#include "meta.h" //todo cleanup /* "idsp" - from Namco's Wii NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */ VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag; int channel_count; int i, j; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("idsp",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x69647370 || /* "idsp" */ read_32bitBE(0xBC,streamFile) != 0x49445350) /* "IDSP" */ goto fail; loop_flag = read_32bitBE(0x20,streamFile); channel_count = read_32bitBE(0xC4,streamFile); if (channel_count > 8) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; start_offset = (channel_count * 0x60) + 0x100; vgmstream->sample_rate = read_32bitBE(0xC8,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = (read_32bitBE(0x14,streamFile))*14/8/channel_count; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitBE(0xD0,streamFile)); vgmstream->loop_end_sample = (read_32bitBE(0xD4,streamFile)); } if (channel_count == 1) { vgmstream->layout_type = layout_none; } else if (channel_count > 1) { if (read_32bitBE(0xD8,streamFile) == 0) { vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = (get_streamfile_size(streamFile)-start_offset)/2; } else if (read_32bitBE(0xD8,streamFile) > 0) { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0xD8,streamFile); } } vgmstream->meta_type = meta_NUB_IDSP; { if (vgmstream->coding_type == coding_NGC_DSP) { off_t coef_table[8] = {0x118,0x178,0x1D8,0x238,0x298,0x2F8,0x358,0x3B8}; for (j=0;jchannels;j++) { for (i=0;i<16;i++) { vgmstream->ch[j].adpcm_coef[i] = read_16bitBE(coef_table[j]+i*2,streamFile); } } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* IDSP - from Inevitable Entertainment games [Defender (GC)] */ VGMSTREAM * init_vgmstream_idsp_ie(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag = 0; int channel_count; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("idsp",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x49445350) /* "IDSP" */ goto fail; channel_count = read_32bitBE(0x0C,streamFile); if (channel_count > 2) // Refuse everything else for now goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; start_offset = 0x70; vgmstream->sample_rate = read_32bitBE(0x08,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = read_32bitBE(0x04,streamFile)/channel_count/8*14; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitBE(0x04,streamFile)/channel_count/8*14; } if (channel_count == 1) { vgmstream->layout_type = layout_none; } else { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x10,streamFile); } vgmstream->meta_type = meta_IDSP_IE; { int i; for (i=0;i<16;i++) vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x14+i*2,streamFile); if (channel_count == 2) { for (i=0;i<16;i++) vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x42+i*2,streamFile); } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }