#include "meta.h" #include "../coding/coding.h" /* .MIC - from KOEI games [Crimson Sea 2 (PS2), Dynasty Tactics 2 (PS2)] */ VGMSTREAM * init_vgmstream_ps2_mic(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, loop_start, loop_end, sample_rate; size_t interleave, block_size; /* checks */ if (!check_extensions(streamFile, "mic")) goto fail; start_offset = read_32bitLE(0x00,streamFile); if (start_offset != 0x800) goto fail; sample_rate = read_32bitLE(0x04,streamFile); channel_count = read_32bitLE(0x08,streamFile); interleave = read_32bitLE(0x0c,streamFile); loop_end = read_32bitLE(0x10,streamFile); loop_start = read_32bitLE(0x14,streamFile); loop_flag = (loop_start != 1); block_size = interleave * channel_count; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_MIC; vgmstream->sample_rate = sample_rate; vgmstream->coding_type = coding_PSX; vgmstream->interleave_block_size = interleave; vgmstream->layout_type = layout_interleave; vgmstream->num_samples = ps_bytes_to_samples(loop_end * block_size, channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start * block_size, channel_count); vgmstream->loop_end_sample = vgmstream->num_samples; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }