flag; /* stream loops (normally internal sfx, but also external music) */ int loop_start; /* usually 0 */ int num_samples; /* should match manually calculated samples */ int sample_rate; int channels; off_t xma_header_offset; /* some XMA have extra header stuff */ int layer_count; /* number of layers in a layer type */ int layer_channels[SB_MAX_LAYER_COUNT]; int sequence_count; /* number of segments in a sequence type */ int sequence_chain[SB_MAX_CHAIN_COUNT]; /* sequence of entry numbers */ int sequence_loop; /* chain index to loop */ int sequence_single; /* if que sequence plays once (loops by default) */ float duration; /* silence duration */ int is_external; /* stream is in a external file */ char resource_name[0x28]; /* filename to the external stream, or internal stream info for some games */ char readable_name[255]; /* final subsong name */ int types[16]; /* counts each header types, for debugging */ int allowed_types[16]; } ubi_sb_header; static int parse_header(ubi_sb_header * sb, STREAMFILE *streamFile, off_t offset, int index); static int parse_sb(ubi_sb_header * sb, STREAMFILE *streamFile, int target_subsong); static VGMSTREAM * init_vgmstream_ubi_sb_header(ubi_sb_header *sb, STREAMFILE* streamTest, STREAMFILE *streamFile); static int config_sb_platform(ubi_sb_header * sb, STREAMFILE *streamFile); static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile); /* .SBx - banks from Ubisoft's DARE (Digital Audio Rendering Engine) engine games in ~2000-2008+ */ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE *streamFile) { VGMSTREAM* vgmstream = NULL; STREAMFILE *streamTest = NULL; int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL; ubi_sb_header sb = {0}; int target_subsong = streamFile->stream_index; /* checks (number represents the platform, see later) */ if (!check_extensions(streamFile, "sb0,sb1,sb2,sb3,sb4,sb5,sb6,sb7")) goto fail; /* .sbX (sound bank) is a small multisong format (loaded in memory?) that contains SFX data * but can also reference .ss0/ls0 (sound stream) external files for longer streams. * A companion .sp0 (sound project) describes files and if it uses BANKs (.sbX) or MAPs (.smX). */ /* PLATFORM DETECTION */ if (!config_sb_platform(&sb, streamFile)) goto fail; read_32bit = sb.big_endian ? read_32bitBE : read_32bitLE; if (target_subsong <= 0) target_subsong = 1; /* use smaller header buffer for performance */ streamTest = reopen_streamfile(streamFile, 0x100); if (!streamTest) goto fail; /* SB HEADER */ /* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */ sb.is_map = 0; sb.version = read_32bit(0x00, streamFile); sb.section1_num = read_32bit(0x04, streamFile); sb.section2_num = read_32bit(0x08, streamFile); sb.section3_num = read_32bit(0x0c, streamFile); sb.sectionX_size = read_32bit(0x10, streamFile); sb.flag1 = read_32bit(0x14, streamFile); sb.flag2 = read_32bit(0x18, streamFile); if (!config_sb_version(&sb, streamFile)) goto fail; sb.section1_offset = 0x1c; if (sb.cfg.is_padded_section1_offset) sb.section1_offset = align_size_to_block(sb.section1_offset, 0x10); sb.section2_offset = sb.section1_offset + sb.cfg.section1_entry_size * sb.section1_num; if (sb.cfg.is_padded_section2_offset) sb.section2_offset = align_size_to_block(sb.section2_offset, 0x10); sb.sectionX_offset = sb.section2_offset + sb.cfg.section2_entry_size * sb.section2_num; if (sb.cfg.is_padded_sectionX_offset) sb.sectionX_offset = align_size_to_block(sb.sectionX_offset, 0x10); sb.section3_offset = sb.sectionX_offset + sb.sectionX_size; if (sb.cfg.is_padded_section3_offset) sb.section3_offset = align_size_to_block(sb.section3_offset, 0x10); if (!parse_sb(&sb, streamTest, target_subsong)) goto fail; /* CREATE VGMSTREAM */ vgmstream = init_vgmstream_ubi_sb_header(&sb, streamTest, streamFile); close_streamfile(streamTest); return vgmstream; fail: close_streamfile(streamTest); return NULL; } /* .SMx - maps (sets of custom SBx files) also from Ubisoft's sound engine games in ~2000-2008+ */ VGMSTREAM * init_vgmstream_ubi_sm(STREAMFILE *streamFile) { VGMSTREAM* vgmstream = NULL; STREAMFILE *streamTest = NULL; int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL; ubi_sb_header sb = {0}, target_sb = {0}; int target_subsong = streamFile->stream_index; int i; /* checks (number represents platform, lmX are localized variations) */ if (!check_extensions(streamFile, "sm0,sm1,sm2,sm3,sm4,sm5,sm6,sm7,lm0,lm1,lm2,lm3,lm4,lm5,lm6,lm7")) goto fail; /* .smX (sound map) is a set of slightly different sbX files, compiled into one "map" file. * Map has a sbX (called "submap") per named area (example: menu, level1, boss1, level2...). * This counts subsongs from all sbX, so totals can be massive, but there are splitters into mini-smX. */ /* PLATFORM DETECTION */ if (!config_sb_platform(&sb, streamFile)) goto fail; read_32bit = sb.big_endian ? read_32bitBE : read_32bitLE; if (target_subsong <= 0) target_subsong = 1; /* use smaller header buffer for performance */ streamTest = reopen_streamfile(streamFile, 0x100); if (!streamTest) goto fail; /* SM BASE HEADER */ /* SMx layout: header with N map area offset/sizes + custom SBx with relative offsets */ sb.is_map = 1; sb.version = read_32bit(0x00, streamFile); sb.map_start = read_32bit(0x04, streamFile); sb.map_num = read_32bit(0x08, streamFile); if (!config_sb_version(&sb, streamFile)) goto fail; for (i = 0; i < sb.map_num; i++) { off_t offset = sb.map_start + i * sb.cfg.map_entry_size; /* SUBMAP HEADER */ sb.map_type = read_32bit(offset + 0x00, streamFile); /* usually 0/1=first, 0=rest */ sb.map_zero = read_32bit(offset + 0x04, streamFile); sb.map_offset = read_32bit(offset + 0x08, streamFile); sb.map_size = read_32bit(offset + 0x0c, streamFile); /* includes sbX header, but not internal streams */ read_string(sb.map_name, sizeof(sb.map_name), offset + 0x10, streamFile); /* null-terminated and may contain garbage after null */ if (sb.cfg.map_version >= 3) sb.map_unknown = read_32bit(offset + 0x30, streamFile); /* uncommon, id/config? longer name? mem garbage? */ /* SB HEADER */ /* SBx layout: base header, section1, section2, section4, extra section, section3, data (all except header can be null?) */ sb.version_empty = read_32bit(sb.map_offset + 0x00, streamFile); /* sbX in maps don't set version */ sb.section1_offset = read_32bit(sb.map_offset + 0x04, streamFile) + sb.map_offset; sb.section1_num = read_32bit(sb.map_offset + 0x08, streamFile); sb.section2_offset = read_32bit(sb.map_offset + 0x0c, streamFile) + sb.map_offset; sb.section2_num = read_32bit(sb.map_offset + 0x10, streamFile); if (sb.cfg.map_version < 3) { sb.section3_offset = read_32bit(sb.map_offset + 0x14, streamFile) + sb.map_offset; sb.section3_num = read_32bit(sb.map_offset + 0x18, streamFile); sb.sectionX_offset = read_32bit(sb.map_offset + 0x1c, streamFile) + sb.map_offset; sb.sectionX_size = read_32bit(sb.map_offset + 0x20, streamFile); } else { sb.section4_offset = read_32bit(sb.map_offset + 0x14, streamFile); sb.section4_num = read_32bit(sb.map_offset + 0x18, streamFile); sb.section3_offset = read_32bit(sb.map_offset + 0x1c, streamFile) + sb.map_offset; sb.section3_num = read_32bit(sb.map_offset + 0x20, streamFile); sb.sectionX_offset = read_32bit(sb.map_offset + 0x24, streamFile) + sb.map_offset; sb.sectionX_size = read_32bit(sb.map_offset + 0x28, streamFile); /* latest map format has another section with sounds after section 2 */ sb.section2_num += sb.section4_num; /* let's just merge it with section 2 */ sb.sectionX_offset += sb.section4_offset; /* for some reason, this is relative to section 4 here */ } VGM_ASSERT(sb.map_type != 0 && sb.map_type != 1, "UBI SM: unknown map_type at %x\n", (uint32_t)offset); VGM_ASSERT(sb.map_zero != 0, "UBI SM: unknown map_zero at %x\n", (uint32_t)offset); //;VGM_ASSERT(sb.map_unknown != 0, "UBI SM: unknown map_unknown at %x\n", (uint32_t)offset); VGM_ASSERT(sb.version_empty != 0, "UBI SM: unknown version_empty at %x\n", (uint32_t)offset); if (!parse_sb(&sb, streamTest, target_subsong)) goto fail; /* snapshot of current sb if subsong was found * (it gets rewritten and we need exact values for sequences and stuff) */ if (sb.type != UBI_NONE) { target_sb = sb; /* memcpy */ sb.type = UBI_NONE; /* reset parsed flag */ } } target_sb.total_subsongs = sb.total_subsongs; /* CREATE VGMSTREAM */ vgmstream = init_vgmstream_ubi_sb_header(&target_sb, streamTest, streamFile); close_streamfile(streamTest); return vgmstream; fail: close_streamfile(streamTest); return NULL; } #if 0 /* .BNM - proto-sbX with map style format [Donald Duck: Goin' Quackers (PC), Tonic Trouble (PC)] */ VGMSTREAM * init_vgmstream_ubi_bnm(STREAMFILE *streamFile) { /* v0x00000000, header is somewhat like a map-style bank (offsets + sizes) but sectionX/3 fields * are fixed/reserved (unused?). Header entry sizes and config looks the same as early games. * Main codecs are 01=RAW_PCM and 04=FMT_APM (.apm if external, possibly Ubi IMA v0 but has a full header). * The sound engine doesn't seem to be named DARE yet. */ return NULL; } #endif #if 0 /* .BLK - maps in separate .blk chunks [Donald Duck: Goin' Quackers (PS2), The Jungle Book Rhythm N'Groove (PS2)] */ VGMSTREAM * init_vgmstream_ubi_blk(STREAMFILE *streamFile) { /* Somewhat equivalent to a v0x00000003 map: * - HEADER.BLK: base map header (slightly different?) + submaps headers * - EVT.BLK: section1 from all submaps * - RES.BLK: section2 + sectionX from all submaps * - MAPS.BLK, MAPLANG.BLK: section3 variation? * - STREAMED.BLK, STRLANG.BLK: audio data * * Parsing may be be simplified with multifile_streamfiles? */ return NULL; } #endif /* ************************************************************************* */ static VGMSTREAM * init_vgmstream_ubi_sb_base(ubi_sb_header *sb, STREAMFILE *streamHead, STREAMFILE *streamData, off_t start_offset) { VGMSTREAM * vgmstream = NULL; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(sb->channels, sb->loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_UBI_SB; vgmstream->sample_rate = sb->sample_rate; vgmstream->num_streams = sb->total_subsongs; vgmstream->stream_size = sb->stream_size; vgmstream->num_samples = sb->num_samples; vgmstream->loop_start_sample = sb->loop_start; vgmstream->loop_end_sample = sb->num_samples; switch(sb->codec) { case UBI_IMA: vgmstream->coding_type = coding_UBI_IMA; vgmstream->layout_type = layout_none; break; case UBI_ADPCM: /* todo custom Ubi 4/6-bit ADPCM (4b for music/stereo and 6b for voices?) * - ~0x30: block-like header (some versions may not have it). * Seems to contain frame size, channels, sometimes sample rate/samples/etc. * - 0x34 per channel: channel header, starts with 0x02 * - 0x600: frame data (unknown interleave) * - 0x02: ADPCM hist? * * frame data looks decoded in two passes (first may expand nibble somehow, other * seems to calculate diffs) * * used in: * - Batman: Vengeance (PC) * - Splinter Cell (PC) * - some Myst IV (PC/Xbox) banks (ex. puzzle_si_splintercell.sb2) * - Splinter Cell Essentials (PSP) voices (header has extra 0x08 with fixed value) */ VGM_LOG("UBI SB: unsupported Ubi ADPCM found\n"); goto fail; case RAW_PCM: vgmstream->coding_type = coding_PCM16LE; /* always LE */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; break; case RAW_PSX: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = (sb->cfg.audio_interleave) ? sb->cfg.audio_interleave : sb->stream_size / sb->channels; if (vgmstream->num_samples == 0) { /* early PS2 games may not set it for internal streams */ vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels); vgmstream->loop_end_sample = vgmstream->num_samples; } break; case RAW_XBOX: vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; break; case RAW_DSP: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = align_size_to_block(sb->stream_size / sb->channels, 0x08); /* frame-aligned */ /* mini DSP header (first 0x10 seem to contain DSP header fields like nibbles and format) */ dsp_read_coefs_be(vgmstream, streamHead, sb->extra_offset + 0x10, 0x40); dsp_read_hist_be (vgmstream, streamHead, sb->extra_offset + 0x34, 0x40); /* after gain/initial ps */ break; case FMT_VAG: /* skip VAG header (some sb4 use VAG and others raw PSX) */ if (read_32bitBE(start_offset, streamData) == 0x56414770) { /* "VAGp" */ start_offset += 0x30; sb->stream_size -= 0x30; } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = sb->stream_size / sb->channels; break; #ifdef VGM_USE_FFMPEG case FMT_AT3: { ffmpeg_codec_data *ffmpeg_data; /* skip weird value (3, 4) in Brothers in Arms: D-Day (PSP) */ if (read_32bitBE(start_offset+0x04,streamData) == 0x52494646) { VGM_LOG("UBI SB: skipping unknown value 0x%x before RIFF\n", read_32bitBE(start_offset+0x00,streamData)); start_offset += 0x04; sb->stream_size -= 0x04; } ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb->stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; if (ffmpeg_data->skipSamples <= 0) /* in case FFmpeg didn't get them */ ffmpeg_set_skip_samples(ffmpeg_data, riff_get_fact_skip_samples(streamData, start_offset)); break; } case RAW_AT3: { ffmpeg_codec_data *ffmpeg_data; uint8_t buf[0x100]; int32_t bytes, block_size, encoder_delay, joint_stereo; block_size = 0x98 * sb->channels; joint_stereo = 0; encoder_delay = 0x00; /* TODO: this is incorrect */ bytes = ffmpeg_make_riff_atrac3(buf, 0x100, sb->num_samples, sb->stream_size, sb->channels, sb->sample_rate, block_size, joint_stereo, encoder_delay); ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } //todo: some XMA1 decode a bit strangely at certain positions (FFmpeg bug?) case FMT_XMA1: { ffmpeg_codec_data *ffmpeg_data; uint8_t buf[0x100]; uint32_t sec1_num, sec2_num, sec3_num, bits_per_frame; uint8_t flag; size_t bytes, chunk_size, header_size, data_size; off_t header_offset; chunk_size = 0x20; /* formatted XMA sounds have a strange custom header */ header_offset = start_offset; /* XMA fmt chunk at the start */ flag = read_8bit(header_offset + 0x20, streamData); sec2_num = read_32bitBE(header_offset + 0x24, streamData); /* number of XMA frames */ sec1_num = read_32bitBE(header_offset + 0x28, streamData); sec3_num = read_32bitBE(header_offset + 0x2c, streamData); bits_per_frame = 4; if (flag == 0x02 || flag == 0x04) bits_per_frame = 2; else if (flag == 0x08) bits_per_frame = 1; header_size = 0x30; header_size += sec1_num * 0x04; header_size += align_size_to_block(sec2_num * bits_per_frame, 32) / 8; /* bitstream seek table? */ header_size += sec3_num * 0x08; start_offset += header_size; data_size = sec2_num * 0x800; bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, data_size, streamData, 1); ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, data_size); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples_ch(vgmstream, streamData, start_offset, data_size, sb->channels, 0, 0); break; } case RAW_XMA1: { ffmpeg_codec_data *ffmpeg_data; uint8_t buf[0x100]; size_t bytes, chunk_size; off_t header_offset; VGM_ASSERT(sb->is_external, "Ubi SB: Raw XMA used for external sound\n"); /* get XMA header from extra section */ chunk_size = 0x20; header_offset = sb->xma_header_offset; if (header_offset == 0) header_offset = sb->extra_offset; bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, sb->stream_size, streamHead, 1); ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples_ch(vgmstream, streamData, start_offset, sb->stream_size, sb->channels, 0, 0); break; } case FMT_OGG: { ffmpeg_codec_data *ffmpeg_data; ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb->stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } #endif case FMT_CWAV: if (sb->channels > 1) goto fail; /* unknown layout */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x08; dsp_read_coefs_le(vgmstream,streamData,start_offset + 0x7c, 0x40); start_offset += 0xe0; /* skip CWAV header */ break; default: VGM_LOG("UBI SB: unknown codec\n"); goto fail; } /* open the actual for decoding (streamData can be an internal or external stream) */ if ( !vgmstream_open_stream(vgmstream, streamData, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static VGMSTREAM * init_vgmstream_ubi_sb_audio(ubi_sb_header *sb, STREAMFILE *streamTest, STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *streamData = NULL; /* open external stream if needed */ if (sb->is_external) { streamData = open_streamfile_by_filename(streamFile,sb->resource_name); if (streamData == NULL) { VGM_LOG("UBI SB: external stream '%s' not found\n", sb->resource_name); goto fail; } } else { streamData = streamFile; } /* init actual VGMSTREAM */ vgmstream = init_vgmstream_ubi_sb_base(sb, streamTest, streamData, sb->stream_offset); if (!vgmstream) goto fail; if (sb->is_external && streamData) close_streamfile(streamData); return vgmstream; fail: if (sb->is_external && streamData) close_streamfile(streamData); close_vgmstream(vgmstream); return NULL; } static VGMSTREAM * init_vgmstream_ubi_sb_layer(ubi_sb_header *sb, STREAMFILE *streamTest, STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; layered_layout_data* data = NULL; STREAMFILE* temp_streamFile = NULL; STREAMFILE *streamData = NULL; size_t full_stream_size = sb->stream_size; int i, total_channels = 0; /* open external stream if needed */ if (sb->is_external) { streamData = open_streamfile_by_filename(streamFile,sb->resource_name); if (streamData == NULL) { VGM_LOG("UBI SB: external stream '%s' not found\n", sb->resource_name); goto fail; } } else { streamData = streamFile; } /* init layout */ data = init_layout_layered(sb->layer_count); if (!data) goto fail; /* open all layers and mix */ for (i = 0; i < sb->layer_count; i++) { /* prepare streamfile from a single layer section */ temp_streamFile = setup_ubi_sb_streamfile(streamData, sb->stream_offset, full_stream_size, i, sb->layer_count, sb->big_endian, sb->cfg.layer_hijack); if (!temp_streamFile) goto fail; sb->stream_size = get_streamfile_size(temp_streamFile); sb->channels = sb->layer_channels[i]; total_channels += sb->layer_channels[i]; /* build the layer VGMSTREAM (standard sb with custom streamfile) */ data->layers[i] = init_vgmstream_ubi_sb_base(sb, streamTest, temp_streamFile, 0x00); if (!data->layers[i]) goto fail; close_streamfile(temp_streamFile); temp_streamFile = NULL; } if (!setup_layout_layered(data)) goto fail; /* build the base VGMSTREAM */ vgmstream = allocate_vgmstream(total_channels, sb->loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_UBI_SB; vgmstream->sample_rate = sb->sample_rate; vgmstream->num_streams = sb->total_subsongs; vgmstream->stream_size = full_stream_size; vgmstream->num_samples = sb->num_samples; vgmstream->loop_start_sample = sb->loop_start; vgmstream->loop_end_sample = sb->num_samples; vgmstream->coding_type = data->layers[0]->coding_type; vgmstream->layout_type = layout_layered; vgmstream->layout_data = data; if (sb->is_external && streamData) close_streamfile(streamData); return vgmstream; fail: close_streamfile(temp_streamFile); if (sb->is_external && streamData) close_streamfile(streamData); if (vgmstream) close_vgmstream(vgmstream); else free_layout_layered(data); return NULL; } static VGMSTREAM * init_vgmstream_ubi_sb_sequence(ubi_sb_header *sb, STREAMFILE *streamTest, STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; segmented_layout_data* data = NULL; int i; //todo optimization: open streamData once / only if new name (doesn't change 99% of the time) /* init layout */ data = init_layout_segmented(sb->sequence_count); if (!data) goto fail; sb->channels = 0; sb->num_samples = 0; /* open all segments and mix */ for (i = 0; i < sb->sequence_count; i++) { ubi_sb_header temp_sb = *sb; /* memcpy'ed */ int entry_index = sb->sequence_chain[i]; off_t entry_offset = sb->section2_offset + sb->cfg.section2_entry_size * entry_index; /* parse expected entry */ if (!parse_header(&temp_sb, streamTest, entry_offset, entry_index)) goto fail; if (temp_sb.type == UBI_NONE || temp_sb.type == UBI_SEQUENCE) { VGM_LOG("UBI SB: unexpected sequence entry type at %x\n", (uint32_t)entry_offset); goto fail; /* technically ok but too much recursiveness? */ } /* build the layer VGMSTREAM (current sb entry config) */ data->segments[i] = init_vgmstream_ubi_sb_header(&temp_sb, streamTest, streamFile); if (!data->segments[i]) goto fail; if (i == sb->sequence_loop) sb->loop_start = sb->num_samples; sb->num_samples += data->segments[i]->num_samples; /* save current (silences don't have values, so this unsures they know when memcpy'ed) */ sb->channels = temp_sb.channels; sb->sample_rate = temp_sb.sample_rate; } if (!setup_layout_segmented(data)) goto fail; /* build the base VGMSTREAM */ vgmstream = allocate_vgmstream(data->segments[0]->channels, !sb->sequence_single); if (!vgmstream) goto fail; vgmstream->meta_type = meta_UBI_SB; vgmstream->sample_rate = data->segments[0]->sample_rate; vgmstream->num_streams = sb->total_subsongs; //vgmstream->stream_size = sb->stream_size; /* auto when getting avg br */ vgmstream->num_samples = sb->num_samples; vgmstream->loop_start_sample = sb->loop_start; vgmstream->loop_end_sample = sb->num_samples; vgmstream->coding_type = data->segments[0]->coding_type; vgmstream->layout_type = layout_segmented; vgmstream->layout_data = data; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); else free_layout_segmented(data); return NULL; } static size_t silence_io_read(STREAMFILE *streamfile, uint8_t *dest, off_t offset, size_t length, void* data) { int i; for (i = 0; i < length; i++) { dest[i] = 0; } return length; /* pretend we read zeroes */ } static size_t silence_io_size(STREAMFILE *streamfile, void* data) { return 0x7FFFFFF; /* whatevs */ } static STREAMFILE* setup_silence_streamfile(STREAMFILE *streamFile) { STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL; /* setup custom streamfile */ new_streamFile = open_wrap_streamfile(streamFile); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; new_streamFile = open_io_streamfile(temp_streamFile, NULL,0, silence_io_read,silence_io_size); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; return temp_streamFile; fail: close_streamfile(temp_streamFile); return NULL; } static VGMSTREAM * init_vgmstream_ubi_sb_silence(ubi_sb_header *sb, STREAMFILE *streamTest, STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; int channel_count, sample_rate; channel_count = sb->channels; sample_rate = sb->sample_rate; /* by default silences don't have settings so let's pretend */ if (channel_count == 0) channel_count = 2; if (sample_rate == 0) sample_rate = 48000; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, 0); if (!vgmstream) goto fail; vgmstream->meta_type = meta_UBI_SB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = (int32_t)(sb->duration * (float)sample_rate); vgmstream->num_streams = sb->total_subsongs; vgmstream->stream_size = vgmstream->num_samples * channel_count * 0x02; /* PCM size */ vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; temp_streamFile = setup_silence_streamfile(streamFile); if ( !vgmstream_open_stream(vgmstream, temp_streamFile, 0x00) ) goto fail; close_streamfile(temp_streamFile); return vgmstream; fail: close_vgmstream(vgmstream); close_streamfile(temp_streamFile); return vgmstream; } static VGMSTREAM * init_vgmstream_ubi_sb_header(ubi_sb_header *sb, STREAMFILE* streamTest, STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; if (sb->total_subsongs == 0) { VGM_LOG("UBI SB: no subsongs\n"); goto fail; } //;VGM_LOG("UBI SB: target at %x + %x, extra=%x, name=%s, g=%i, t=%i\n", // (uint32_t)sb->header_offset, sb->cfg.section2_entry_size, (uint32_t)sb->extra_offset, sb->resource_name, sb->group_id, sb->stream_type); //;VGM_LOG("UBI SB: stream offset=%x, size=%x, name=%s\n", (uint32_t)sb->stream_offset, sb->stream_size, sb->is_external ? sb->resource_name : "internal" ); switch(sb->type) { case UBI_AUDIO: vgmstream = init_vgmstream_ubi_sb_audio(sb, streamTest, streamFile); break; case UBI_LAYER: vgmstream = init_vgmstream_ubi_sb_layer(sb, streamTest, streamFile); break; case UBI_SEQUENCE: vgmstream = init_vgmstream_ubi_sb_sequence(sb, streamTest, streamFile); break; case UBI_SILENCE: vgmstream = init_vgmstream_ubi_sb_silence(sb, streamTest, streamFile); break; case UBI_NONE: default: VGM_LOG("UBI SB: subsong not found/parsed\n"); goto fail; } if (!vgmstream) goto fail; strcpy(vgmstream->stream_name, sb->readable_name); return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* ************************************************************************* */ static void build_readable_name(char * buf, size_t buf_size, ubi_sb_header * sb) { const char *grp_name; const char *res_name; uint32_t id; uint32_t type; int index; /* config */ if (sb->is_map) grp_name = sb->map_name; else grp_name = "bank"; id = sb->header_id; type = sb->header_type; if (sb->is_map) index = sb->header_index; //sb->bank_subsongs; else index = sb->header_index; //-1 if (sb->type == UBI_SEQUENCE) { if (sb->sequence_single) { if (sb->sequence_count == 1) res_name = "single"; else res_name = "multi"; } else { if (sb->sequence_count == 1) res_name = "single-loop"; else res_name = (sb->sequence_loop == 0) ? "multi-loop" : "intro-loop"; } } else { if (sb->is_external || sb->cfg.audio_has_internal_names) res_name = sb->resource_name; else res_name = NULL; } /* maps can contain +10000 subsongs, we need something helpful * (best done right after subsong detection, since some sequence re-parse types) */ if (res_name && res_name[0]) { if (index >= 0) snprintf(buf,buf_size, "%s/%04d/%02x-%08x/%s", grp_name, index, type, id, res_name); else snprintf(buf,buf_size, "%s/%02x-%08x/%s", grp_name, type, id, res_name); } else { if (index >= 0) snprintf(buf,buf_size, "%s/%04d/%02x-%08x", grp_name, index, type, id); else snprintf(buf,buf_size, "%s/%02x-%08x", grp_name, type, id); } } static int parse_type_audio(ubi_sb_header * sb, off_t offset, STREAMFILE* streamFile) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; int16_t (*read_16bit)(off_t,STREAMFILE*) = sb->big_endian ? read_16bitBE : read_16bitLE; /* audio header */ sb->type = UBI_AUDIO; sb->extra_offset = read_32bit(offset + sb->cfg.audio_extra_offset, streamFile) + sb->sectionX_offset; sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, streamFile); sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, streamFile); sb->channels = (sb->cfg.audio_channels % 4) ? /* non-aligned offset is always 16b */ (uint16_t)read_16bit(offset + sb->cfg.audio_channels, streamFile) : (uint32_t)read_32bit(offset + sb->cfg.audio_channels, streamFile); sb->sample_rate = read_32bit(offset + sb->cfg.audio_sample_rate, streamFile); sb->stream_type = read_32bit(offset + sb->cfg.audio_stream_type, streamFile); if (sb->stream_size == 0) { VGM_LOG("UBI SB: bad stream size\n"); goto fail; } if (sb->cfg.audio_external_flag) { sb->is_external = (read_32bit(offset + sb->cfg.audio_external_flag, streamFile) & sb->cfg.audio_external_and); } if (sb->cfg.audio_group_id) { sb->group_id = read_32bit(offset + sb->cfg.audio_group_id, streamFile); if (sb->cfg.audio_group_and) sb->group_id &= sb->cfg.audio_group_and; /* normalize bitflag, known groups are only id 0/1 (if needed could calculate * shift-right value here, based on cfg.audio_group_and first 1-bit) */ if (sb->group_id > 1) sb->group_id = 1; } if (sb->cfg.audio_loop_flag) { sb->loop_flag = (read_32bit(offset + sb->cfg.audio_loop_flag, streamFile) & sb->cfg.audio_loop_and); } if (sb->loop_flag) { sb->loop_start = read_32bit(offset + sb->cfg.audio_num_samples, streamFile); sb->num_samples = read_32bit(offset + sb->cfg.audio_num_samples2, streamFile) + sb->loop_start; if (sb->cfg.audio_num_samples == sb->cfg.audio_num_samples2) { /* early games just repeat and don't set loop start */ sb->num_samples = sb->loop_start; sb->loop_start = 0; } /* Loop starts that aren't 0 do exist but are very rare (ex. Splinter Cell PC, Beowulf PSP sb 82, index 575). * Also rare are looping external streams, since it's normally done through sequences (ex. Surf's Up). * Loop end may be +1? (ex. Splinter Cell: Double Agent PS3 #14331). */ } else { sb->num_samples = read_32bit(offset + sb->cfg.audio_num_samples, streamFile); } if (sb->cfg.resource_name_size > sizeof(sb->resource_name)) { goto fail; } /* external stream name can be found in the header (first versions) or the sectionX table (later versions) */ if (sb->cfg.audio_stream_name) { read_string(sb->resource_name, sb->cfg.resource_name_size, offset + sb->cfg.audio_stream_name, streamFile); } else { sb->cfg.audio_stream_name = read_32bit(offset + sb->cfg.audio_extra_name, streamFile); if (sb->cfg.layer_stream_name != 0xFFFFFFFF) read_string(sb->resource_name, sb->cfg.resource_name_size, sb->sectionX_offset + sb->cfg.audio_stream_name, streamFile); } /* points at XMA1 header in the extra section (only for RAW_XMA1, ignored garbage otherwise) */ if (sb->cfg.audio_xma_offset) { sb->xma_header_offset = read_32bit(offset + sb->cfg.audio_xma_offset, streamFile) + sb->sectionX_offset; } return 1; fail: return 0; } static int parse_type_sequence(ubi_sb_header * sb, off_t offset, STREAMFILE* streamFile) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; off_t table_offset; int i; /* sequence chain */ sb->type = UBI_SEQUENCE; if (sb->cfg.sequence_entry_size == 0) { VGM_LOG("Ubi SB: sequence entry size not configured at %x\n", (uint32_t)offset); goto fail; } sb->extra_offset = read_32bit(offset + sb->cfg.sequence_extra_offset, streamFile) + sb->sectionX_offset; sb->sequence_loop = read_32bit(offset + sb->cfg.sequence_sequence_loop, streamFile); sb->sequence_single = read_32bit(offset + sb->cfg.sequence_sequence_single, streamFile); sb->sequence_count = read_32bit(offset + sb->cfg.sequence_sequence_count, streamFile); if (sb->sequence_count > SB_MAX_CHAIN_COUNT) { VGM_LOG("Ubi SB: incorrect layer count\n"); goto fail; } /* get chain in extra table */ table_offset = sb->extra_offset; for (i = 0; i < sb->sequence_count; i++) { uint32_t entry_number = (uint32_t)read_32bit(table_offset+sb->cfg.sequence_entry_number, streamFile); /* some sequences have an upper bit (2 bits in Donald Duck voices) for some reason */ //;VGM_ASSERT_ONCE(entry_number & 0xC0000000, "UBI SB: sequence bit entry found at %x\n", (uint32_t)sb->extra_offset); entry_number = entry_number & 0x3FFFFFFF; if (entry_number > sb->section2_num) { VGM_LOG("UBI SB: chain with wrong entry %i vs %i at %x\n", entry_number, sb->section2_num, (uint32_t)sb->extra_offset); goto fail; } sb->sequence_chain[i] = entry_number; table_offset += sb->cfg.sequence_entry_size; } return 1; fail: return 0; } static int parse_type_layer(ubi_sb_header * sb, off_t offset, STREAMFILE* streamFile) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; int16_t (*read_16bit)(off_t,STREAMFILE*) = sb->big_endian ? read_16bitBE : read_16bitLE; off_t table_offset; int i; /* layer header */ sb->type = UBI_LAYER; if (sb->cfg.layer_entry_size == 0) { VGM_LOG("Ubi SB: layer entry size not configured at %x\n", (uint32_t)offset); goto fail; } sb->extra_offset = read_32bit(offset + sb->cfg.layer_extra_offset, streamFile) + sb->sectionX_offset; sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, streamFile); sb->stream_size = read_32bit(offset + sb->cfg.layer_stream_size, streamFile); sb->stream_offset = read_32bit(offset + sb->cfg.layer_stream_offset, streamFile); if (sb->stream_size == 0) { VGM_LOG("UBI SB: bad stream size\n"); goto fail; } if (sb->layer_count > SB_MAX_LAYER_COUNT) { VGM_LOG("Ubi SB: incorrect layer count\n"); goto fail; } /* get 1st layer header in extra table and validate all headers match */ table_offset = sb->extra_offset; //sb->channels = (sb->cfg.layer_channels % 4) ? /* non-aligned offset is always 16b */ // (uint16_t)read_16bit(table_offset + sb->cfg.layer_channels, streamFile) : // (uint32_t)read_32bit(table_offset + sb->cfg.layer_channels, streamFile); sb->sample_rate = read_32bit(table_offset + sb->cfg.layer_sample_rate, streamFile); sb->stream_type = read_32bit(table_offset + sb->cfg.layer_stream_type, streamFile); sb->num_samples = read_32bit(table_offset + sb->cfg.layer_num_samples, streamFile); for (i = 0; i < sb->layer_count; i++) { int channels = (sb->cfg.layer_channels % 4) ? /* non-aligned offset is always 16b */ (uint16_t)read_16bit(table_offset + sb->cfg.layer_channels, streamFile) : (uint32_t)read_32bit(table_offset + sb->cfg.layer_channels, streamFile); int sample_rate = read_32bit(table_offset + sb->cfg.layer_sample_rate, streamFile); int stream_type = read_32bit(table_offset + sb->cfg.layer_stream_type, streamFile); int num_samples = read_32bit(table_offset + sb->cfg.layer_num_samples, streamFile); if (sb->sample_rate != sample_rate || sb->stream_type != stream_type) { VGM_LOG("Ubi SB: %i layer headers don't match at %x\n", sb->layer_count, (uint32_t)table_offset); if (sb->cfg.ignore_layer_error) { continue; } goto fail; } /* uncommonly channels may vary per layer [Brothers in Arms 2 (PS2) ex. MP_B01_NL.SB1] */ sb->layer_channels[i] = channels; /* can be +-1 */ if (sb->num_samples != num_samples && sb->num_samples + 1 == num_samples) { sb->num_samples -= 1; } table_offset += sb->cfg.layer_entry_size; } /* all layers seem external */ sb->is_external = 1; /* external stream name can be found in the header (first versions) or the sectionX table (later versions) */ if (sb->cfg.layer_stream_name) { read_string(sb->resource_name, sb->cfg.resource_name_size, offset + sb->cfg.layer_stream_name, streamFile); } else { sb->cfg.layer_stream_name = read_32bit(offset + sb->cfg.layer_extra_name, streamFile); if (sb->cfg.layer_stream_name != 0xFFFFFFFF) read_string(sb->resource_name, sb->cfg.resource_name_size, sb->sectionX_offset + sb->cfg.layer_stream_name, streamFile); } /* layers seem to include XMA header */ return 1; fail: return 0; } static int parse_type_silence(ubi_sb_header * sb, off_t offset, STREAMFILE* streamFile) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; uint32_t duration_int; float* duration_float; /* silence header */ sb->type = UBI_SILENCE; if (sb->cfg.silence_duration_int == 0 && sb->cfg.silence_duration_float == 0) { VGM_LOG("Ubi SB: silence duration not configured at %x\n", (uint32_t)offset); goto fail; } if (sb->cfg.silence_duration_int) { duration_int = (uint32_t)read_32bit(offset + sb->cfg.silence_duration_int, streamFile); sb->duration = (float)duration_int / 65536.0f; /* 65536.0 is common so probably means 1.0 */ } else if (sb->cfg.silence_duration_float) { duration_int = (uint32_t)read_32bit(offset + sb->cfg.silence_duration_float, streamFile); duration_float = (float*)&duration_int; sb->duration = *duration_float; } return 1; fail: return 0; } /* find actual codec from type (as different games' stream_type can overlap) */ static int parse_stream_codec(ubi_sb_header * sb) { if (sb->type == UBI_SEQUENCE) return 1; /* happens randomly in internal sounds in early Xbox games */ if (sb->stream_type > 0xFF) { //;VGM_LOG("UBI SB: garbage in stream_type\n"); sb->stream_type = 0; /* probably ignored for non-stream types */ } /* guess codec */ switch (sb->stream_type) { case 0x00: /* platform default (rarely external) */ switch (sb->platform) { case UBI_PC: sb->codec = RAW_PCM; break; case UBI_PS2: sb->codec = RAW_PSX; break; case UBI_PSP: if (sb->is_psp_old) sb->codec = FMT_VAG; else sb->codec = RAW_PSX; break; case UBI_XBOX: sb->codec = RAW_XBOX; break; case UBI_GC: case UBI_WII: sb->codec = RAW_DSP; break; case UBI_X360: sb->codec = RAW_XMA1; break; #if 0 case UBI_PS3: /* assumed, but no games seem to use it */ sb->codec = RAW_AT3; break; #endif case UBI_3DS: sb->codec = FMT_CWAV; break; default: VGM_LOG("UBI SB: unknown internal format\n"); goto fail; } break; case 0x01: switch (sb->version) { case 0x00000003: /* Donald Duck: Goin' Quackers */ case 0x00000004: /* Myst III: Exile */ case 0x00000007: /* Splinter Cell */ switch (sb->platform) { case UBI_PS2: sb->codec = RAW_PSX; break; case UBI_GC: sb->codec = RAW_DSP; break; case UBI_PC: sb->codec = RAW_PCM; break; case UBI_XBOX: sb->codec = RAW_XBOX; break; default: VGM_LOG("UBI SB: unknown old internal format\n"); goto fail; } break; default: sb->codec = RAW_PCM; /* uncommon, ex. Wii/PSP/3DS */ break; } break; case 0x02: switch (sb->version) { case 0x00000007: /* Splinter Cell, Splinter Cell: Pandora Tomorrow */ case 0x00120012: /* Myst IV: Exile */ //todo splinter Cell Essentials sb->codec = UBI_ADPCM; break; default: sb->codec = RAW_PSX; /* PS3 */ break; } break; case 0x03: sb->codec = UBI_IMA; /* Ubi IMA v3+ (versions handled in decoder) */ break; case 0x04: switch (sb->version) { case 0x00000007: /* Splinter Cell, Splinter Cell: Pandora Tomorrow */ sb->codec = UBI_IMA; break; default: sb->codec = FMT_OGG; /* later PC games */ break; } break; case 0x05: switch (sb->platform) { case UBI_X360: sb->codec = FMT_XMA1; break; case UBI_PS3: case UBI_PSP: sb->codec = FMT_AT3; break; default: VGM_LOG("UBI SB: unknown codec for stream_type %x\n", sb->stream_type); goto fail; } break; case 0x06: switch (sb->version) { case 0x00000003: /* Batman: Vengeance (PC) */ sb->codec = UBI_ADPCM; break; default: sb->codec = RAW_PSX; /* later PSP and PS3(?) games */ break; } break; case 0x07: sb->codec = RAW_AT3; /* PS3 games */ break; case 0x08: switch (sb->version) { case 0x00000003: /* Donald Duck: Goin' Quackers */ case 0x00000004: /* Myst III: Exile */ sb->codec = UBI_IMA; /* Ubi IMA v2/v3 */ break; default: sb->codec = FMT_AT3; break; } break; default: VGM_LOG("UBI SB: unknown stream_type %x\n", sb->stream_type); goto fail; } return 1; fail: return 0; } /* find actual stream offset in section3 */ static int parse_offsets(ubi_sb_header * sb, STREAMFILE *streamFile) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; int i, j, k; if (sb->type == UBI_SEQUENCE) return 1; VGM_ASSERT(!sb->is_map && sb->section3_num > 2, "UBI SB: section3 > 2 found\n"); if (!(sb->cfg.audio_group_id || sb->is_map) && sb->section3_num > 1) { VGM_LOG("UBI SB: unexpected number of internal stream groups %i\n", sb->section3_num); goto fail; } if (sb->is_external) return 1; /* Internal sounds are split into codec groups, with their offsets being relative to group start. * A table contains sizes of each group, so we adjust offsets based on the group ID of our sound. * Headers normally only use 0 or 1, and section3 may only define id1 (which the internal sound would use). * May exist even for external streams only, and they often use id 1 too. */ if (sb->is_map) { /* maps store internal sounds offsets in a separate subtable, find the matching entry * each sec3 entry consists of the header and two tables * 0x00: some ID? (always -1 for the first entry) * 0x04: table 1 offset * 0x08: table 1 entries * 0x0c: table 2 offset * 0x10: table 2 entries * table 1 - for each entry: * 0x00: sec2 entry index * 0x04: sound offset * table 2 - for each entry: * 0x00 - group ID * 0x04 - size with padding included * 0x08 - size without padding * 0x0c - absolute group offset */ for (i = 0; i < sb->section3_num; i++) { off_t offset = sb->section3_offset + 0x14 * i; off_t table_offset = read_32bit(offset + 0x04, streamFile) + sb->section3_offset; uint32_t table_num = read_32bit(offset + 0x08, streamFile); off_t table2_offset = read_32bit(offset + 0x0c, streamFile) + sb->section3_offset; uint32_t table2_num = read_32bit(offset + 0x10, streamFile); for (j = 0; j < table_num; j++) { int index = read_32bit(table_offset + 0x08 * j + 0x00, streamFile) & 0x0000FFFF; if (index == sb->header_index) { if (!sb->cfg.audio_group_id && table2_num > 1) { VGM_LOG("UBI SB: unexpected number of internal stream map groups %i at %x\n", table2_num, (uint32_t)table2_offset); goto fail; } sb->stream_offset = read_32bit(table_offset + 0x08 * j + 0x04, streamFile); for (k = 0; k < table2_num; k++) { uint32_t id = read_32bit(table2_offset + 0x10 * k + 0x00, streamFile); if (id == sb->group_id) { sb->stream_offset += read_32bit(table2_offset + 0x10 * k + 0x0c, streamFile); break; } } break; } } if (sb->stream_offset) break; } } else { /* banks store internal sounds after all headers and adjusted by the group table, find the matching entry */ off_t sounds_offset = sb->section3_offset + sb->cfg.section3_entry_size*sb->section3_num; if (sb->cfg.is_padded_sounds_offset) sounds_offset = align_size_to_block(sounds_offset, 0x10); sb->stream_offset = sounds_offset + sb->stream_offset; if (sb->cfg.audio_group_id && sb->section3_num > 1) { /* maybe should always test this? */ for (i = 0; i < sb->section3_num; i++) { off_t offset = sb->section3_offset + sb->cfg.section3_entry_size * i; /* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */ if (read_32bit(offset + 0x00, streamFile) == sb->group_id) break; sb->stream_offset += read_32bit(offset + 0x04, streamFile); } } } return 1; fail: return 0; } /* parse a single known header resource at offset (see config_sb for info) */ static int parse_header(ubi_sb_header * sb, STREAMFILE *streamFile, off_t offset, int index) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; sb->header_index = index; sb->header_offset = offset; sb->header_id = read_32bit(offset + 0x00, streamFile); sb->header_type = read_32bit(offset + 0x04, streamFile); switch(sb->header_type) { case 0x01: if (!parse_type_audio(sb, offset, streamFile)) goto fail; break; case 0x05: case 0x0c: if (!parse_type_sequence(sb, offset, streamFile)) goto fail; break; case 0x06: case 0x0d: if (!parse_type_layer(sb, offset, streamFile)) goto fail; break; case 0x08: case 0x0f: if (!parse_type_silence(sb, offset, streamFile)) goto fail; break; default: VGM_LOG("UBI SB: unknown header type at %x\n", (uint32_t)offset); goto fail; } if (!parse_stream_codec(sb)) goto fail; if (!parse_offsets(sb, streamFile)) goto fail; return 1; fail: return 0; } /* parse a bank and its possible audio headers */ static int parse_sb(ubi_sb_header * sb, STREAMFILE *streamFile, int target_subsong) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; int i; //;VGM_LOG("UBI SB: s1=%x (%x*%x), s2=%x (%x*%x), sX=%x (%x), s3=%x (%x*%x)\n", // sb->section1_offset,sb->cfg.section1_entry_size,sb->section1_num,sb->section2_offset,sb->cfg.section2_entry_size,sb->section2_num, // sb->sectionX_offset,sb->sectionX_size,sb->section3_offset,sb->cfg.section3_entry_size,sb->section3_num); /* find target subsong info in section2 and keeps counting */ sb->bank_subsongs = 0; for (i = 0; i < sb->section2_num; i++) { off_t offset = sb->section2_offset + sb->cfg.section2_entry_size*i; uint32_t header_type; /*header_id =*/ read_32bit(offset + 0x00, streamFile); /* forces buffer read */ header_type = read_32bit(offset + 0x04, streamFile); if (header_type <= 0x00 || header_type >= 0x10 || header_type == 0x09 || header_type == 0x0b) { VGM_LOG("UBI SB: unknown type %x at %x\n", header_type, (uint32_t)offset); goto fail; } sb->types[header_type]++; if (!sb->allowed_types[header_type]) continue; sb->bank_subsongs++; sb->total_subsongs++; if (sb->total_subsongs != target_subsong) continue; if (!parse_header(sb, streamFile, offset, i)) goto fail; build_readable_name(sb->readable_name, sizeof(sb->readable_name), sb); } /* either found target subsong or it's in another bank (in case of maps), both handled externally */ //;VGM_LOG("UBI SB: types "); {int i; for (i=0;i<16;i++){ VGM_ASSERT(sb->types[i],"%02x=%i ",i,sb->types[i]); }} VGM_LOG("\n"); return 1; fail: return 0; } /* ************************************************************************* */ static int config_sb_platform(ubi_sb_header * sb, STREAMFILE *streamFile) { char filename[PATH_LIMIT]; int filename_len; char platform_char; uint32_t version; /* to find out hijacking (LE) platforms */ version = read_32bitLE(0x00, streamFile); /* get X from .sbX/smX/lmX */ get_streamfile_name(streamFile,filename,sizeof(filename)); filename_len = strlen(filename); platform_char = filename[filename_len - 1]; switch(platform_char) { case '0': sb->platform = UBI_PC; break; case '1': sb->platform = UBI_PS2; break; case '2': sb->platform = UBI_XBOX; break; case '3': sb->platform = UBI_GC; break; case '4': switch(version) { /* early PSP clashes with X360 */ case 0x0012000C: /* multiple games use this ID and all are sb4/sm4 */ sb->platform = UBI_PSP; sb->is_psp_old = 1; break; default: sb->platform = UBI_X360; break; } break; case '5': switch(version) { /* 3DS could be sb8/sm8 but somehow hijacks extension */ case 0x00130001: /* Splinter Cell 3DS (2011) */ sb->platform = UBI_3DS; break; default: sb->platform = UBI_PSP; break; } break; case '6': sb->platform = UBI_PS3; break; case '7': sb->platform = UBI_WII; break; default: goto fail; } sb->big_endian = sb->platform == UBI_GC || sb->platform == UBI_PS3 || sb->platform == UBI_X360 || sb->platform == UBI_WII; return 1; fail: return 0; } static void config_sb_entry(ubi_sb_header * sb, size_t section1_size_entry, size_t section2_size_entry) { sb->cfg.section1_entry_size = section1_size_entry; sb->cfg.section2_entry_size = section2_size_entry; sb->cfg.section3_entry_size = 0x08; } static void config_sb_audio_fs(ubi_sb_header * sb, off_t external_flag, off_t group_id, off_t loop_flag) { /* audio header with standard flags */ sb->cfg.audio_external_flag = external_flag; sb->cfg.audio_group_id = group_id; sb->cfg.audio_loop_flag = loop_flag; sb->cfg.audio_external_and = 1; sb->cfg.audio_group_and = 1; sb->cfg.audio_loop_and = 1; } static void config_sb_audio_fb(ubi_sb_header * sb, off_t flag_bits, int external_and, int group_and, int loop_and) { /* audio header with bit flags */ sb->cfg.audio_external_flag = flag_bits; sb->cfg.audio_group_id = flag_bits; sb->cfg.audio_loop_flag = flag_bits; sb->cfg.audio_external_and = external_and; sb->cfg.audio_group_and = group_and; sb->cfg.audio_loop_and = loop_and; } static void config_sb_audio_hs(ubi_sb_header * sb, off_t channels, off_t sample_rate, off_t num_samples, off_t num_samples2, off_t stream_name, off_t stream_type) { /* audio header with stream name */ sb->cfg.audio_channels = channels; sb->cfg.audio_sample_rate = sample_rate; sb->cfg.audio_num_samples = num_samples; sb->cfg.audio_num_samples2 = num_samples2; sb->cfg.audio_stream_name = stream_name; sb->cfg.audio_stream_type = stream_type; } static void config_sb_audio_he(ubi_sb_header * sb, off_t channels, off_t sample_rate, off_t num_samples, off_t num_samples2, off_t extra_name, off_t stream_type) { /* audio header with extra name */ sb->cfg.audio_channels = channels; sb->cfg.audio_sample_rate = sample_rate; sb->cfg.audio_num_samples = num_samples; sb->cfg.audio_num_samples2 = num_samples2; sb->cfg.audio_extra_name = extra_name; sb->cfg.audio_stream_type = stream_type; } static void config_sb_sequence(ubi_sb_header * sb, off_t sequence_count, off_t entry_size) { /* sequence header and chain table */ sb->cfg.sequence_sequence_loop = sequence_count - 0x10; sb->cfg.sequence_sequence_single= sequence_count - 0x0c; sb->cfg.sequence_sequence_count = sequence_count; sb->cfg.sequence_entry_size = entry_size; sb->cfg.sequence_entry_number = 0x00; } static void config_sb_layer_hs(ubi_sb_header * sb, off_t layer_count, off_t stream_size, off_t stream_offset, off_t stream_name) { /* layer headers with stream name */ sb->cfg.layer_layer_count = layer_count; sb->cfg.layer_stream_size = stream_size; sb->cfg.layer_stream_offset = stream_offset; sb->cfg.layer_stream_name = stream_name; } static void config_sb_layer_he(ubi_sb_header * sb, off_t layer_count, off_t stream_size, off_t stream_offset, off_t extra_name) { /* layer headers with extra name */ sb->cfg.layer_layer_count = layer_count; sb->cfg.layer_stream_size = stream_size; sb->cfg.layer_stream_offset = stream_offset; sb->cfg.layer_extra_name = extra_name; } static void config_sb_layer_sh(ubi_sb_header * sb, off_t entry_size, off_t sample_rate, off_t channels, off_t stream_type, off_t num_samples) { /* layer sub-headers in extra table */ sb->cfg.layer_entry_size = entry_size; sb->cfg.layer_sample_rate = sample_rate; sb->cfg.layer_channels = channels; sb->cfg.layer_stream_type = stream_type; sb->cfg.layer_num_samples = num_samples; } static void config_sb_silence_i(ubi_sb_header * sb, off_t duration) { /* silence headers in int value */ sb->cfg.silence_duration_int = duration; } static void config_sb_silence_f(ubi_sb_header * sb, off_t duration) { /* silence headers in float value */ sb->cfg.silence_duration_float = duration; } static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile) { int is_bia_ps2 = 0, is_biadd_psp = 0; int is_sc2_ps2_gc = 0; int is_sc4_pc_online = 0; /* Most of the format varies with almost every game + platform (struct serialization?). * Support is configured case-by-case as offsets/order/fields only change slightly, * and later games may remove fields. We only configure those actually needed. * * Various type use "chains" of entry numbers (defined in the extra table). * Its format also depends on type. */ /* Header types found in section2 (possibly called "resource headers"): * * Type 01 (old/new): * Single audio header, external or internal, part of a chain or single. Format: * - fixed part (id, type, stream size, extra offset, stream offset) * - flags (as bitflags or in separate fields, around ~6 observed flags) * - samples+samples (loop+total) + size+size (roughly equal to stream size) * - bitrate (total sample rate) * - base info (sample rate, pcm bits?, channels, codec) * - external filename or internal filename on some platforms (earlier versions) * - external filename offset in the extra table (later versions) * - end flags? * A few games (Splinter Cell, Rainbow Six) have wrong voice sample rates, * maybe there is some pitch value too. * * Type 02 (old?/new): * Chain, possibly to play with config (ex: type 08 (float 0.3) + 01) * * Type 03 (new), 09? (old): * Chain, other way to play things? (ex: type 03 + 04) * * Type 04 (old?/new), 0a (old): * Table of N types + chance % (sums to 65536), to play one as random. Usually N * voice/sfx variations like death screams, or sequence alts. * * Type 05 (new), 0c (old): sequences * N audio segment, normally with lead-in but not lead-outs. Sequences can reuse * segments (internal loops), or can be single entries (full song or leads). * Sequences seem to include only music or cutscenes, so even single entries can be * useful to parse, since the readable name would make them stand out. Format: * - extra offset to chain * - loop segment * - non-looping flag * - sequence count * - ID-like fields in the header and sequence table may point to other chains? * * Type 06 (new), 0d (old): * Layer header, stream divided into N equal parts in a blocked format. Format: * - fixed part (id, type) * - extra offset to layer info (sample rate, pcm bits?, channels, codec, samples) * - layer count * - sometimes total channels, bitrate, etc * - flags? * - stream size + stream offset * - external filename, or filename offset in the extra table * Layer blocks are handled separatedly as the format doesn't depend on sb's version/platform. * Some values may be flags/config as multiple 0x06 can point to the same layer, with different 'flags'? * * Type 07 (new), 0e (old): * Another chain of something (single entry?), rare. * * Type 08 (new), 0f (old): * Silence, with a value representing duration (no sample rate/channels/extra table/etc given). * Typically used in chains to extend play time of another audio. * For older games 08 is used for something else (maybe equivalent to 02?) */ /* debug strings reference: * - TYPE_SAMPLE: should be 0x01 (also "sound resource") * - TYPE_MULTITRACK: should be 0x06/0x0d (also "multilayer resource") * - TYPE_SILENCE: should be 0x08 * sequences may be "theme resource" * "class descryptor" is referenced too. * * Possible type names from .bnm (.sb's predecessor): * 0: TYPE_INVALID * 1: TYPE_SAMPLE * 2: TYPE_MIDI * 3: TYPE_CDAUDIO * 4: TYPE_SEQUENCE * 5: TYPE_SWITCH_OLD * 6: TYPE_SPLIT * 7: TYPE_THEME_OLD * 8: TYPE_SWITCH * 9: TYPE_THEME_OLD2 * A: TYPE_RANDOM * B: TYPE_THEME0 */ /* All types may contain memory garbage, making it harder to identify fields (platforms * and games are affected differently by this). Often types contain memory from the previous * type header unless overwritten, random memory, or default initialization garbage. * So if some non-audio type looks like audio it's probably repeating old data. * This even happens for common fields (ex. type 6 at 0x08 has prev garbage, not stream size). */ /* games <= 0x00100000 seem to use old types, rest new types */ /* maybe 0x20/0x24 for some but ok enough (null terminated) */ sb->cfg.resource_name_size = 0x28; /* min for Brother in Arms 2 (PS2) */ /* represents map style (1=first, 2=mid, 3=latest) */ if (sb->version <= 0x00000007) sb->cfg.map_version = 1; else if (sb->version < 0x00150000) sb->cfg.map_version = 2; else sb->cfg.map_version = 3; sb->cfg.map_entry_size = (sb->cfg.map_version < 2) ? 0x30 : 0x34; if (sb->version <= 0x00000007) { sb->cfg.audio_stream_size = 0x0c; sb->cfg.audio_extra_offset = 0x10; sb->cfg.audio_stream_offset = 0x14; sb->cfg.sequence_extra_offset = 0x10; sb->cfg.layer_extra_offset = 0x10; } else { sb->cfg.audio_stream_size = 0x08; sb->cfg.audio_extra_offset = 0x0c; sb->cfg.audio_stream_offset = 0x10; sb->cfg.sequence_extra_offset = 0x0c; sb->cfg.layer_extra_offset = 0x0c; } sb->allowed_types[0x01] = 1; sb->allowed_types[0x05] = 1; sb->allowed_types[0x0c] = 1; sb->allowed_types[0x06] = 1; sb->allowed_types[0x0d] = 1; //sb->allowed_types[0x08] = 1; /* only needed inside sequences */ //sb->allowed_types[0x0f] = 1; #if 0 { STREAMFILE * streamTest; streamTest= open_streamfile_by_filename(streamFile, ".no_audio.sbx"); if (streamTest) { sb->allowed_types[0x01] = 0; close_streamfile(streamTest); } streamTest= open_streamfile_by_filename(streamFile, ".no_sequence.sbx"); if (streamTest) { sb->allowed_types[0x05] = sb->allowed_types[0x0c] = 0; close_streamfile(streamTest); } streamTest= open_streamfile_by_filename(streamFile, ".no_layer.sbx"); if (streamTest) { sb->allowed_types[0x06] = sb->allowed_types[0x0d] = 0; close_streamfile(streamTest); } } #endif /* Batman: Vengeance (2001)(PC)-map */ if (sb->version == 0x00000003 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x40, 0x68); config_sb_audio_fs(sb, 0x30, 0x30, 0x34); /* no group id? use external flag */ config_sb_audio_hs(sb, 0x52, 0x4c, 0x38, 0x40, 0x58, 0x54); sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x2c, 0x1c); config_sb_layer_hs(sb, 0x20, 0x4c, 0x44, 0x34); config_sb_layer_sh(sb, 0x1c, 0x04, 0x0a, 0x0c, 0x18); return 1; } /* Disney's Tarzan: Untamed (2001)(GC)-map */ /* Batman: Vengeance (2001)(GC)-map */ /* Donald Duck: Goin' Quackers (2002)(GC)-map */ if (sb->version == 0x00000003 && sb->platform == UBI_GC) { config_sb_entry(sb, 0x40, 0x6c); config_sb_audio_fs(sb, 0x30, 0x30, 0x34); /* no group id? use external flag */ config_sb_audio_hs(sb, 0x56, 0x50, 0x48, 0x48, 0x5c, 0x58); /* 0x38 may be num samples too? */ config_sb_sequence(sb, 0x2c, 0x1c); config_sb_layer_hs(sb, 0x20, 0x4c, 0x44, 0x34); config_sb_layer_sh(sb, 0x1c, 0x04, 0x0a, 0x0c, 0x18); return 1; } #if 0 //todo too weird /* Batman: Vengeance (2001)(PS2)-map */ /* Disney's Tarzan: Untamed (2001)(PS2)-map */ if (sb->version == 0x00000003 && sb->platform == UBI_PS2) { config_sb_entry(sb, 0x30, 0x3c); config_sb_audio_fb(sb, 0x1c, (1 << 2), (1 << 3), (1 << 4)); /* not ok */ config_sb_audio_hs(sb, 0x00, 0x24, 0x28, 0x28, 0x00, 0x00); /* channels: 0? maybe 2=external, 1=internal? */ /* stream type: always PS-ADPCM (interleave unknown) */ /* sb->cfg.audio_stream_string = "STRM.SM1"; */ /* fixed */ config_sb_sequence(sb, 0x2c, 0x10); /* this is normal enough */ /* layers have a weird format too */ return 1; } #endif //todo group flags and maybe num_samples for sfx are off /* Myst III: Exile (2001)(PS2)-map */ if (sb->version == 0x00000004 && sb->platform == UBI_PS2) { config_sb_entry(sb, 0x34, 0x70); config_sb_audio_fb(sb, 0x1c, (1 << 3), (1 << 6), (1 << 4)); //??? config_sb_audio_hs(sb, 0x24, 0x28, 0x2c, 0x34, 0x44, 0x6c); sb->cfg.audio_external_flag = 0x6c; /* no external flag? use codec as flag */ config_sb_sequence(sb, 0x2c, 0x24); return 1; } /* Splinter Cell (2002)(PC)-map */ /* Splinter Cell: Pandora Tomorrow (2004)(PC)-map */ if (sb->version == 0x00000007 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x58, 0x80); config_sb_audio_fs(sb, 0x28, 0x28, 0x2c); /* no group id? use external flag */ config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c); sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x2c, 0x34); config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34); config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14); return 1; } /* Splinter Cell (2002)(Xbox)-map */ /* Splinter Cell: Pandora Tomorrow (2004)(Xbox)-map */ if (sb->version == 0x00000007 && sb->platform == UBI_XBOX) { config_sb_entry(sb, 0x58, 0x78); config_sb_audio_fs(sb, 0x28, 0x28, 0x2c); /* no group id? use external flag */ config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c); sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x2c, 0x34); config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34); config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14); return 1; } /* SC:PT PS2/GC has some quirks, noooo (lame autodetection but this stuff is too hard) */ if ((sb->version == 0x00000007 && sb->platform == UBI_PS2) || (sb->version == 0x00000007 && sb->platform == UBI_GC) ) { int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE; /* both SC:PT's LMx and SMx have 33 maps, SC1 doesn't */ is_sc2_ps2_gc = read_32bit(0x08, streamFile) == 0x21; /* could also load ECHELON.SP1/Echelon.SP3 and test BE 0x04 == 0x00ACBF77, * but it's worse for localization subdirs without it */ } /* Splinter Cell (2002)(PS2)-map */ /* Splinter Cell: Pandora Tomorrow (2006)(PS2)-map 0x00000007 */ if (sb->version == 0x00000007 && sb->platform == UBI_PS2) { config_sb_entry(sb, 0x40, 0x70); config_sb_audio_fb(sb, 0x1c, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_hs(sb, 0x24, 0x28, 0x34, 0x3c, 0x44, 0x6c); /* num_samples may be null */ config_sb_sequence(sb, 0x2c, 0x30); config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34); config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14); if (is_sc2_ps2_gc) { sb->cfg.map_entry_size = 0x38; /* some amb .ss2 have bad sizes with mixed random data, bad extraction/unused crap? */ /* Pandora Tomorrow voices have bad offsets too */ } return 1; } /* Splinter Cell (2002)(GC)-map */ /* Splinter Cell: Pandora Tomorrow (2004)(GC)-map */ if (sb->version == 0x00000007 && sb->platform == UBI_GC) { config_sb_entry(sb, 0x58, 0x78); config_sb_audio_fs(sb, 0x24, 0x24, 0x28); /* no group id? use external flag */ config_sb_audio_hs(sb, 0x4a, 0x44, 0x2c, 0x34, 0x50, 0x4c); config_sb_sequence(sb, 0x2c, 0x34); config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34); config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14); if (is_sc2_ps2_gc) { sb->cfg.map_entry_size = 0x38; sb->cfg.audio_external_and = 0x01000000; /* did somebody forget about BE? */ } return 1; } /* Prince of Persia: Sands of Time (2003)(PC)-bank 0x000A0004 / 0x000A0002 (just in case) */ if ((sb->version == 0x000A0002 && sb->platform == UBI_PC) || (sb->version == 0x000A0004 && sb->platform == UBI_PC)) { config_sb_entry(sb, 0x64, 0x80); config_sb_audio_fs(sb, 0x24, 0x2c, 0x28); config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c); sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x28, 0x14); config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30); config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10); return 1; } /* two configs with same id; use project file as identifier */ if (sb->version == 0x000A0007 && sb->platform == UBI_PS2) { STREAMFILE * streamTest = open_streamfile_by_filename(streamFile, "BIAAUDIO.SP1"); if (streamTest) { is_bia_ps2 = 1; close_streamfile(streamTest); } } /* Prince of Persia: The Sands of Time (2003)(PS2)-bank 0x000A0004 / 0x000A0002 (POP1 port) */ /* Tom Clancy's Rainbow Six 3 (2003)(PS2)-bank 0x000A0007 */ /* Tom Clancy's Ghost Recon 2 (2004)(PS2)-bank 0x000A0007 */ /* Splinter Cell: Pandora Tomorrow (2006)(PS2)-bank 0x000A0008 (separate banks from main map) */ /* Prince of Persia: Warrior Within (2004)(PS2)-bank 0x00120009 */ if ((sb->version == 0x000A0002 && sb->platform == UBI_PS2) || (sb->version == 0x000A0004 && sb->platform == UBI_PS2) || (sb->version == 0x000A0007 && sb->platform == UBI_PS2 && !is_bia_ps2) || (sb->version == 0x000A0008 && sb->platform == UBI_PS2) || (sb->version == 0x00120009 && sb->platform == UBI_PS2)) { config_sb_entry(sb, 0x48, 0x6c); config_sb_audio_fb(sb, 0x18, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_hs(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x68); /* num_samples may be null */ config_sb_sequence(sb, 0x28, 0x10); config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30); config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10); config_sb_silence_i(sb, 0x18); return 1; } /* Brothers in Arms: Road to Hill 30 (2005)[PS2] */ /* Brothers in Arms: Earned in Blood (2005)[PS2] */ if (sb->version == 0x000A0007 && sb->platform == UBI_PS2 && is_bia_ps2) { config_sb_entry(sb, 0x5c, 0x14c); config_sb_audio_fb(sb, 0x18, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_hs(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x148); /* num_samples may be null */ config_sb_sequence(sb, 0x28, 0x10); config_sb_layer_hs(sb, 0x20, 0x140, 0x138, 0x30); config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10); sb->cfg.is_padded_section1_offset = 1; sb->cfg.is_padded_section2_offset = 1; sb->cfg.is_padded_section3_offset = 1; sb->cfg.is_padded_sectionX_offset = 1; sb->cfg.is_padded_sounds_offset = 1; return 1; } /* Prince of Persia: The Sands of Time (2003)(Xbox)-bank 0x000A0004 / 0x000A0002 (POP1 port) */ if ((sb->version == 0x000A0002 && sb->platform == UBI_XBOX) || (sb->version == 0x000A0004 && sb->platform == UBI_XBOX)) { config_sb_entry(sb, 0x64, 0x78); config_sb_audio_fs(sb, 0x24, 0x28, 0x2c); config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c); /* stream_type may contain garbage */ sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x28, 0x14); config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30); config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10); return 1; } /* Batman: Rise of Sin Tzu (2003)(GC)-map 0x000A0002 */ /* Prince of Persia: The Sands of Time (2003)(GC)-bank 0x000A0004 / 0x000A0002 (POP1 port) */ /* Tom Clancy's Rainbow Six 3 (2003)(Xbox)-bank 0x000A0007 */ if ((sb->version == 0x000A0002 && sb->platform == UBI_GC) || (sb->version == 0x000A0004 && sb->platform == UBI_GC) || (sb->version == 0x000A0007 && sb->platform == UBI_GC)) { config_sb_entry(sb, 0x64, 0x74); config_sb_audio_fs(sb, 0x20, 0x24, 0x28); config_sb_audio_hs(sb, 0x46, 0x40, 0x2c, 0x34, 0x4c, 0x48); config_sb_sequence(sb, 0x28, 0x14); config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30); config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10); config_sb_silence_i(sb, 0x18); return 1; } /* Tom Clancy's Rainbow Six 3 (2003)(Xbox)-bank 0x000A0007 */ if (sb->version == 0x000A0007 && sb->platform == UBI_XBOX) { config_sb_entry(sb, 0x64, 0x8c); config_sb_audio_fs(sb, 0x24, 0x28, 0x40); config_sb_audio_hs(sb, 0x5e, 0x58, 0x44, 0x4c, 0x64, 0x60); /* stream_type may contain garbage */ sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x28, 0x14); config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30); config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10); config_sb_silence_i(sb, 0x18); return 1; } /* Myst IV Demo (2004)(PC)-bank */ if (sb->version == 0x00100000 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x68, 0xa4); config_sb_audio_fs(sb, 0x24, 0x2c, 0x28); config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50); sb->cfg.audio_has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(PC)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x6c, 0x84); config_sb_audio_fs(sb, 0x24, 0x2c, 0x28); config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50); sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x28, 0x14); return 1; } /* Prince of Persia: Warrior Within (2004)(Xbox)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_XBOX) { config_sb_entry(sb, 0x6c, 0x90); config_sb_audio_fs(sb, 0x24, 0x28, 0x40); config_sb_audio_hs(sb, 0x60, 0x58, 0x44, 0x4c, 0x68, 0x64); /* stream_type may contain garbage */ sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x28, 0x14); return 1; } /* Prince of Persia: Warrior Within (2004)(GC)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_GC) { config_sb_entry(sb, 0x6c, 0x78); config_sb_audio_fs(sb, 0x20, 0x24, 0x28); config_sb_audio_hs(sb, 0x48, 0x40, 0x2c, 0x34, 0x50, 0x4c); config_sb_sequence(sb, 0x28, 0x14); return 1; } /* two configs with same id and both sb4/sm4; use project file as identifier */ if (sb->version == 0x0012000C && sb->platform == UBI_PSP) { STREAMFILE * streamTest = open_streamfile_by_filename(streamFile, "BIAAUDIO.SP4"); if (streamTest) { is_biadd_psp = 1; close_streamfile(streamTest); } } /* Prince of Persia: Revelations (2005)(PSP)-bank */ /* Splinter Cell: Essentials (2006)(PSP)-map */ /* Beowulf: The Game (2007)(PSP)-map */ if (sb->version == 0x0012000C && sb->platform == UBI_PSP && !is_biadd_psp) { config_sb_entry(sb, 0x68, 0x84); config_sb_audio_fs(sb, 0x24, 0x2c, 0x28); config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50); sb->cfg.audio_has_internal_names = 1; config_sb_sequence(sb, 0x28, 0x14); config_sb_layer_hs(sb, 0x1c, 0x60, 0x64, 0x30); config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14); return 1; } //todo some .sbX have bad external stream offsets, but not all (ex. offset 0xE3641 but should be 0x0A26) /* Brothers in Arms: D-Day (2006)(PSP)-bank */ if (sb->version == 0x0012000C && sb->platform == UBI_PSP && is_biadd_psp) { config_sb_entry(sb, 0x80, 0x94); config_sb_audio_fs(sb, 0x24, 0x2c, 0x28); config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50); sb->cfg.audio_has_internal_names = 1; return 1; } /* Splinter Cell: Chaos Theory (2005)(PC)-map */ if (sb->version == 0x00120012 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x68, 0x60); config_sb_audio_fs(sb, 0x24, 0x2c, 0x28); config_sb_audio_he(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50); config_sb_sequence(sb, 0x28, 0x14); return 1; } /* Myst IV: Revelation (2005)(PC)-bank */ /* Splinter Cell: Chaos Theory (2005)(Xbox)-map */ if (sb->version == 0x00120012 && sb->platform == UBI_XBOX) { config_sb_entry(sb, 0x48, 0x4c); config_sb_audio_fb(sb, 0x18, (1 << 3), (1 << 4), (1 << 10)); config_sb_audio_he(sb, 0x38, 0x30, 0x1c, 0x24, 0x40, 0x3c); config_sb_sequence(sb, 0x28, 0x10); return 1; } /* Splinter Cell: Chaos Theory (2005)(GC)-map */ if (sb->version == 0x00130001 && sb->platform == UBI_GC) { config_sb_entry(sb, 0x68, 0x54); config_sb_audio_fs(sb, 0x20, 0x24, 0x28); config_sb_audio_he(sb, 0x48, 0x40, 0x2c, 0x34, 0x50, 0x4c); config_sb_sequence(sb, 0x28, 0x14); config_sb_layer_he(sb, 0x1c, 0x34, 0x3c, 0x40); config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Splinter Cell 3D (2011)(3DS)-map */ if (sb->version == 0x00130001 && sb->platform == UBI_3DS) { config_sb_entry(sb, 0x48, 0x4c); config_sb_audio_fb(sb, 0x18, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_he(sb, 0x38, 0x30, 0x1c, 0x24, 0x40, 0x3c); config_sb_sequence(sb, 0x28, 0x10); config_sb_layer_he(sb, 0x1c, 0x28, 0x30, 0x34); config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Tom Clancy's Ghost Recon Advanced Warfighter (2006)(PS2)-bank */ if (sb->version == 0x00130004 && sb->platform == UBI_PS2) { config_sb_entry(sb, 0x48, 0x50); config_sb_audio_fb(sb, 0x18, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_he(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x4c); sb->cfg.audio_interleave = 0x8000; sb->cfg.is_padded_section1_offset = 1; sb->cfg.is_padded_sounds_offset = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(PC)-bank */ if (sb->version == 0x00150000 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x68, 0x78); config_sb_audio_fs(sb, 0x2c, 0x34, 0x30); config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60); config_sb_sequence(sb, 0x2c, 0x14); return 1; } /* Prince of Persia: The Two Thrones (2005)(PS2)-bank */ if (sb->version == 0x00150000 && sb->platform == UBI_PS2) { config_sb_entry(sb, 0x48, 0x5c); config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_he(sb, 0x2c, 0x30, 0x3c, 0x44, 0x4c, 0x50); config_sb_sequence(sb, 0x2c, 0x10); return 1; } /* Prince of Persia: The Two Thrones (2005)(Xbox)-bank 0x00150000 */ /* Far Cry Instincts (2005)(Xbox)-bank 0x00150000 */ /* Splinter Cell: Double Agent (2006)(Xbox)-map 0x00160002 */ /* Far Cry Instincts: Evolution (2006)(Xbox)-bank 0x00170000 */ if ((sb->version == 0x00150000 && sb->platform == UBI_XBOX) || (sb->version == 0x00160002 && sb->platform == UBI_XBOX) || (sb->version == 0x00170000 && sb->platform == UBI_XBOX)) { config_sb_entry(sb, 0x48, 0x58); config_sb_audio_fb(sb, 0x20, (1 << 3), (1 << 4), (1 << 10)); config_sb_audio_he(sb, 0x44, 0x3c, 0x28, 0x30, 0x4c, 0x48); config_sb_sequence(sb, 0x2c, 0x10); config_sb_layer_he(sb, 0x20, 0x2c, 0x34, 0x3c); config_sb_layer_sh(sb, 0x30, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Prince of Persia: The Two Thrones (2005)(GC)-bank 0x00150000 */ /* Splinter Cell: Double Agent (2006)(GC)-map 0x00160002 */ if ((sb->version == 0x00150000 && sb->platform == UBI_GC) || (sb->version == 0x00160002 && sb->platform == UBI_GC)) { config_sb_entry(sb, 0x68, 0x6c); config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); config_sb_audio_he(sb, 0x58, 0x50, 0x3c, 0x44, 0x60, 0x5c); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x38, 0x40, 0x48); config_sb_layer_sh(sb, 0x30, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Splinter Cell: Double Agent (2006)(PS2)-map 0x00160002 */ /* Open Season (2006)(PS2)-map 0x00180003 */ /* Open Season (2006)(PSP)-map 0x00180003 */ /* Shaun White Snowboarding (2008)(PS2)-map 0x00180003 */ /* Prince of Persia: Rival Swords (2007)(PSP)-bank 0x00180005 */ /* Rainbow Six Vegas (2007)(PSP)-bank 0x00180006 */ /* Star Wars: Lethal Alliance (2006)(PSP)-map 0x00180007 */ if ((sb->version == 0x00160002 && sb->platform == UBI_PS2) || (sb->version == 0x00180003 && sb->platform == UBI_PS2) || (sb->version == 0x00180003 && sb->platform == UBI_PSP) || (sb->version == 0x00180005 && sb->platform == UBI_PSP) || (sb->version == 0x00180006 && sb->platform == UBI_PSP) || (sb->version == 0x00180007 && sb->platform == UBI_PSP)) { config_sb_entry(sb, 0x48, 0x54); config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 4)); config_sb_audio_he(sb, 0x28, 0x2c, 0x34, 0x3c, 0x44, 0x48); config_sb_sequence(sb, 0x2c, 0x10); config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); config_sb_silence_f(sb, 0x1c); /* Rainbow Six Vegas (PSP) has 2 layers with different sample rates, but 2nd layer is silent and can be ignored */ if (sb->version == 0x00180006 && sb->platform == UBI_PSP) sb->cfg.ignore_layer_error = 1; return 1; } /* Tom Clancy's Ghost Recon Advanced Warfighter (2006)(X360)-bank */ if (sb->version == 0x00170001 && sb->platform == UBI_X360) { config_sb_entry(sb, 0x68, 0x70); config_sb_audio_fs(sb, 0x2c, 0x30, 0x34); config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60); sb->cfg.audio_xma_offset = 0; /* header is in the extra table */ config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x48); config_sb_layer_sh(sb, 0x30, 0x00, 0x08, 0x0c, 0x14); sb->cfg.layer_hijack = 1; /* WTF!!! layer format different from other layers using same id!!! */ return 1; } /* Open Season (2006)(PC)-map 0x00180003 */ if (sb->version == 0x00180003 && sb->platform == UBI_PC) { config_sb_entry(sb, 0x68, 0x78); config_sb_audio_fs(sb, 0x2c, 0x34, 0x30); config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); config_sb_silence_f(sb, 0x1c); return 1; } /* Open Season (2006)(Xbox)-map 0x00180003 */ if (sb->version == 0x00180003 && sb->platform == UBI_XBOX) { config_sb_entry(sb, 0x48, 0x58); config_sb_audio_fb(sb, 0x20, (1 << 3), (1 << 4), (1 << 10)); config_sb_audio_he(sb, 0x44, 0x3c, 0x28, 0x30, 0x4c, 0x48); config_sb_sequence(sb, 0x2c, 0x10); config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); config_sb_silence_f(sb, 0x1c); return 1; } /* Open Season (2006)(GC)-map 0x00180003 */ if (sb->version == 0x00180003 && sb->platform == UBI_GC) { config_sb_entry(sb, 0x68, 0x6c); config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); config_sb_audio_he(sb, 0x58, 0x50, 0x3c, 0x44, 0x60, 0x5c); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); config_sb_silence_f(sb, 0x1c); return 1; } /* two configs with same id; use project file as identifier */ if (sb->version == 0x00180006 && sb->platform == UBI_PC) { STREAMFILE * streamTest = open_streamfile_by_filename(streamFile, "Sc4_online_SoundProject.SP0"); if (streamTest) { is_sc4_pc_online = 1; close_streamfile(streamTest); } } /* Splinter Cell: Double Agent (2006)(PC)-map (offline) */ if (sb->version == 0x00180006 && sb->platform == UBI_PC && !is_sc4_pc_online) { config_sb_entry(sb, 0x68, 0x7c); config_sb_audio_fs(sb, 0x2c, 0x34, 0x30); config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60); config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Splinter Cell: Double Agent (2006)(PC)-map (online) */ if (sb->version == 0x00180006 && sb->platform == UBI_PC && is_sc4_pc_online) { config_sb_entry(sb, 0x68, 0x78); config_sb_audio_fs(sb, 0x2c, 0x34, 0x30); config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60); config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Splinter Cell: Double Agent (2006)(X360)-map */ if (sb->version == 0x00180006 && sb->platform == UBI_X360) { config_sb_entry(sb, 0x68, 0x78); config_sb_audio_fs(sb, 0x2c, 0x30, 0x34); config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60); sb->cfg.audio_xma_offset = 0x70; config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); return 1; } /* Red Steel (2006)(Wii)-bank */ if (sb->version == 0x00180006 && sb->platform == UBI_WII) { config_sb_entry(sb, 0x68, 0x6c); config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); config_sb_audio_he(sb, 0x58, 0x50, 0x3c, 0x44, 0x60, 0x5c); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44); config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14); return 1; } /* TMNT (2007)(PSP)-map 0x00190001 */ /* Surf's Up (2007)(PSP)-map 0x00190005 */ if ((sb->version == 0x00190001 && sb->platform == UBI_PSP) || (sb->version == 0x00190005 && sb->platform == UBI_PSP)) { config_sb_entry(sb, 0x48, 0x58); config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 4)); /* assumed group_flag */ config_sb_audio_he(sb, 0x28, 0x2c, 0x34, 0x3c, 0x44, 0x48); config_sb_sequence(sb, 0x2c, 0x10); config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38); config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10); return 1; } /* TMNT (2007)(GC)-bank */ if (sb->version == 0x00190002 && sb->platform == UBI_GC) { config_sb_entry(sb, 0x68, 0x6c); config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); /* assumed groud_id */ config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x34, 0x38, 0x40); config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10); config_sb_silence_f(sb, 0x1c); return 1; } /* TMNT (2007)(PS2)-bank */ if (sb->version == 0x00190002 && sb->platform == UBI_PS2) { config_sb_entry(sb, 0x48, 0x5c); config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 4)); /* assumed group_flag */ config_sb_audio_he(sb, 0x28, 0x2c, 0x34, 0x3c, 0x44, 0x48); config_sb_sequence(sb, 0x2c, 0x10); config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38); config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10); config_sb_silence_f(sb, 0x1c); return 1; } /* TMNT (2007)(X360)-bank 0x00190002 */ /* Prince of Persia: Rival Swords (2007)(Wii)-bank 0x00190003 */ /* Rainbow Six Vegas (2007)(PS3)-bank 0x00190005 */ /* Surf's Up (2007)(PS3)-bank 0x00190005 */ /* Surf's Up (2007)(X360)-bank 0x00190005 */ /* Splinter Cell: Double Agent (2007)(PS3)-map 0x00190005 */ if ((sb->version == 0x00190002 && sb->platform == UBI_X360) || (sb->version == 0x00190003 && sb->platform == UBI_WII) || (sb->version == 0x00190005 && sb->platform == UBI_PS3) || (sb->version == 0x00190005 && sb->platform == UBI_X360)) { config_sb_entry(sb, 0x68, 0x70); config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c); sb->cfg.audio_xma_offset = 0x6c; sb->cfg.audio_interleave = 0x10; config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x34, 0x38, 0x40); config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10); //todo Splinter Cell: Double Agent (PS3) #13214 (PS-ADPCM + looping) has double num_samples, may need a flag //AC1 PS3 also does it for PS-ADPCM + looping only (not AT3 or non-looping) */ return 1; } /* TMNT (2007)(PC)-bank 0x00190002 */ /* Surf's Up (2007)(PC)-bank 0x00190005 */ if ((sb->version == 0x00190002 && sb->platform == UBI_PC) || (sb->version == 0x00190005 && sb->platform == UBI_PC)) { config_sb_entry(sb, 0x68, 0x74); config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x34, 0x38, 0x40); config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10); config_sb_silence_f(sb, 0x1c); return 1; } /* Rainbow Six Vegas 2 (2008)(PS3)-bank */ /* Rainbow Six Vegas 2 (2008)(X360)-bank */ if ((sb->version == 0x001C0000 && sb->platform == UBI_PS3) || (sb->version == 0x001C0000 && sb->platform == UBI_X360)) { config_sb_entry(sb, 0x64, 0x7c); config_sb_audio_fs(sb, 0x28, 0x30, 0x34); config_sb_audio_he(sb, 0x44, 0x48, 0x50, 0x58, 0x60, 0x64); sb->cfg.audio_xma_offset = 0x78; sb->cfg.audio_interleave = 0x10; config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x44, 0x48, 0x54); config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10); return 1; } /* Michael Jackson: The Experience (2010)(PSP)-map */ if (sb->version == 0x001D0000 && sb->platform == UBI_PSP) { config_sb_entry(sb, 0x40, 0x60); config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 5)); /* assumed group_flag */ config_sb_audio_he(sb, 0x28, 0x30, 0x38, 0x40, 0x48, 0x4c); return 1; } /* Splinter Cell Classic Trilogy HD (2011)(PS3)-map */ if (sb->version == 0x001D0000 && sb->platform == UBI_PS3) { config_sb_entry(sb, 0x5c, 0x80); sb->cfg.audio_interleave = 0x10; config_sb_audio_fs(sb, 0x28, 0x30, 0x34); config_sb_audio_he(sb, 0x44, 0x4c, 0x54, 0x5c, 0x64, 0x68); config_sb_sequence(sb, 0x2c, 0x14); config_sb_layer_he(sb, 0x20, 0x44, 0x48, 0x54); config_sb_layer_sh(sb, 0x38, 0x00, 0x04, 0x08, 0x10); return 1; } VGM_LOG("UBI SB: unknown SB/SM version+platform %08x\n", sb->version); return 0; }