#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* .AST - from Nintendo games [Super Mario Galaxy (Wii), Pac-Man Vs (GC)] */ VGMSTREAM * init_vgmstream_ast(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, codec; /* checks */ if (!check_extensions(streamFile, "ast")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x5354524D) /* "STRM" */ goto fail; if (read_16bitBE(0x0a,streamFile) != 0x10) /* ? */ goto fail; if (read_32bitBE(0x04,streamFile)+0x40 != get_streamfile_size(streamFile)) goto fail; codec = read_16bitBE(0x08,streamFile); channel_count = read_16bitBE(0x0c,streamFile); loop_flag = read_16bitBE(0x0e,streamFile); //max_block = read_32bitBE(0x20,streamFile); start_offset = 0x40; if (read_32bitBE(start_offset,streamFile) != 0x424C434B) /* "BLCK" */ goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AST; vgmstream->sample_rate = read_32bitBE(0x10,streamFile); vgmstream->num_samples = read_32bitBE(0x14,streamFile); vgmstream->loop_start_sample = read_32bitBE(0x18,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x1c,streamFile); vgmstream->layout_type = layout_blocked_ast; switch (codec) { case 0x00: /* , Pikmin 2 (GC) */ vgmstream->coding_type = coding_NGC_AFC; break; case 0x01: /* Mario Kart: Double Dash!! (GC) */ vgmstream->coding_type = coding_PCM16BE; break; default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }