#include "meta.h" /* IVAG - Namco header (from NUS3) [THE iDOLM@STER 2 (PS3), THE iDOLM@STER: Gravure For You! (PS3)] */ VGMSTREAM * init_vgmstream_ivag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0; int channel_count; /* checks */ /* .ivag: header id (since format can't be found outside NUS3) */ if (!check_extensions(streamFile, "ivag")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x49564147) /* "IVAG" */ goto fail; /* 0x04: null */ channel_count = read_32bitBE(0x08, streamFile); loop_flag = (read_32bitBE(0x18, streamFile) != 0); /* skip VAGp headers per channel (size 0x40) */ start_offset = 0x40 + (0x40 * channel_count); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_IVAG; vgmstream->sample_rate = read_32bitBE(0x0C,streamFile); vgmstream->num_samples = read_32bitBE(0x10,streamFile); vgmstream->loop_start_sample = read_32bitBE(0x14,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x18,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x1C,streamFile); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }