#include "vgmstream.h" #include "coding/coding.h" /* Defines the list of accepted extensions. vgmstream doesn't use it internally so it's here * to inform plugins that need it. Common extensions are commented out to avoid stealing them * and possibly adding an unwanted association to the player. */ /* Common extensions (like .wav or .ogg) should go in the common_extension_list. It should only * contain common formats that vgmstream can also parse, to avoid hijacking them (since their * plugins typically are faster and have desirable features vgmstream won't handle). Extensions of * formats not parsed don't need to go there (for example .stm is a Scream Tracker Module elsewhere, * but our .stm is very different so there is no conflict). */ /* Some extensions require external libraries and could be #ifdef, not worth. */ /* Formats marked as "not parsed" mean they'll go through FFmpeg, the header/extension isn't * parsed by vgmstream and typically won't not be fully accurate. */ static const char* extension_list[] = { //"", /* vgmstream can play extensionless files too, but plugins must accept them manually */ "208", "2dx9", "3do", "3ds", //txth/reserved [F1 2011 (3DS)] "4", //for Game.com audio "8", //txth/reserved [Gungage (PS1)] "800", "9tav", "a3c", //txth/reserved [Puyo Puyo 20th Anniversary (PSP)] //"aac", //common "aa3", //FFmpeg/not parsed (ATRAC3/ATRAC3PLUS/MP3/LPCM/WMA) "aax", "abc", //txth/reserved [Find My Own Way (PS2) tech demo] "abk", //"ac3", //common, FFmpeg/not parsed (AC3) "acb", "acm", "acx", "ad", //txth/reserved [Xenosaga Freaks (PS2)] "adc", //txth/reserved [Tomb Raider The Last Revelation (DC), Tomb Raider Chronicles (DC)] "adm", "adp", "adpcm", "adpcmx", "ads", "adw", "adx", "afc", "afs2", "agsc", "ahx", "ahv", "ai", //"aif", //common "aifc", //common? //"aiff", //common "aix", "akb", "al", //txth/raw [Dominions 3 - The Awakening (PC)] "al2", //txth/raw [Conquest of Elysium 3 (PC)] "ams", //txth/reserved [Super Dragon Ball Z (PS2) ELF names] "an2", "ao", "ap", "apc", "as4", "asbin", "asd", "asf", "asr", "ass", "ast", "at3", "at9", "atsl", "atsl3", "atsl4", "atslx", "atx", "aud", "audio", //txth/reserved [Grimm Echoes (Android)] "audio_data", "aus", "awa", //txth/reserved [Missing Parts Side A (PS2)] "awb", "awc", "awd", "b1s", "baf", "baka", "bank", "bar", "bcstm", "bcwav", "bcv", //txth/reserved [The Bigs (PSP)] "bfstm", "bfwav", "bg00", "bgm", "bgw", "bigrp", "bik", "bika", //fake extension for .bik (to be removed) "bik2", "binka", //FFmpeg/not parsed (BINK AUDIO) //"bin", //common "bk2", "bkr", //txth/reserved [P.N.03 (GC), Viewtiful Joe (GC)] "blk", "bmdx", //fake extension (to be removed?) "bms", "bnk", "bnm", "bns", "bnsf", "bo2", "brstm", "brstmspm", "brwav", "brwsd", //fake extension for RWSD (non-format) "bsnd", "btsnd", "bvg", "bwav", "cads", "caf", "cat", "cbd2", "cbx", "cd", "cfn", //fake extension for CAF (renamed, to be removed?) "chd", //txth/reserved [Donkey Konga (GC), Star Fox Assault (GC)] "chk", "ckb", "ckd", "cks", "cnk", "cpk", "cps", "csa", //txth/reserved [LEGO Racers 2 (PS2)] "csb", "csmp", "cvs", //txth/reserved [Aladdin in Nasira's Revenge (PS1)] "cwav", "cxs", "d2", //txth/reserved [Dodonpachi Dai-Ou-Jou (PS2)] "da", //"dat", //common "data", "dax", "dbm", "dct", "dcs", "ddsp", "de2", "dec", "dic", "diva", "dmsg", //fake extension/header id for .sgt (to be removed) "ds2", //txth/reserved [Star Wars Bounty Hunter (GC)] "dsb", "dsf", "dsp", "dspw", "dtk", "dvi", "dyx", //txth/reserved [Shrek 4 (iOS)] "e4x", "eam", "eas", "eda", //txth/reserved [Project Eden (PS2)] "emff", //fake extension for .mul (to be removed) "enm", "eno", "ens", "esf", "exa", "ezw", "fag", "fcb", //FFmpeg/not parsed (BINK AUDIO) "fda", "ffw", "filp", "fish", //"flac", //common "flx", "fsb", "fsv", "fwav", "fwse", "g1l", "gbts", "gca", "gcm", "gcub", "gcw", "ged", "genh", "gin", "gmd", //txth/semi [High Voltage games: Charlie and the Chocolate Factory (GC), Zathura (GC)] "gms", "grn", "gsf", "gsp", "gtd", "gwb", "gwm", "h4m", "hab", "hca", "hd3", "hdr", "hdt", "his", "hps", "hsf", "hvqm", "hwx", //txth/reserved [Star Wars Episode III (Xbox)] "hx2", "hx3", "hxc", "hxd", "hxg", "hxx", "hwas", "hwb", "hwd", "iab", "iadp", "idmsf", "idsp", "idvi", //fake extension/header id for .pcm (renamed, to be removed) "idwav", "idx", "idxma", "ifs", "ikm", "ild", "ilf", //txth/reserved [Madden NFL 98 (PS1)] "ilv", //txth/reserved [Star Wars Episode III (PS2)] "ima", "imc", "imf", "imx", "int", "is14", "isb", "isd", "isws", "itl", "ivaud", "ivag", "ivb", "ivs", //txth/reserved [Burnout 2 (PS2)] "joe", "jstm", "kat", "kces", "kcey", //fake extension/header id for .pcm (renamed, to be removed) "km9", "kma", //txth/reserved [Dynasty Warriors 7: Empires (PS3)] "kmx", "kovs", //fake extension/header id for .kvs "kno", "kns", "koe", "kraw", "ktac", "ktsl2asbin", "ktss", //fake extension/header id for .kns "kvs", "kwa", "l", "l00", //txth/reserved [Disney's Dinosaur (PS2)] "laac", //fake extension for .aac (tri-Ace) "ladpcm", //not fake "laif", //fake extension for .aif (various) "laiff", //fake extension for .aiff "laifc", //fake extension for .aifc "lac3", //fake extension for .ac3, FFmpeg/not parsed "lasf", //fake extension for .asf (various) "lbin", //fake extension for .bin (various) "ldat", //fake extension for .dat "ldt", "lep", "lflac", //fake extension for .flac, FFmpeg/not parsed "lin", "lm0", "lm1", "lm2", "lm3", "lm4", "lm5", "lm6", "lm7", "lmp2", //fake extension for .mp2, FFmpeg/not parsed "lmp3", //fake extension for .mp3, FFmpeg/not parsed "lmp4", //fake extension for .mp4 "lmpc", //fake extension for .mpc, FFmpeg/not parsed "logg", //fake extension for .ogg "lopus", //fake extension for .opus, used by LOPU too "lp", "lpcm", "lpk", "lps", "lrmh", "lse", "lsf", "lstm", //fake extension for .stm "lwav", //fake extension for .wav "lwd", "lwma", //fake extension for .wma, FFmpeg/not parsed "mab", "mad", "map", "mc3", "mca", "mcadpcm", "mcg", "mds", "mdsp", "med", "mjb", "mi4", //fake extension for .mib (renamed, to be removed) "mib", "mic", "mihb", "mnstr", "mogg", //"m4a", //common //"m4v", //common //"mov", //common "move", //"mp+", //common [Moonshine Runners (PC)] //"mp2", //common //"mp3", //common //"mp4", //common //"mpc", //common "mpdsp", "mpds", "mpf", "mps", //txth/reserved [Scandal (PS2)] "ms", "msa", "msb", "msd", "mse", "msf", "mss", "msv", "msvp", //fake extension/header id for .msv "mta2", "mtaf", "mtt", //txth/reserved [Splinter Cell: Pandora Tomorrow (PS2)] "mul", "mups", "mus", "musc", "musx", "mvb", //txth/reserved [Porsche Challenge (PS1)] "mwa", //txth/reserved [Fatal Frame (Xbox)] "mwv", "mxst", "myspd", "n64", "naac", "nds", "ndp", //fake extension/header id for .nds "nlsd", "no", "nop", "nps", "npsf", //fake extension/header id for .nps (in bigfiles) "nsa", "nsopus", "nub", "nub2", "nus3audio", "nus3bank", "nwa", "nwav", "nxa", "nxopus", //"ogg", //common "ogg_", "ogl", "ogv", "oma", //FFmpeg/not parsed (ATRAC3/ATRAC3PLUS/MP3/LPCM/WMA) "omu", "opu", //"opus", //common "opusx", "otm", "oto", //txth/reserved [Vampire Savior (SAT)] "ovb", //txth/semi [namCollection: Tekken (PS2), Tekken 5: Tekken 1-3 (PS2)] "p04", //txth/reserved [Psychic Force 2012 (DC), Skies of Arcadia (DC)] "p08", //txth/reserved [SoulCalibur (DC)] "p16", //txth/reserved [Astal (SAT)] "p1d", //txth/reserved [Farming Simulator 18 (3DS)] "p2a", //txth/reserved [Thunderhawk Operation Phoenix (PS2)] "p2bt", "p3d", "past", "pcm", "pdt", "pk", "pona", "pos", "ps3", "psb", "psf", "psh", //fake extension for .vsv (to be removed) "psn", "pwb", "r", "rac", //txth/reserved [Manhunt (Xbox)] "rad", "rak", "ras", "raw", //txth/reserved [Madden NHL 97 (PC)-pcm8u] "rda", //FFmpeg/reserved [Rhythm Destruction (PC)] "res", //txth/reserved [Spider-Man: Web of Shadows (PSP)] "rkv", "rnd", "rof", "rpgmvo", "rrds", "rsd", "rsf", "rsm", "rsnd", //txth/reserved [Birushana: Ichijuu no Kaze (Switch)] "rsp", "rstm", //fake extension/header id for .rstm (in bigfiles) "rvws", "rwar", "rwav", "rws", "rwsd", "rwx", "rxx", //txth/reserved [Full Auto (X360)] "s14", "s3s", //txth/reserved [DT Racer (PS2)] "s3v", //Sound Voltex (AC) "sab", "sad", "saf", "sag", "sam", //txth/reserved [Lost Kingdoms 2 (GC)] "sap", "sb0", "sb1", "sb2", "sb3", "sb4", "sb5", "sb6", "sb7", "sbk", "sbin", "sbr", "sbv", "sig", "slb", //txth/reserved [Vingt-et-un Systems PS2 games (Last Escort, etc] "sm0", "sm1", "sm2", "sm3", "sm4", "sm5", "sm6", "sm7", "sc", "scd", "sch", "sd9", "sdp", //txth/reserved [Metal Gear Arcade (AC)] "sdf", "sdt", "seb", "sed", "seg", "sem", //txth/reserved [Oretachi Game Center Zoku: Sonic Wings (PS2)] "sf0", "sfl", "sfs", "sfx", "sgb", "sgd", "sgt", "slb", //txth/reserved [THE Nekomura no Hitobito (PS2)] "sli", "smc", "smk", "smp", "smv", "snb", "snd", "snds", "sng", "sngw", "snr", "sns", "snu", "snz", //txth/reserved [Killzone HD (PS3)] "sod", "son", "spd", "spm", "sps", "spsd", "spw", "srsa", "ss2", "ssd", //txth/reserved [Zack & Wiki (Wii)] "ssm", "sspr", "ssp", "sss", "ster", "sth", "stm", "str", "stream", "strm", "sts", "stv", //txth/reserved [Socio Art Logic PS2 games (Zero no Tsukaima games, Cambrian QTS, Shirogane no Soleil, etc)] "sts_cp3", "stx", "svag", "svs", "svg", "swag", "swav", "swd", "switch", //txth/reserved (.m4a-x.switch) [Ikinari Maou (Switch)] "switch_audio", "sx", "sxd", "sxd2", "sxd3", "szd", "szd1", "szd3", "tad", "tgq", "tgv", "thp", "tmx", "tra", "trk", "trs", //txth/semi [Kamiwaza (PS2), Shinobido (PS2)] "tun", "txth", "txtp", "u0", "ue4opus", "ulw", //txth/raw [Burnout (GC)] "um3", "utk", "uv", "v0", //"v1", //dual channel with v0 "va3", "vab", "vag", "vai", "vam", //txth/reserved [Rocket Power: Beach Bandits (PS2)] "vas", "vawx", "vb", //txth/reserved [Tantei Jinguji Saburo: Mikan no Rupo (PS1)] "vbk", "vbx", //txth/reserved [THE Taxi 2 (PS2)] "vca", //txth/reserved [Pac-Man World (PS1)] "vcb", //txth/reserved [Pac-Man World (PS1)] "vds", "vdm", "vgi", //txth/reserved [Time Crisis II (PS2)] "vgm", //txth/reserved [Maximo (PS2)] "vgs", "vgv", "vh", "vid", "vig", "vis", "vm4", //txth/reserved [Elder Gate (PS1)] "vms", "vmu", //txth/reserved [Red Faction (PS2)] "voi", "vp6", "vpk", "vs", "vsf", "vsv", "vxn", "w", "waa", "wac", "wad", "waf", "wam", "was", //"wav", //common "wavc", "wave", "wavebatch", "wavm", "wavx", //txth/reserved [LEGO Star Wars (Xbox)] "wax", "way", "wb", "wb2", "wbd", "wbk", "wd", "wem", "wii", "wiive", //txth/semi [Rubik World (Wii)] "wic", //txth/reserved [Road Rash (SAT)-videos] "wip", //txth/reserved [Colin McRae DiRT (PC)] "wlv", //txth/reserved [ToeJam & Earl III: Mission to Earth (DC)] "wmus", //fake extension (to be removed) "wp2", "wpd", "wsd", "wsi", "wst", //txth/reserved [3jigen Shoujo o Hogo Shimashita (PC)] "wua", "wv2", "wv6", "wvd", //txth/reserved [Donkey Kong Barrel Blast (Wii)] "wve", "wvs", "wvx", "wxd", "x", "x360audio", //fake extension for Unreal Engine 3 XMA (real extension unknown) "xa", "xa2", "xa30", "xai", "xag", //txth/reserved [Tamsoft's PS2 games] "xau", "xav", "xb", //txth/reserved [Scooby-Doo! Unmasked (Xbox)] "xen", "xma", "xma2", "xms", "xmu", "xmv", "xnb", "xsh", "xsf", "xse", "xsew", "xss", "xvag", "xvas", "xwav", //fake extension for .wav (renamed, to be removed) "xwb", "xmd", "xopus", "xps", "xwc", "xwm", "xwma", "xws", "xwv", "ydsp", "ymf", "zic", "zsd", "zsm", "zss", "zwdsp", "zwv", "vgmstream" /* fake extension, catch-all for FFmpeg/txth/etc */ //, NULL //end mark }; static const char* common_extension_list[] = { "aac", //common "ac3", //common, FFmpeg/not parsed (AC3) "aif", //common "aiff", //common "bin", //common "dat", //common "flac", //common "m4a", //common "m4v", //common "mov", //common "mp+", //common [Moonshine Runners (PC)] "mp2", //common "mp3", //common "mp4", //common "mpc", //common "ogg", //common "opus", //common "wav", //common "wma", //common }; /* List supported formats and return elements in the list, for plugins that need to know. */ const char ** vgmstream_get_formats(size_t * size) { *size = sizeof(extension_list) / sizeof(char*); return extension_list; } const char ** vgmstream_get_common_formats(size_t * size) { *size = sizeof(common_extension_list) / sizeof(char*); return common_extension_list; } /* internal description info */ typedef struct { coding_t type; const char *description; } coding_info; typedef struct { layout_t type; const char *description; } layout_info; typedef struct { meta_t type; const char *description; } meta_info; static const coding_info coding_info_list[] = { {coding_SILENCE, "Silence"}, {coding_PCM16LE, "Little Endian 16-bit PCM"}, {coding_PCM16BE, "Big Endian 16-bit PCM"}, {coding_PCM16_int, "16-bit PCM with 2 byte interleave (block)"}, {coding_PCM8, "8-bit signed PCM"}, {coding_PCM8_int, "8-bit signed PCM with 1 byte interleave (block)"}, {coding_PCM8_U, "8-bit unsigned PCM"}, {coding_PCM8_U_int, "8-bit unsigned PCM with 1 byte interleave (block)"}, {coding_PCM8_SB, "8-bit PCM with sign bit"}, {coding_PCM4, "4-bit signed PCM"}, {coding_PCM4_U, "4-bit unsigned PCM"}, {coding_ULAW, "8-bit u-Law"}, {coding_ULAW_int, "8-bit u-Law with 1 byte interleave (block)"}, {coding_ALAW, "8-bit a-Law"}, {coding_PCMFLOAT, "32-bit float PCM"}, {coding_PCM24LE, "24-bit Little Endian PCM"}, {coding_PCM24BE, "24-bit Big Endian PCM"}, {coding_PCM32LE, "32-bit Little Endian PCM"}, {coding_CRI_ADX, "CRI ADX 4-bit ADPCM"}, {coding_CRI_ADX_fixed, "CRI ADX 4-bit ADPCM (fixed coefficients)"}, {coding_CRI_ADX_exp, "CRI ADX 4-bit ADPCM (exponential scale)"}, {coding_CRI_ADX_enc_8, "CRI ADX 4-bit ADPCM (type 8 encryption)"}, {coding_CRI_ADX_enc_9, "CRI ADX 4-bit ADPCM (type 9 encryption)"}, {coding_NGC_DSP, "Nintendo DSP 4-bit ADPCM"}, {coding_NGC_DSP_subint, "Nintendo DSP 4-bit ADPCM (subinterleave)"}, {coding_NGC_DTK, "Nintendo DTK 4-bit ADPCM"}, {coding_NGC_AFC, "Nintendo AFC 4-bit ADPCM"}, {coding_VADPCM, "Silicon Graphics VADPCM 4-bit ADPCM"}, {coding_G721, "CCITT G.721 4-bit ADPCM"}, {coding_XA, "CD-ROM XA 4-bit ADPCM"}, {coding_XA8, "CD-ROM XA 8-bit ADPCM"}, {coding_XA_EA, "Electronic Arts XA 4-bit ADPCM"}, {coding_PSX, "Playstation 4-bit ADPCM"}, {coding_PSX_badflags, "Playstation 4-bit ADPCM (bad flags)"}, {coding_PSX_cfg, "Playstation 4-bit ADPCM (configurable)"}, {coding_PSX_pivotal, "Playstation 4-bit ADPCM (Pivotal)"}, {coding_HEVAG, "Sony HEVAG 4-bit ADPCM"}, {coding_EA_XA, "Electronic Arts EA-XA 4-bit ADPCM v1"}, {coding_EA_XA_int, "Electronic Arts EA-XA 4-bit ADPCM v1 (mono/interleave)"}, {coding_EA_XA_V2, "Electronic Arts EA-XA 4-bit ADPCM v2"}, {coding_MAXIS_XA, "Maxis EA-XA 4-bit ADPCM"}, {coding_EA_XAS_V0, "Electronic Arts EA-XAS 4-bit ADPCM v0"}, {coding_EA_XAS_V1, "Electronic Arts EA-XAS 4-bit ADPCM v1"}, {coding_IMA, "IMA 4-bit ADPCM"}, {coding_IMA_int, "IMA 4-bit ADPCM (mono/interleave)"}, {coding_DVI_IMA, "Intel DVI 4-bit IMA ADPCM"}, {coding_DVI_IMA_int, "Intel DVI 4-bit IMA ADPCM (mono/interleave)"}, {coding_NW_IMA, "NintendoWare IMA 4-bit ADPCM"}, {coding_SNDS_IMA, "Heavy Iron .snds 4-bit IMA ADPCM"}, {coding_QD_IMA, "Quantic Dream 4-bit IMA ADPCM"}, {coding_WV6_IMA, "Gorilla Systems WV6 4-bit IMA ADPCM"}, {coding_HV_IMA, "High Voltage 4-bit IMA ADPCM"}, {coding_FFTA2_IMA, "Final Fantasy Tactics A2 4-bit IMA ADPCM"}, {coding_BLITZ_IMA, "Blitz Games 4-bit IMA ADPCM"}, {coding_MTF_IMA, "MT Framework 4-bit IMA ADPCM"}, {coding_MS_IMA, "Microsoft 4-bit IMA ADPCM"}, {coding_MS_IMA_mono, "Microsoft 4-bit IMA ADPCM (mono/interleave)"}, {coding_XBOX_IMA, "XBOX 4-bit IMA ADPCM"}, {coding_XBOX_IMA_mch, "XBOX 4-bit IMA ADPCM (multichannel)"}, {coding_XBOX_IMA_int, "XBOX 4-bit IMA ADPCM (mono/interleave)"}, {coding_NDS_IMA, "NDS-style 4-bit IMA ADPCM"}, {coding_DAT4_IMA, "Eurocom DAT4 4-bit IMA ADPCM"}, {coding_RAD_IMA, "Radical 4-bit IMA ADPCM"}, {coding_RAD_IMA_mono, "Radical 4-bit IMA ADPCM (mono/interleave)"}, {coding_APPLE_IMA4, "Apple Quicktime 4-bit IMA ADPCM"}, {coding_FSB_IMA, "FSB 4-bit IMA ADPCM"}, {coding_WWISE_IMA, "Audiokinetic Wwise 4-bit IMA ADPCM"}, {coding_REF_IMA, "Reflections 4-bit IMA ADPCM"}, {coding_AWC_IMA, "Rockstar AWC 4-bit IMA ADPCM"}, {coding_UBI_IMA, "Ubisoft 4-bit IMA ADPCM"}, {coding_UBI_SCE_IMA, "Ubisoft 4-bit SCE IMA ADPCM"}, {coding_H4M_IMA, "Hudson HVQM4 4-bit IMA ADPCM"}, {coding_CD_IMA, "Crystal Dynamics 4-bit IMA ADPCM"}, {coding_CRANKCASE_IMA, "CrankcaseAudio REV 4-bit IMA ADPCM"}, {coding_MSADPCM, "Microsoft 4-bit ADPCM"}, {coding_MSADPCM_int, "Microsoft 4-bit ADPCM (mono/interleave)"}, {coding_MSADPCM_ck, "Microsoft 4-bit ADPCM (Cricket Audio)"}, {coding_WS, "Westwood Studios VBR ADPCM"}, {coding_AICA, "Yamaha AICA 4-bit ADPCM"}, {coding_AICA_int, "Yamaha AICA 4-bit ADPCM (mono/interleave)"}, {coding_CP_YM, "Capcom Yamaha 4-bit ADPCM"}, {coding_ASKA, "tri-Ace Aska 4-bit ADPCM"}, {coding_NXAP, "Nex NXAP 4-bit ADPCM"}, {coding_TGC, "Tiger Game.com 4-bit ADPCM"}, {coding_NDS_PROCYON, "Procyon Studio Digital Sound Elements NDS 4-bit APDCM"}, {coding_L5_555, "Level-5 0x555 4-bit ADPCM"}, {coding_LSF, "Gizmondo Studios Helsingborg LSF 4-bit ADPCM"}, {coding_MTAF, "Konami MTAF 4-bit ADPCM"}, {coding_MTA2, "Konami MTA2 4-bit ADPCM"}, {coding_MC3, "Paradigm MC3 3-bit ADPCM"}, {coding_FADPCM, "FMOD FADPCM 4-bit ADPCM"}, {coding_ASF, "Argonaut ASF 4-bit ADPCM"}, {coding_TANTALUS, "Tantalus 4-bit ADPCM"}, {coding_DSA, "Ocean DSA 4-bit ADPCM"}, {coding_XMD, "Konami XMD 4-bit ADPCM"}, {coding_PCFX, "PC-FX 4-bit ADPCM"}, {coding_OKI16, "OKI 4-bit ADPCM (16-bit output)"}, {coding_OKI4S, "OKI 4-bit ADPCM (4-shift)"}, {coding_PTADPCM, "Platinum 4-bit ADPCM"}, {coding_IMUSE, "LucasArts iMUSE VIMA ADPCM"}, {coding_COMPRESSWAVE, "CompressWave Huffman ADPCM"}, {coding_SDX2, "Squareroot-delta-exact (SDX2) 8-bit DPCM"}, {coding_SDX2_int, "Squareroot-delta-exact (SDX2) 8-bit DPCM with 1 byte interleave"}, {coding_CBD2, "Cuberoot-delta-exact (CBD2) 8-bit DPCM"}, {coding_CBD2_int, "Cuberoot-delta-exact (CBD2) 8-bit DPCM with 1 byte interleave"}, {coding_SASSC, "Activision / EXAKT SASSC 8-bit DPCM"}, {coding_DERF, "Xilam DERF 8-bit DPCM"}, {coding_WADY, "Marble WADY 8-bit DPCM"}, {coding_DPCM_KCEJ, "Konami 8-bit DPCM"}, {coding_NWA, "VisualArt's NWA DPCM"}, {coding_ACM, "InterPlay ACM"}, {coding_CIRCUS_ADPCM, "Circus 8-bit ADPCM"}, {coding_UBI_ADPCM, "Ubisoft 4/6-bit ADPCM"}, {coding_EA_MT, "Electronic Arts MicroTalk"}, {coding_CIRCUS_VQ, "Circus VQ"}, {coding_RELIC, "Relic Codec"}, {coding_CRI_HCA, "CRI HCA"}, {coding_TAC, "tri-Ace Codec"}, {coding_ICE_RANGE, "Inti Creates Range Codec"}, {coding_ICE_DCT, "Inti Creates DCT Codec"}, #ifdef VGM_USE_VORBIS {coding_OGG_VORBIS, "Ogg Vorbis"}, {coding_VORBIS_custom, "Custom Vorbis"}, #endif #ifdef VGM_USE_MPEG {coding_MPEG_custom, "Custom MPEG Audio"}, {coding_MPEG_ealayer3, "EALayer3"}, {coding_MPEG_layer1, "MPEG Layer I Audio (MP1)"}, {coding_MPEG_layer2, "MPEG Layer II Audio (MP2)"}, {coding_MPEG_layer3, "MPEG Layer III Audio (MP3)"}, #endif #ifdef VGM_USE_G7221 {coding_G7221C, "ITU G.722.1 annex C (Polycom Siren 14)"}, #endif #ifdef VGM_USE_G719 {coding_G719, "ITU G.719 annex B (Polycom Siren 22)"}, #endif #ifdef VGM_USE_ATRAC9 {coding_ATRAC9, "ATRAC9"}, #endif #ifdef VGM_USE_CELT {coding_CELT_FSB, "Custom CELT"}, #endif #ifdef VGM_USE_SPEEX {coding_SPEEX, "Custom Speex"}, #endif #ifdef VGM_USE_FFMPEG {coding_FFmpeg, "FFmpeg"}, #endif #ifdef VGM_USE_FDKAAC {coding_MP4_AAC, "MPEG-4 AAC"}, #endif }; static const layout_info layout_info_list[] = { {layout_none, "flat"}, {layout_interleave, "interleave"}, {layout_segmented, "segmented"}, {layout_layered, "layered"}, {layout_blocked_mxch, "blocked (MxCh)"}, {layout_blocked_ast, "blocked (AST)"}, {layout_blocked_halpst, "blocked (HALPST)"}, {layout_blocked_xa, "blocked (XA)"}, {layout_blocked_ea_schl, "blocked (EA SCHl)"}, {layout_blocked_ea_1snh, "blocked (EA 1SNh)"}, {layout_blocked_caf, "blocked (CAF)"}, {layout_blocked_wsi, "blocked (WSI)"}, {layout_blocked_xvas, "blocked (.xvas)"}, {layout_blocked_str_snds, "blocked (.str SNDS)"}, {layout_blocked_ws_aud, "blocked (Westwood Studios .aud)"}, {layout_blocked_dec, "blocked (DEC)"}, {layout_blocked_vs, "blocked (Melbourne House VS)"}, {layout_blocked_mul, "blocked (MUL)"}, {layout_blocked_gsb, "blocked (GSB)"}, {layout_blocked_thp, "blocked (THP)"}, {layout_blocked_filp, "blocked (FILP)"}, {layout_blocked_ea_swvr, "blocked (EA SWVR)"}, {layout_blocked_adm, "blocked (ADM)"}, {layout_blocked_rage_aud, "blocked (Rockstar AUD)"}, {layout_blocked_ps2_iab, "blocked (IAB)"}, {layout_blocked_vs_str, "blocked (STR VS)"}, {layout_blocked_rws, "blocked (RWS)"}, {layout_blocked_hwas, "blocked (HWAS)"}, {layout_blocked_ea_sns, "blocked (EA SNS)"}, {layout_blocked_awc, "blocked (AWC)"}, {layout_blocked_vgs, "blocked (VGS)"}, {layout_blocked_xwav, "blocked (XWAV)"}, {layout_blocked_xvag_subsong, "blocked (XVAG subsong)"}, {layout_blocked_ea_wve_au00, "blocked (EA WVE au00)"}, {layout_blocked_ea_wve_ad10, "blocked (EA WVE Ad10)"}, {layout_blocked_sthd, "blocked (STHD)"}, {layout_blocked_h4m, "blocked (H4M)"}, {layout_blocked_xa_aiff, "blocked (XA AIFF)"}, {layout_blocked_vs_square, "blocked (Square VS)"}, {layout_blocked_vid1, "blocked (VID1)"}, {layout_blocked_ubi_sce, "blocked (Ubi SCE)"}, {layout_blocked_tt_ad, "blocked (TT AD)"}, {layout_blocked_vas, "blocked (VAS)"}, }; static const meta_info meta_info_list[] = { {meta_SILENCE, "Silence"}, {meta_RSTM, "Nintendo RSTM header"}, {meta_STRM, "Nintendo STRM header"}, {meta_ADX_03, "CRI ADX header (type 03)"}, {meta_ADX_04, "CRI ADX header (type 04)"}, {meta_ADX_05, "CRI ADX header (type 05)"}, {meta_AIX, "CRI AIX header"}, {meta_AAX, "CRI AAX header"}, {meta_UTF_DSP, "CRI ADPCM_WII header"}, {meta_AGSC, "Retro Studios AGSC header"}, {meta_CSMP, "Retro Studios CSMP header"}, {meta_RFRM, "Retro Studios RFRM header"}, {meta_DTK, "Nintendo .DTK raw header"}, {meta_RSF, "Retro Studios .RSF raw header"}, {meta_AFC, "Nintendo .AFC header"}, {meta_AST, "Nintendo .AST header"}, {meta_HALPST, "HAL Laboratory HALPST header"}, {meta_DSP_RS03, "Retro Studios RS03 header"}, {meta_DSP_STD, "Nintendo DSP header"}, {meta_DSP_CSTR, "Namco Cstr header"}, {meta_GCSW, "MileStone GCSW header"}, {meta_ADS, "Sony ADS header"}, {meta_NPS, "Namco NPSF header"}, {meta_RWSD, "Nintendo RWSD header (single stream)"}, {meta_RWAR, "Nintendo RWAR header (single stream)"}, {meta_RWAV, "Nintendo RWAV header"}, {meta_CWAV, "Nintendo CWAV header"}, {meta_FWAV, "Nintendo FWAV header"}, {meta_XA, "Sony XA header"}, {meta_RXWS, "Sony RXWS header"}, {meta_RAW_INT, "PS2 .int raw header"}, {meta_OMU, "Outrage OMU Header"}, {meta_DSP_STM, "Intelligent Systems STM header"}, {meta_EXST, "Sony EXST header"}, {meta_SVAG_KCET, "Konami SVAG header"}, {meta_PS_HEADERLESS, "Headerless PS-ADPCM raw header"}, {meta_MIB_MIH, "Sony MultiStream MIH+MIB header"}, {meta_DSP_MPDSP, "Single DSP header stereo by .mpdsp extension"}, {meta_PS2_MIC, "KOEI .MIC header"}, {meta_DSP_JETTERS, "Double DSP header stereo by _lr.dsp extension"}, {meta_DSP_MSS, "Double DSP header stereo by .mss extension"}, {meta_DSP_GCM, "Double DSP header stereo by .gcm extension"}, {meta_IDSP_TT, "Traveller's Tales IDSP header"}, {meta_RAW_PCM, "PC .raw raw header"}, {meta_VAG, "Sony VAG header"}, {meta_VAG_custom, "Sony VAG header (custom)"}, {meta_AAAP, "Acclaim Austin AAAp header"}, {meta_SEB, "Game Arts .SEB header"}, {meta_STR_WAV, "Blitz Games .STR+WAV header"}, {meta_ILD, "Tose ILD header"}, {meta_PWB, "Double Fine WB header"}, {meta_RAW_WAVM, "Xbox .wavm raw header"}, {meta_DSP_STR, "Cauldron .STR header"}, {meta_EA_SCHL, "Electronic Arts SCHl header"}, {meta_EA_SCHL_fixed, "Electronic Arts SCHl header (fixed)"}, {meta_CAF, "tri-Crescendo CAF Header"}, {meta_VPK, "SCE America VPK Header"}, {meta_GENH, "GENH generic header"}, {meta_DSP_SADB, "Procyon Studio SADB header"}, {meta_SADL, "Procyon Studio SADL header"}, {meta_PS2_BMDX, "Beatmania .bmdx header"}, {meta_DSP_WSI, "Alone in the Dark .WSI header"}, {meta_AIFC, "Apple AIFF-C header"}, {meta_AIFF, "Apple AIFF header"}, {meta_STR_SNDS, "3DO SNDS header"}, {meta_WS_AUD, "Westwood Studios .AUD header"}, {meta_PS2_IVB, "IVB/BVII header"}, {meta_SVS, "Square SVS header"}, {meta_RIFF_WAVE, "RIFF WAVE header"}, {meta_RIFF_WAVE_POS, "RIFF WAVE header (.pos looping)"}, {meta_NWA, "VisualArt's NWA header"}, {meta_NWA_NWAINFOINI, "VisualArt's NWA header (NWAINFO.INI looping)"}, {meta_NWA_GAMEEXEINI, "VisualArt's NWA header (Gameexe.ini looping)"}, {meta_XSS, "Dino Crisis 3 XSS File"}, {meta_HGC1, "Cauldron HGC1 header"}, {meta_AUS, "Capcom AUS Header"}, {meta_RWS, "RenderWare RWS header"}, {meta_EA_1SNH, "Electronic Arts 1SNh header"}, {meta_EA_EACS, "Electronic Arts EACS header"}, {meta_SL3, "Atari Melbourne House SL3 header"}, {meta_FSB1, "FMOD FSB1 header"}, {meta_FSB2, "FMOD FSB2 header"}, {meta_FSB3, "FMOD FSB3 header"}, {meta_FSB4, "FMOD FSB4 header"}, {meta_FSB5, "FMOD FSB5 header"}, {meta_RWAX, "Konami RWAX header"}, {meta_XWB, "Microsoft XWB header"}, {meta_PS2_XA30, "Reflections XA30 PS2 header"}, {meta_MUSC, "Krome MUSC header"}, {meta_MUSX, "Eurocom MUSX header"}, {meta_FILP, "cavia FILp Header"}, {meta_IKM, "MiCROViSiON IKM header"}, {meta_STER, "ALCHEMY STER header"}, {meta_SAT_DVI, "Konami DVI. header"}, {meta_DC_KCEY, "Konami KCEY header"}, {meta_BG00, "Cave BG00 header"}, {meta_RSTM_ROCKSTAR, "Rockstar Games RSTM Header"}, {meta_ACM, "InterPlay ACM Header"}, {meta_MUS_ACM, "InterPlay MUS ACM header"}, {meta_VIG_KCES, "Konami .VIG Header"}, {meta_HXD, "Tecmo HXD Header"}, {meta_VSV, "Square Enix .vsv Header"}, {meta_RIFF_WAVE_labl, "RIFF WAVE header (labl looping)"}, {meta_RIFF_WAVE_smpl, "RIFF WAVE header (smpl looping)"}, {meta_RIFF_WAVE_wsmp, "RIFF WAVE header (wsmp looping)"}, {meta_RIFX_WAVE, "RIFX WAVE header"}, {meta_RIFX_WAVE_smpl, "RIFX WAVE header (smpl looping)"}, {meta_XNB, "Microsoft XNA Game Studio header"}, {meta_SCD_PCM, "Lunar: Eternal Blue .PCM header"}, {meta_PS2_PCM, "Konami .PCM header"}, {meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV PS2 header"}, {meta_VAS_KCEO, "Konami .VAS header"}, {meta_LP_AP_LEP, "Konami LP/AP/LEP header"}, {meta_SDT, "High Voltage .sdt header"}, {meta_WVS, "Swingin' Ape .WVS header"}, {meta_DEC, "Falcom .DEC RIFF header"}, {meta_VS, "Melbourne House .VS header"}, {meta_STR_SEGA, "Sega Stream Asset Builder header"}, {meta_STR_SEGA_custom, "Sega Stream Asset Builder header (custom)"}, {meta_XMU, "Outrage XMU header"}, {meta_XVAS, "Konami .XVAS header"}, {meta_XA2_ACCLAIM, "Acclaim .XA2 Header"}, {meta_SAP, "VING .SAP header"}, {meta_DC_IDVI, "Capcom IDVI header"}, {meta_KRAW, "Geometry Wars: Galaxies KRAW header"}, {meta_YMF, "Yuke's .YMF Header"}, {meta_FAG, "Radical .FAG Header"}, {meta_PS2_MIHB, "Sony MultiStream MIC header"}, {meta_MUS_KROME, "Krome .MUS header"}, {meta_WII_SNG, "SNG DSP Header"}, {meta_RSD, "Radical RSD header"}, {meta_ASD_NAXAT, "Naxat .ASD header"}, {meta_SPSD, "Sega Naomi SPSD header"}, {meta_FFXI_BGW, "Square Enix .BGW header"}, {meta_FFXI_SPW, "Square Enix .SPW header"}, {meta_PS2_ASS, "SystemSoft .ASS header"}, {meta_NUB, "Namco NUB header"}, {meta_IDSP_NL, "Next Level IDSP header"}, {meta_IDSP_IE, "Inevitable Entertainment IDSP Header"}, {meta_UBI_JADE, "Ubisoft Jade RIFF header"}, {meta_SEG, "Stormfront SEG header"}, {meta_NDS_STRM_FFTA2, "Final Fantasy Tactics A2 RIFF Header"}, {meta_KNON, "Paon KNON header"}, {meta_ZWDSP, "Zack and Wiki custom DSP Header"}, {meta_GCA, "GCA DSP Header"}, {meta_SPT_SPD, "SPT+SPD DSP Header"}, {meta_ISH_ISD, "ISH+ISD DSP Header"}, {meta_GSND, "Tecmo GSND Header"}, {meta_YDSP, "Yuke's YDSP Header"}, {meta_SSM, "HAL Laboratory .SSM Header"}, {meta_PS2_JOE, "Asobo Studio .JOE header"}, {meta_VGS, "Guitar Hero VGS Header"}, {meta_DCS_WAV, "In Utero DCS+WAV header"}, {meta_SMP, "Infernal Engine .smp header"}, {meta_MUL, "Crystal Dynamics .MUL header"}, {meta_THP, "Nintendo THP header"}, {meta_STS, "Alfa System .STS header"}, {meta_P2BT_MOVE_VISA, "Konami P2BT/MOVE/VISA header"}, {meta_GBTS, "Konami GBTS header"}, {meta_NGC_DSP_IADP, "IADP Header"}, {meta_RIFF_WAVE_MWV, "RIFF WAVE header (ctrl looping)"}, {meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"}, {meta_SAT_BAKA, "Konami BAKA header"}, {meta_SWAV, "Nintendo SWAV header"}, {meta_VSF, "Square Enix VSF header"}, {meta_NDS_RRDS, "Ridger Racer DS Header"}, {meta_PS2_SND, "Might and Magic SSND Header"}, {meta_PS2_VSF_TTA, "VSF with SMSS Header"}, {meta_ADS_MIDWAY, "Midway ADS header"}, {meta_PS2_MCG, "Gunvari MCG Header"}, {meta_ZSD, "Konami ZSD header"}, {meta_REDSPARK, "RedSpark header"}, {meta_RAGE_AUD, "Rockstar AUD header"}, {meta_DSP_WII_WSD, ".WSD header"}, {meta_WII_NDP, "Icon Games NDP header"}, {meta_PS2_SPS, "Ape Escape 2 SPS Header"}, {meta_NDS_HWAS, "Vicarious Visions HWAS header"}, {meta_NGC_LPS, "Rave Master LPS Header"}, {meta_NAOMI_ADPCM, "NAOMI/NAOMI2 Arcade games ADPCM header"}, {meta_SD9, "beatmania IIDX SD9 header"}, {meta_2DX9, "beatmania IIDX 2DX9 header"}, {meta_DSP_YGO, "Konami custom DSP Header"}, {meta_PS2_VGV, "Rune: Viking Warlord VGV Header"}, {meta_GCUB, "Sega GCub header"}, {meta_NGC_SCK_DSP, "The Scorpion King SCK Header"}, {meta_CAFF, "Apple Core Audio Format File header"}, {meta_PC_MXST, "Lego Island MxSt Header"}, {meta_SAB, "Sensaura SAB header"}, {meta_MAXIS_XA, "Maxis XA Header"}, {meta_EXAKT_SC, "assumed Activision / EXAKT SC by extension"}, {meta_BNS, "Nintendo BNS header"}, {meta_WII_WAS, "Sumo Digital iSWS header"}, {meta_XBOX_HLWAV, "Half-Life 2 .WAV header"}, {meta_MYSPD, "Punchers Impact .MYSPD header"}, {meta_HIS, "Her Interactive HIS header"}, {meta_AST_MV, "MicroVision AST header"}, {meta_AST_MMV, "Marvelous AST header"}, {meta_DMSG, "Microsoft RIFF DMSG header"}, {meta_PONA_3DO, "Policenauts BGM header"}, {meta_PONA_PSX, "Policenauts BGM header"}, {meta_NGC_DSP_AAAP, "Acclaim Austin AAAp DSP header"}, {meta_NGC_DSP_KONAMI, "Konami DSP header"}, {meta_BNSF, "Namco Bandai BNSF header"}, {meta_WB, "Triangle Service .WB header"}, {meta_S14, "Namco .S14 raw header"}, {meta_SSS, "Namco .SSS raw header"}, {meta_PS2_GCM, "Namco GCM header"}, {meta_SMPL, "Skonec SMPL header"}, {meta_MSA, "Success .MSA header"}, {meta_VOI, "Irem .VOI header"}, {meta_NGC_PDT, "Hudson .PDT header"}, {meta_NGC_RKV, "Legacy of Kain - Blood Omen 2 RKV GC header"}, {meta_DSP_DDSP, ".DDSP header"}, {meta_P3D, "Radical P3D header"}, {meta_NGC_DSP_MPDS, "MPDS DSP header"}, {meta_DSP_STR_IG, "Infogrames .DSP header"}, {meta_EA_SWVR, "Electronic Arts SWVR header"}, {meta_PS2_B1S, "B1S header"}, {meta_DSP_XIII, "XIII dsp header"}, {meta_DSP_CABELAS, "Cabelas games .DSP header"}, {meta_PS2_ADM, "Dragon Quest V .ADM raw header"}, {meta_LPCM_SHADE, "Shade LPCM header"}, {meta_PS2_VMS, "VMS Header"}, {meta_XAU, "XPEC XAU header"}, {meta_GH3_BAR, "Guitar Hero III Mobile .bar"}, {meta_FFW, "Freedom Fighters BGM header"}, {meta_DSP_DSPW, "Capcom DSPW header"}, {meta_PS2_JSTM, "JSTM Header"}, {meta_XVAG, "Sony XVAG header"}, {meta_CPS, "tri-Crescendo CPS Header"}, {meta_SQEX_SCD, "Square Enix SCD header"}, {meta_NGC_NST_DSP, "Animaniacs NST header"}, {meta_BAF, "Bizarre Creations .baf header"}, {meta_MSF, "Sony MSF header"}, {meta_PS3_PAST, "SNDP header"}, {meta_SGXD, "Sony SGXD header"}, {meta_WII_RAS, "RAS header"}, {meta_SPM, "Square SPM header"}, {meta_VGS_PS, "Princess Soft VGS header"}, {meta_PS2_IAB, "Runtime .IAB header"}, {meta_VS_STR, "Square .VS STRx header"}, {meta_LSF_N1NJ4N, "Gizmondo Studios Helsingborg LSF header"}, {meta_XWAV, "feelplus XWAV header"}, {meta_RAW_SNDS, "PC .snds raw header"}, {meta_PS2_WMUS, "assumed The Warriors Sony ADPCM by .wmus extension"}, {meta_HYPERSCAN_KVAG, "Mattel Hyperscan KVAG"}, {meta_PSND, "Polarbit PSND header"}, {meta_ADP_WILDFIRE, "Wildfire ADP! header"}, {meta_QD_ADP, "Quantic Dream .ADP header"}, {meta_EB_SFX, "Excitebots .sfx header"}, {meta_EB_SF0, "assumed Excitebots .sf0 by extension"}, {meta_MTAF, "Konami MTAF header"}, {meta_ALP, "High Voltage ALP header"}, {meta_WPD, "WPD 'DPW' header"}, {meta_MN_STR, "Mini Ninjas 'STR' header"}, {meta_MSS, "Guerilla MCSS header"}, {meta_PS2_HSF, "Lowrider 'HSF' header"}, {meta_IVAG, "Namco IVAG header"}, {meta_2PFS, "Konami 2PFS header"}, {meta_UBI_CKD, "Ubisoft CKD RIFF header"}, {meta_PS2_VBK, "PS2 VBK Header"}, {meta_OTM, "Otomedius OTM Header"}, {meta_CSTM, "Nintendo CSTM Header"}, {meta_FSTM, "Nintendo FSTM Header"}, {meta_KT_WIIBGM, "Koei Tecmo WiiBGM Header"}, {meta_KTSS, "Koei Tecmo KTSS header"}, {meta_IDSP_NAMCO, "Namco IDSP header"}, {meta_BTSND, "Nintendo Wii U Menu Boot Sound header"}, {meta_MCA, "Capcom MCA header"}, {meta_ADX_MONSTER, "Monster Games .ADX header"}, {meta_HCA, "CRI HCA header"}, {meta_SVAG_SNK, "SNK SVAG header"}, {meta_PS2_VDS_VDM, "Procyon Studio VDS/VDM header"}, {meta_FFMPEG, "FFmpeg supported format"}, {meta_FFMPEG_faulty, "FFmpeg supported format (check log)"}, {meta_CXS, "tri-Crescendo CXS header"}, {meta_AKB, "Square Enix AKB header"}, {meta_PASX, "Premium Agency PASX header"}, {meta_XMA_RIFF, "Microsoft XMA RIFF header"}, {meta_ASTB, "Capcom ASTB header"}, {meta_WWISE_RIFF, "Audiokinetic Wwise RIFF header"}, {meta_UBI_RAKI, "Ubisoft RAKI header"}, {meta_SNDX, "Sony SNDX header"}, {meta_OGL, "Shin'en OGL header"}, {meta_MC3, "Paradigm MC3 header"}, {meta_GHS, "Hexadrive GHS/S_P_STH header"}, {meta_AAC_TRIACE, "tri-Ace AAC header"}, {meta_MTA2, "Konami MTA2 header"}, {meta_XA_XA30, "Reflections XA30 header"}, {meta_XA_04SW, "Reflections 04SW header"}, {meta_TXTH, "TXTH generic header"}, {meta_EA_BNK, "Electronic Arts BNK header"}, {meta_SK_AUD, "Silicon Knights AUD header"}, {meta_AHX, "CRI AHX header"}, {meta_STMA, "Angel Studios/Rockstar San Diego STMA header"}, {meta_BINK, "RAD Game Tools Bink header"}, {meta_EA_SNU, "Electronic Arts SNU header"}, {meta_AWC, "Rockstar AWC header"}, {meta_OPUS, "Nintendo Switch OPUS header"}, {meta_PC_AST, "Capcom AST (PC) header"}, {meta_UBI_SB, "Ubisoft SBx header"}, {meta_NAAC, "Namco NAAC header"}, {meta_EZW, "EZ2DJ EZWAVE header"}, {meta_VXN, "Gameloft VXN header"}, {meta_EA_SNR_SNS, "Electronic Arts SNR+SNS header"}, {meta_EA_SPS, "Electronic Arts SPS header"}, {meta_VID1, "Factor 5 VID1 header"}, {meta_PC_FLX, "Ultima IX .FLX header"}, {meta_MOGG, "Harmonix Music Systems MOGG Vorbis"}, {meta_OGG_VORBIS, "Ogg Vorbis header"}, {meta_OGG_SFL, "Ogg Vorbis header (SFPL looping)"}, {meta_OGG_KOVS, "Ogg Vorbis header (KOVS)"}, {meta_OGG_encrypted, "Ogg Vorbis header (encrypted)"}, {meta_KMA9, "Koei Tecmo KMA9 header"}, {meta_XWC, "Starbreeze XWC header"}, {meta_SQEX_SAB, "Square Enix SAB header"}, {meta_SQEX_MAB, "Square Enix MAB header"}, {meta_WAF, "KID WAF header"}, {meta_WAVE, "EngineBlack .WAVE header"}, {meta_WAVE_segmented, "EngineBlack .WAVE header (segmented)"}, {meta_SMV, "extreme .SMV header"}, {meta_NXAP, "Nex NXAP header"}, {meta_EA_WVE_AU00, "Electronic Arts WVE (au00) header"}, {meta_EA_WVE_AD10, "Electronic Arts WVE (Ad10) header"}, {meta_STHD, "Dream Factory STHD header"}, {meta_MP4, "MP4/AAC header"}, {meta_PCM_SRE, "Capcom .PCM+SRE header"}, {meta_DSP_MCADPCM, "Bethesda .mcadpcm header"}, {meta_UBI_LYN, "Ubisoft LyN RIFF header"}, {meta_MSB_MSH, "Sony MultiStream MSH+MSB header"}, {meta_TXTP, "TXTP generic header"}, {meta_SMC_SMH, "Genki SMC+SMH header"}, {meta_PPST, "Parappa PPST header"}, {meta_SPS_N1, "Nippon Ichi .SPS header"}, {meta_UBI_BAO, "Ubisoft BAO header"}, {meta_DSP_SWITCH_AUDIO, "UE4 Switch Audio header"}, {meta_SADF, "Procyon Studio SADF header"}, {meta_H4M, "Hudson HVQM4 header"}, {meta_ASF, "Argonaut ASF header"}, {meta_XMD, "Konami XMD header"}, {meta_CKS, "Cricket Audio CKS header"}, {meta_CKB, "Cricket Audio CKB header"}, {meta_WV6, "Gorilla Systems WV6 header"}, {meta_WAVEBATCH, "Firebrand Games WBAT header"}, {meta_HD3_BD3, "Sony HD3+BD3 header"}, {meta_BNK_SONY, "Sony BNK header"}, {meta_SSCF, "Square Enix SSCF header"}, {meta_DSP_VAG, ".VAG DSP header"}, {meta_DSP_ITL, ".ITL DSP header"}, {meta_A2M, "Artificial Mind & Movement A2M header"}, {meta_AHV, "Amuze AHV header"}, {meta_MSV, "Sony MultiStream MSV header"}, {meta_SDF, "Beyond Reality SDF header"}, {meta_SVG, "High Voltage SVG header"}, {meta_VAI, "Asobo Studio .VAI header"}, {meta_AIF_ASOBO, "Asobo Studio .AIF header"}, {meta_AO, "AlphaOgg .AO header"}, {meta_APC, "Cryo APC header"}, {meta_WV2, "Infogrames North America WAV2 header"}, {meta_XAU_KONAMI, "Konami XAU header"}, {meta_DERF, "Xilam DERF header"}, {meta_UTK, "Maxis UTK header"}, {meta_NXA1, "Entergram NXA1 header"}, {meta_ADPCM_CAPCOM, "Capcom .ADPCM header"}, {meta_UE4OPUS, "Epic Games UE4OPUS header"}, {meta_XWMA, "Microsoft XWMA RIFF header"}, {meta_VA3, "Konami VA3 header"}, {meta_XOPUS, "Exient XOPUS header"}, {meta_VS_SQUARE, "Square VS header"}, {meta_NWAV, "Chunsoft NWAV header"}, {meta_XPCM, "Circus XPCM header"}, {meta_MSF_TAMASOFT, "Tama-Soft MSF header"}, {meta_XPS_DAT, "From Software .XPS+DAT header"}, {meta_ZSND, "Z-Axis ZSND header"}, {meta_DSP_ADPY, "AQUASTYLE ADPY header"}, {meta_DSP_ADPX, "AQUASTYLE ADPX header"}, {meta_OGG_OPUS, "Ogg Opus header"}, {meta_IMC, "iNiS .IMC header"}, {meta_GIN, "Electronic Arts Gnsu header"}, {meta_DSF, "Ocean DSF header"}, {meta_208, "Ocean .208 header"}, {meta_DSP_DS2, "LucasArts .DS2 header"}, {meta_MUS_VC, "Vicious Cycle .MUS header"}, {meta_STRM_ABYLIGHT, "Abylight STRM header"}, {meta_MSF_KONAMI, "Konami MSF header"}, {meta_XWMA_KONAMI, "Konami XWMA header"}, {meta_9TAV, "Konami 9TAV header"}, {meta_BWAV, "Nintendo BWAV header"}, {meta_RAD, "Traveller's Tales .RAD header"}, {meta_SMACKER, "RAD Game Tools SMACKER header"}, {meta_MZRT, "id Software MZRT header"}, {meta_XAVS, "Reflections XAVS header"}, {meta_PSF, "Pivotal PSF header"}, {meta_DSP_ITL_i, "Infernal .ITL DSP header"}, {meta_IMA, "Blitz Games .IMA header"}, {meta_XWV_VALVE, "Valve XWV header"}, {meta_UBI_HX, "Ubisoft HXx header"}, {meta_BMP_KONAMI, "Konami BMP header"}, {meta_ISB, "Creative ISACT header"}, {meta_XSSB, "Artoon XSSB header"}, {meta_XMA_UE3, "Unreal Engine XMA header"}, {meta_FWSE, "MT Framework FWSE header"}, {meta_FDA, "Relic FDA header"}, {meta_TGC, "Tiger Game.com .4 header"}, {meta_KWB, "Koei Tecmo WaveBank header"}, {meta_LRMD, "Sony LRMD header"}, {meta_WWISE_FX, "Audiokinetic Wwise FX header"}, {meta_DIVA, "Sega DIVA header"}, {meta_IMUSE, "LucasArts iMUSE header"}, {meta_KTSR, "Koei Tecmo KTSR header"}, {meta_KAT, "Sega KAT header"}, {meta_PCM_SUCCESS, "Success PCM header"}, {meta_ADP_KONAMI, "Konami ADP header"}, {meta_SDRH, "feelplus SDRH header"}, {meta_WADY, "Marble WADY header"}, {meta_DSP_SQEX, "Square Enix DSP header"}, {meta_DSP_WIIVOICE, "Koei Tecmo WiiVoice header"}, {meta_SBK, "Team17 SBK header"}, {meta_DSP_WIIADPCM, "Exient WIIADPCM header"}, {meta_DSP_CWAC, "CRI CWAC header"}, {meta_COMPRESSWAVE, "CompressWave .cwav header"}, {meta_KTAC, "Koei Tecmo KTAC header"}, {meta_MJB_MJH, "Sony MultiStream MJH+MJB header"}, {meta_BSNF, "id Software BSNF header"}, {meta_TAC, "tri-Ace Codec header"}, {meta_IDSP_TOSE, "TOSE .IDSP header"}, {meta_DSP_KWA, "Kuju London .KWA header"}, {meta_OGV_3RDEYE, "3rdEye .OGV header"}, {meta_PIFF_TPCM, "Tantalus PIFF TPCM header"}, {meta_WXD_WXH, "Relic WXD+WXH header"}, {meta_BNK_RELIC, "Relic BNK header"}, {meta_XSH_XSD_XSS, "Treyarch XSH+XSD/XSS header"}, {meta_PSB, "M2 PSB header"}, {meta_LOPU_FB, "French-Bread LOPU header"}, {meta_LPCM_FB, "French-Bread LPCM header"}, {meta_WBK, "Treyarch WBK header"}, {meta_WBK_NSLB, "Treyarch NSLB header"}, {meta_DSP_APEX, "Koei Tecmo APEX header"}, {meta_MPEG, "MPEG header"}, {meta_SSPF, "Konami SSPF header"}, {meta_S3V, "Konami S3V header"}, {meta_ESF, "Eurocom ESF header"}, {meta_ADM, "Crankcase ADMx header"}, {meta_TT_AD, "Traveller's Tales AUDIO_DATA header"}, {meta_SNDZ, "Sony SNDZ header"}, {meta_VAB, "Sony VAB header"}, {meta_BIGRP, "Inti Creates .BIGRP header"}, {meta_DIC1, "Codemasters DIC1 header"}, {meta_AWD, "RenderWare Audio Wave Dictionary header"}, {meta_SQUEAKSTREAM, "Torus SqueakStream header"}, {meta_SQUEAKSAMPLE, "Torus SqueakSample header"}, {meta_SNDS, "Sony SNDS header"}, {meta_NXOF, "Nihon Falcom FDK header"}, {meta_GWB_GWD, "Ubisoft GWB+GWD header"}, {meta_CBX, "Traveller's Tales CBX header"}, {meta_VAS_ROCKSTAR, "Rockstar .VAS header"}, }; void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) { int i, list_length; const char *description; #ifdef VGM_USE_FFMPEG if (vgmstream->coding_type == coding_FFmpeg) { /* recurse down for FFmpeg, but metas should set prefered/main codec, or maybe print a list of codecs */ if (vgmstream->layout_type == layout_layered) { layered_layout_data* layout_data = vgmstream->layout_data; get_vgmstream_coding_description(layout_data->layers[0], out, out_size); return; } else if (vgmstream->layout_type == layout_segmented) { segmented_layout_data* layout_data = vgmstream->layout_data; get_vgmstream_coding_description(layout_data->segments[0], out, out_size); return; } } #endif description = "CANNOT DECODE"; switch (vgmstream->coding_type) { #ifdef VGM_USE_FFMPEG case coding_FFmpeg: description = ffmpeg_get_codec_name(vgmstream->codec_data); if (description == NULL) description = "FFmpeg"; break; #endif default: list_length = sizeof(coding_info_list) / sizeof(coding_info); for (i = 0; i < list_length; i++) { if (coding_info_list[i].type == vgmstream->coding_type) description = coding_info_list[i].description; } break; } strncpy(out, description, out_size); } static const char* get_layout_name(layout_t layout_type) { int i, list_length; list_length = sizeof(layout_info_list) / sizeof(layout_info); for (i = 0; i < list_length; i++) { if (layout_info_list[i].type == layout_type) return layout_info_list[i].description; } return NULL; } static int has_sublayouts(VGMSTREAM** vgmstreams, int count) { int i; for (i = 0; i < count; i++) { if (vgmstreams[i]->layout_type == layout_segmented || vgmstreams[i]->layout_type == layout_layered) return 1; } return 0; } /* Makes a mixed description, considering a segments/layers can contain segments/layers infinitely, like: * * "(L3[S2L2]S3)" "(S3[L2[S2S2]])" * L3 S3 * S2 L2 * file S2 * file file * file file * L2 file * file file * file file * * ("mixed" is added externally) */ static int get_layout_mixed_description(VGMSTREAM* vgmstream, char* dst, int dst_size) { int i, count, done = 0; VGMSTREAM** vgmstreams = NULL; if (vgmstream->layout_type == layout_layered) { layered_layout_data* data = vgmstream->layout_data; vgmstreams = data->layers; count = data->layer_count; done = snprintf(dst, dst_size, "L%i", count); } else if (vgmstream->layout_type == layout_segmented) { segmented_layout_data* data = vgmstream->layout_data; vgmstreams = data->segments; count = data->segment_count; done = snprintf(dst, dst_size, "S%i", count); } if (!vgmstreams || done == 0 || done >= dst_size) return 0; if (!has_sublayouts(vgmstreams, count)) return done; if (done + 1 < dst_size) { dst[done++] = '['; } for (i = 0; i < count; i++) { done += get_layout_mixed_description(vgmstreams[i], dst + done, dst_size - done); } if (done + 1 < dst_size) { dst[done++] = ']'; } return done; } void get_vgmstream_layout_description(VGMSTREAM* vgmstream, char* out, size_t out_size) { const char* description; int mixed = 0; description = get_layout_name(vgmstream->layout_type); if (!description) description = "INCONCEIVABLE"; if (vgmstream->layout_type == layout_layered) { layered_layout_data* data = vgmstream->layout_data; mixed = has_sublayouts(data->layers, data->layer_count); if (!mixed) snprintf(out, out_size, "%s (%i layers)", description, data->layer_count); } else if (vgmstream->layout_type == layout_segmented) { segmented_layout_data* data = vgmstream->layout_data; mixed = has_sublayouts(data->segments, data->segment_count); if (!mixed) snprintf(out, out_size, "%s (%i segments)", description, data->segment_count); } else { snprintf(out, out_size, "%s", description); } if (mixed) { char tmp[256] = {0}; get_layout_mixed_description(vgmstream, tmp, sizeof(tmp) - 1); snprintf(out, out_size, "mixed (%s)", tmp); return; } } void get_vgmstream_meta_description(VGMSTREAM* vgmstream, char* out, size_t out_size) { int i, list_length; const char* description; description = "THEY SHOULD HAVE SENT A POET"; list_length = sizeof(meta_info_list) / sizeof(meta_info); for (i=0; i < list_length; i++) { if (meta_info_list[i].type == vgmstream->meta_type) description = meta_info_list[i].description; } strncpy(out, description, out_size); }