#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #define EA_CODEC_PCM 0x00 #define EA_CODEC_ULAW 0x01 #define EA_CODEC_IMA 0x02 #define EA_CODEC_PSX 0xFF //fake value typedef struct { int32_t sample_rate; uint8_t bits; uint8_t channels; uint8_t codec; uint8_t type; int32_t num_samples; int32_t loop_start; int32_t loop_end; int32_t loop_start_offset; int32_t data_offset; int big_endian; int loop_flag; int is_sead; int codec_config; int is_bank; int total_subsongs; } ea_header; static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset); static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, ea_header* ea); static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE *streamFile, ea_header *ea, int find_loop); static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea); /* EA 1SNh - from early EA games, stream (~1996, ex. Need for Speed) */ VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) { ea_header ea = { 0 }; off_t offset, eacs_offset; VGMSTREAM *vgmstream = NULL; /* checks */ /* .asf/as4: common, * .lasf: fake for plugins * .cnk: some PS1 games * .sng: fake for plugins (to mimic EA SCHl's common extension) * .uv/tgq: some SAT games (video only?) * .tgv: videos * (extensionless): Need for Speed (SAT) (videos) */ if (!check_extensions(streamFile, "asf,lasf,as4,cnk,sng,uv,tgq,tgv,")) goto fail; offset = 0x00; /* in TGV videos, either TGVk or 1SNh block comes first */ if (read_32bitBE(0x00, streamFile) == 0x5447566B) { /* "TGVk" */ offset = read_32bitBE(0x04, streamFile); } else if (read_32bitLE(0x00, streamFile) == 0x5447566B) { /* "kVGT" */ offset = read_32bitLE(0x04, streamFile); } if (read_32bitBE(offset + 0x00, streamFile) != 0x31534E68 && /* "1SNh" */ read_32bitBE(offset + 0x00, streamFile) != 0x53454144) /* "SEAD" */ goto fail; /* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end. * Video uses various blocks (TGVk/TGVf/MUVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */ ea.is_sead = read_32bitBE(offset + 0x00, streamFile) == 0x53454144; eacs_offset = offset + 0x08; /* after 1SNh block id+size */ if (!parse_header(streamFile, &ea, eacs_offset)) goto fail; vgmstream = init_vgmstream_main(streamFile, &ea); if (!vgmstream) goto fail; if (ea.num_samples == 0) { /* header does not specify number of samples, need to calculate it manually */ /* HACK: need to create vgmstream and then re-open it since we need it for blocked layout */ set_ea_1snh_num_samples(vgmstream, streamFile, &ea, 0); close_vgmstream(vgmstream); vgmstream = init_vgmstream_main(streamFile, &ea); } return vgmstream; fail: return NULL; } /* EA EACS - from early EA games, bank (~1996, ex. Need for Speed) */ VGMSTREAM * init_vgmstream_ea_eacs(STREAMFILE *streamFile) { ea_header ea = {0}; off_t eacs_offset; /* checks */ /* .eas: single bank [Need for Speed (PC)] * .bnk: multi bank [Need for Speed (PC)] */ if (!check_extensions(streamFile,"eas,bnk")) goto fail; /* plain data without blocks, can contain N*(EACS header) + N*(data), or N (EACS header + data) */ ea.is_bank = 1; /* use ??? as endian marker (Saturn = BE) */ //ea.big_endian = guess_endianness32bit(0x04,streamFile); if (read_32bitBE(0x00,streamFile) == 0x45414353) { /* "EACS" */ /* single bank variant */ eacs_offset = 0x00; } else if (read_32bitBE(0x00,streamFile) == 0x00) { /* multi bank variant */ int i; int target_subsong = streamFile->stream_index; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0) goto fail; /* offsets to EACSs are scattered in the first 0x200 * this looks dumb but seems like the only way */ eacs_offset = 0; for (i = 0x00; i < 0x200; i += 0x04) { off_t bank_offset = read_32bitLE(i, streamFile); if (bank_offset == 0) continue; ea.total_subsongs++; /* parse mini bank header */ if (ea.total_subsongs == target_subsong) { /* 0x00: some id or flags? */ eacs_offset = read_32bitLE(bank_offset + 0x04, streamFile); if (read_32bitBE(eacs_offset, streamFile) != 0x45414353) goto fail; /* rest: not sure if part of this header */ } } if (eacs_offset == 0) goto fail; } else { goto fail; } if (!parse_header(streamFile,&ea, eacs_offset)) goto fail; return init_vgmstream_main(streamFile, &ea); fail: return NULL; } static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, ea_header* ea) { VGMSTREAM * vgmstream = NULL; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = ea->sample_rate; vgmstream->num_samples = ea->num_samples; vgmstream->loop_start_sample = ea->loop_start; vgmstream->loop_end_sample = ea->loop_end; vgmstream->codec_endian = ea->big_endian; vgmstream->layout_type = ea->is_bank ? layout_none : layout_blocked_ea_1snh; vgmstream->meta_type = ea->is_bank ? meta_EA_EACS : meta_EA_1SNH; vgmstream->num_streams = ea->total_subsongs; switch (ea->codec) { case EA_CODEC_PCM: /* Need for Speed (PC) */ vgmstream->coding_type = ea->bits==1 ? coding_PCM8_int : coding_PCM16_int; break; case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */ if (ea->bits && ea->bits != 2) goto fail; /* only set in EACS */ vgmstream->coding_type = coding_ULAW_int; break; case EA_CODEC_IMA: /* Need for Speed (PC) */ if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */ vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */ vgmstream->codec_config = ea->codec_config; break; case EA_CODEC_PSX: /* Need for Speed (PS1) */ vgmstream->coding_type = coding_PSX; break; default: VGM_LOG("EA EACS: unknown codec 0x%02x\n", ea->codec); goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,ea->data_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) { /* audio header endianness doesn't always match block headers, use sample rate to detect */ int32_t (*read_32bit)(off_t,STREAMFILE*); if (read_32bitBE(offset+0x00, streamFile) == 0x45414353) { /* "EACS" */ /* EACS subheader (PC, SAT) */ ea->big_endian = guess_endianness32bit(offset + 0x04, streamFile); read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE; ea->sample_rate = read_32bit(offset+0x04, streamFile); ea->bits = read_8bit(offset+0x08, streamFile); ea->channels = read_8bit(offset+0x09, streamFile); ea->codec = read_8bit(offset+0x0a, streamFile); ea->type = read_8bit(offset+0x0b, streamFile); /* block type? 0=1SNh, -1=bank */ ea->num_samples = read_32bit(offset+0x0c, streamFile); ea->loop_start = read_32bit(offset+0x10, streamFile); ea->loop_end = read_32bit(offset+0x14, streamFile) + ea->loop_start; /* loop length */ ea->data_offset = read_32bit(offset+0x18, streamFile); /* 0 when blocked */ /* 0x1c: pan/volume/etc? (0x7F) * rest may be padding/garbage */ //VGM_ASSERT(ea->type != 0, "EA EACS: unknown type %i\n", ea->type); if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea); /* EACS banks with empty values exist but will be rejected later */ } else if (read_32bitBE(offset + 0x00, streamFile) == 0x00) { /* found in early videos, similar to EACS */ ea->big_endian = guess_endianness32bit(offset + 0x04, streamFile); read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE; ea->sample_rate = read_32bit(offset + 0x04, streamFile); ea->bits = read_8bit(offset + 0x08, streamFile); ea->channels = read_8bit(offset + 0x09, streamFile); ea->codec = read_8bit(offset + 0x0a, streamFile); ea->type = read_8bit(offset + 0x0b, streamFile); /* block type? 0=1SNh, -1=bank */ if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea); } else if (ea->is_sead) { /* alt subheader (found in some PC videos) */ ea->big_endian = guess_endianness32bit(offset + 0x00, streamFile); read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE; ea->sample_rate = read_32bit(offset+0x00, streamFile); ea->channels = read_32bit(offset+0x04, streamFile); ea->codec = read_32bit(offset+0x08, streamFile); if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea); } else { /* alt subheader (PS1) */ ea->big_endian = guess_endianness32bit(offset + 0x00, streamFile); read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE; ea->sample_rate = read_32bit(offset+0x00, streamFile); ea->channels = read_8bit(offset+0x18, streamFile); ea->codec = EA_CODEC_PSX; } ea->loop_flag = (ea->loop_end > 0); return 1; } /* get total samples by parsing block headers, needed when EACS isn't present */ static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE *streamFile, ea_header *ea, int find_loop) { int32_t num_samples = 0, block_id; size_t file_size; int32_t(*read_32bit)(off_t, STREAMFILE *) = ea->big_endian ? read_32bitBE : read_32bitLE; int loop_end_found = 0; file_size = get_streamfile_size(streamFile); vgmstream->next_block_offset = ea->data_offset; while (vgmstream->next_block_offset < file_size) { block_update_ea_1snh(vgmstream->next_block_offset, vgmstream); if (vgmstream->current_block_samples < 0) break; block_id = read_32bitBE(vgmstream->current_block_offset, streamFile); if (find_loop) { if (vgmstream->current_block_offset == ea->loop_start_offset) { ea->loop_start = num_samples; ea->loop_flag = 1; block_update_ea_1snh(ea->data_offset, vgmstream); return; } } else { if (block_id == 0x31534E6C) { /* "1SNl" loop point found */ ea->loop_start_offset = read_32bit(vgmstream->current_block_offset + 0x08, streamFile); ea->loop_end = num_samples; loop_end_found = 1; } } num_samples += vgmstream->current_block_samples; } ea->num_samples = num_samples; /* reset once we're done */ block_update_ea_1snh(ea->data_offset, vgmstream); if (loop_end_found) { /* recurse to find loop start sample */ set_ea_1snh_num_samples(vgmstream, streamFile, ea, 1); } } /* find codec version used, with or without ADPCM hist per block */ static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) { off_t block_offset = start_offset; size_t file_size = get_streamfile_size(streamFile); int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE; while (block_offset < file_size) { uint32_t id = read_32bitBE(block_offset+0x00,streamFile); size_t block_size; /* BE in SAT, but one file may have both BE and LE chunks */ if (guess_endianness32bit(block_offset + 0x04, streamFile)) block_size = read_32bitBE(block_offset + 0x04, streamFile); else block_size = read_32bitLE(block_offset + 0x04, streamFile); if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */ size_t ima_samples = read_32bit(block_offset + 0x08, streamFile); size_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels; if (ima_samples == expected_samples) { return 1; /* has ADPCM hist (hopefully) */ } } block_offset += block_size; } return 0; /* no ADPCM hist */ }