#include "meta.h" #include "../coding/coding.h" typedef enum { UBI_ADPCM, RAW_PCM, RAW_PSX, RAW_DSP, RAW_XBOX, FMT_VAG, FMT_AT3, RAW_AT3, FMT_XMA1, RAW_XMA1, FMT_OGG } ubi_sb_codec; typedef enum { UBI_PC, UBI_PS2, UBI_XBOX, UBI_GC, UBI_X360, UBI_3DS, UBI_PS3, UBI_WII, UBI_PSP } ubi_sb_platform; typedef struct { ubi_sb_platform platform; int big_endian; int total_streams; int is_external; int autodetect_external; ubi_sb_codec codec; /* main/fixed info */ uint32_t version; size_t section1_num; size_t section2_num; size_t section3_num; size_t section4_num; size_t extra_size; int flag1; int flag2; /* maps data config */ int is_map; int map_version; /* stream info config (format varies slightly per game) */ size_t section1_entry_size; size_t section2_entry_size; size_t section3_entry_size; off_t stream_size_offset; off_t extra_pointer_offset; off_t stream_pointer_offset; off_t external_flag_offset; off_t samples_flag_offset; off_t num_samples_offset; off_t num_samples_offset2; off_t sample_rate_offset; off_t channels_offset; off_t stream_type_offset; off_t stream_name_offset; off_t extra_name_offset; size_t stream_name_size; off_t stream_id_offset; off_t xma_pointer_offset; int has_short_channels; int has_internal_names; int has_extra_name_flag; int has_rotating_ids; /* derived */ size_t section1_offset; size_t section2_offset; size_t section3_offset; size_t section4_offset; size_t extra_section_offset; size_t sounds_offset; /* map info */ off_t map_header_offset; off_t map_num; off_t map_offset; char map_name[255]; /* stream info */ uint32_t header_id; uint32_t header_type; size_t stream_size; off_t extra_offset; off_t stream_offset; uint32_t stream_id; off_t xma_header_offset; int stream_samples; /* usually only for external resources */ int sample_rate; int channels; uint32_t stream_type; char stream_name[255]; char extra_name[255]; int header_idx; off_t header_offset; } ubi_sb_header; static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *streamFile); static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int target_stream); static int config_sb_header_version(ubi_sb_header * sb, STREAMFILE *streamFile); /* .SBx - banks from Ubisoft's sound engine ("DARE" / "UbiSound Driver") games in ~2000-2008 */ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE *streamFile) { int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL; int16_t(*read_16bit)(off_t, STREAMFILE*) = NULL; ubi_sb_header sb = { 0 }; int ok; int target_stream = streamFile->stream_index; /* check extension (number represents the platform, see later) */ if (!check_extensions(streamFile, "sb0,sb1,sb2,sb3,sb4,sb5,sb6,sb7")) goto fail; if (target_stream == 0) target_stream = 1; /* .sb0 (sound bank) is a small multisong format (loaded in memory?) that contains SFX data * but can also reference .ss0/ls0 (sound stream) external files for longer streams. * A companion .sp0 (sound project) describes files and if it uses BANKs (.sb0) or MAPs (.sm0). */ /* sigh... PSP hijacks not one but *two* platform indexes */ /* please add any PSP game versions under sb4 and sb5 sections so we can properly identify platform */ sb.version = read_32bitLE(0x00, streamFile); if (check_extensions(streamFile, "sb0")) { sb.platform = UBI_PC; } else if (check_extensions(streamFile, "sb1")) { sb.platform = UBI_PS2; } else if (check_extensions(streamFile, "sb2")) { sb.platform = UBI_XBOX; } else if (check_extensions(streamFile, "sb3")) { sb.platform = UBI_GC; } else if (check_extensions(streamFile, "sb4")) { switch (sb.version) { case 0x0012000C: /* Prince of Persia: Revelations (2005) */ sb.platform = UBI_PSP; break; default: sb.platform = UBI_X360; break; } } else if (check_extensions(streamFile, "sb5")) { switch (sb.version) { case 0x00180005: /* Prince of Persia: Rival Swords (2007) */ case 0x00180006: /* Rainbow Six Vegas (2007) */ sb.platform = UBI_PSP; break; default: sb.platform = UBI_3DS; break; } } else if (check_extensions(streamFile, "sb6")) { sb.platform = UBI_PS3; } else if (check_extensions(streamFile, "sb7")) { sb.platform = UBI_WII; } else { goto fail; } sb.big_endian = (sb.platform == UBI_GC || sb.platform == UBI_PS3 || sb.platform == UBI_X360 || sb.platform == UBI_WII); if (sb.big_endian) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } /* file layout is: base header, section1, section2, extra section, section3, data (all except base header can be null) */ sb.version = read_32bit(0x00, streamFile); /* 16b+16b major/minor version */ sb.section1_num = read_32bit(0x04, streamFile); /* group headers? */ sb.section2_num = read_32bit(0x08, streamFile); /* streams headers (internal or external) */ sb.section3_num = read_32bit(0x0c, streamFile); /* internal streams table */ sb.extra_size = read_32bit(0x10, streamFile); /* extra table, unknown (config for non-audio types) except with DSP = coefs */ sb.flag1 = read_32bit(0x14, streamFile); /* unknown, usually -1 but can be others (0/1/2/etc) */ sb.flag2 = read_32bit(0x18, streamFile); /* unknown, usually -1 but can be others */ ok = config_sb_header_version(&sb, streamFile); if (!ok) { VGM_LOG("UBI SB: unknown SB version+platform\n"); goto fail; } sb.section1_offset = 0x1c; sb.section2_offset = sb.section1_offset + sb.section1_entry_size * sb.section1_num; sb.extra_section_offset = sb.section2_offset + sb.section2_entry_size * sb.section2_num; sb.section3_offset = sb.extra_section_offset + sb.extra_size; sb.sounds_offset = sb.section3_offset + sb.section3_entry_size * sb.section3_num; sb.is_map = 0; /* main parse */ if (!parse_sb_header(&sb, streamFile, target_stream)) goto fail; return init_vgmstream_ubi_sb_main(&sb, streamFile); fail: return NULL; } /* .SMx - essentially a set of SBx files, one per map, compiled into one file */ VGMSTREAM * init_vgmstream_ubi_sm(STREAMFILE *streamFile) { int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL; int16_t(*read_16bit)(off_t, STREAMFILE*) = NULL; ubi_sb_header sb = { 0 }; size_t map_entry_size; int ok, i; int target_stream = streamFile->stream_index; /* check extension (number represents the platform, see later) */ if (!check_extensions(streamFile, "sm0,sm1,sm2,sm3,sm4,sm5,sm6,sm7,lm0,lm1,lm2,lm3,lm4,lm5,lm6,lm7")) goto fail; if (target_stream == 0) target_stream = 1; /* sigh... PSP hijacks not one but *two* platform indexes */ /* please add any PSP game versions under sb4 and sb5 sections so we can properly identify platform */ sb.version = read_32bitLE(0x00, streamFile); if (check_extensions(streamFile, "sm0,lm0")) { sb.platform = UBI_PC; } else if (check_extensions(streamFile, "sm1,lm1")) { sb.platform = UBI_PS2; } else if (check_extensions(streamFile, "sm2,lm2")) { sb.platform = UBI_XBOX; } else if (check_extensions(streamFile, "sm3,lm3")) { sb.platform = UBI_GC; } else if (check_extensions(streamFile, "sm4,lm4")) { switch (sb.version) { case 0x0012000C: /* Splinter Cell: Essentials (2006) */ sb.platform = UBI_PSP; break; default: sb.platform = UBI_X360; break; } } else if (check_extensions(streamFile, "sm5,lm5")) { switch (sb.version) { case 0x00190001: /* TMNT (2007) */ case 0x00190005: /* Surf's Up (2007) */ sb.platform = UBI_PSP; break; default: sb.platform = UBI_3DS; break; } } else if (check_extensions(streamFile, "sm6,lm6")) { sb.platform = UBI_PS3; } else if (check_extensions(streamFile, "sm7,lm7")) { sb.platform = UBI_WII; } else { goto fail; } sb.big_endian = (sb.platform == UBI_GC || sb.platform == UBI_PS3 || sb.platform == UBI_X360 || sb.platform == UBI_WII); if (sb.big_endian) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } sb.is_map = 1; sb.version = read_32bit(0x00, streamFile); sb.map_header_offset = read_32bit(0x04, streamFile); sb.map_num = read_32bit(0x08, streamFile); ok = config_sb_header_version(&sb, streamFile); if (!ok || sb.map_version == 0) { VGM_LOG("UBI SB: unknown SM version+platform\n"); goto fail; } map_entry_size = (sb.map_version < 2) ? 0x30 : 0x34; for (i = 0; i < sb.map_num; i++) { /* basic layout: * 0x00 - map type * 0x04 - zero * 0x08 - map section offset * 0x0c - map section size * 0x10 - map name (20 byte) */ off_t offset = sb.map_header_offset + i * map_entry_size; sb.map_offset = read_32bit(offset + 0x08, streamFile); read_string(sb.map_name, sizeof(sb.map_name), offset + 0x10, streamFile); /* latest format has another unknown long here or maybe string buffer is 4 bytes bigger */ /* parse map section header */ sb.section1_offset = read_32bit(sb.map_offset + 0x04, streamFile) + sb.map_offset; sb.section1_num = read_32bit(sb.map_offset + 0x08, streamFile); sb.section2_offset = read_32bit(sb.map_offset + 0x0c, streamFile) + sb.map_offset; sb.section2_num = read_32bit(sb.map_offset + 0x10, streamFile); if (sb.map_version < 3) { sb.section3_offset = read_32bit(sb.map_offset + 0x14, streamFile) + sb.map_offset; sb.section3_num = read_32bit(sb.map_offset + 0x18, streamFile); sb.extra_section_offset = read_32bit(sb.map_offset + 0x1c, streamFile) + sb.map_offset; sb.extra_size = read_32bit(sb.map_offset + 0x20, streamFile); } else { /* latest map format has another section with sounds after section 2 */ sb.section4_offset = read_32bit(sb.map_offset + 0x14, streamFile); sb.section4_num = read_32bit(sb.map_offset + 0x18, streamFile); sb.section3_offset = read_32bit(sb.map_offset + 0x1c, streamFile) + sb.map_offset; sb.section3_num = read_32bit(sb.map_offset + 0x20, streamFile); sb.extra_section_offset = read_32bit(sb.map_offset + 0x24, streamFile) + sb.map_offset; sb.extra_size = read_32bit(sb.map_offset + 0x28, streamFile); /* Let's just merge it with section 2 */ sb.section2_num += sb.section4_num; /* for some reason, this is relative to section 4 here */ sb.extra_section_offset += sb.section4_offset; } if (!parse_sb_header(&sb, streamFile, target_stream)) goto fail; } if (sb.total_streams == 0) { VGM_LOG("UBI SB: no streams\n"); goto fail; } if (target_stream < 0 || target_stream > sb.total_streams) { VGM_LOG("UBI SB: wrong target stream (target=%i, total=%i)\n", target_stream, sb.total_streams); goto fail; } return init_vgmstream_ubi_sb_main(&sb, streamFile); fail: return NULL; } static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *streamData = NULL; off_t start_offset; int loop_flag = 0; /* open external stream if needed */ if (sb->autodetect_external) { /* works most of the time but could give false positives */ VGM_LOG("UBI SB: autodetecting external stream '%s'\n", sb->extra_name); streamData = open_streamfile_by_filename(streamFile,sb->extra_name); if (!streamData) { streamData = streamFile; /* assume internal */ if (sb->stream_size > get_streamfile_size(streamData)) { VGM_LOG("UBI SB: expected external stream\n"); goto fail; } } else { sb->is_external = 1; } } else if (sb->is_external) { streamData = open_streamfile_by_filename(streamFile,sb->extra_name); if (!streamData) { VGM_LOG("UBI SB: external stream '%s' not found\n", sb->extra_name); goto fail; } } else { streamData = streamFile; } start_offset = sb->stream_offset; //;VGM_LOG("start offset=%lx, external=%i\n", start_offset, sb->is_external); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(sb->channels,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sb->sample_rate; vgmstream->num_streams = sb->total_streams; vgmstream->stream_size = sb->stream_size; vgmstream->meta_type = meta_UBI_SB; switch(sb->codec) { case UBI_ADPCM: vgmstream->coding_type = coding_UBI_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = ubi_ima_bytes_to_samples(sb->stream_size, sb->channels, streamData, start_offset); break; case RAW_PCM: vgmstream->coding_type = coding_PCM16LE; /* always LE even on Wii */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; vgmstream->num_samples = pcm_bytes_to_samples(sb->stream_size, sb->channels, 16); break; case RAW_PSX: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = (sb->stream_type == 0x00) ? sb->stream_size / sb->channels : 0x10; /* TODO: needs testing */ vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels) ; break; case RAW_XBOX: vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = xbox_ima_bytes_to_samples(sb->stream_size, sb->channels); break; case RAW_DSP: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = sb->stream_size / sb->channels; vgmstream->num_samples = dsp_bytes_to_samples(sb->stream_size, sb->channels); { off_t coefs_offset = sb->extra_offset; coefs_offset += 0x10; /* entry size is 0x40 (first/last 0x10 = unknown), per channel */ dsp_read_coefs_be(vgmstream,streamFile,coefs_offset, 0x40); } break; case FMT_VAG: /* skip VAG header (some sb4 use VAG and others raw PSX) */ if (read_32bitBE(start_offset, streamData) == 0x56414770) { /* "VAGp" */ start_offset += 0x30; sb->stream_size -= 0x30; } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = sb->stream_size / sb->channels; vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels); break; #ifdef VGM_USE_FFMPEG case FMT_AT3: { ffmpeg_codec_data *ffmpeg_data; /* skip weird value (3, 4) in Brothers in Arms: D-Day (PSP) */ if (read_32bitBE(start_offset+0x04,streamData) == 0x52494646) { start_offset += 0x04; sb->stream_size -= 0x04; } ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb->stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; if (sb->stream_samples == 0) /* sometimes not known */ sb->stream_samples = ffmpeg_data->totalSamples; vgmstream->num_samples = sb->stream_samples; if (sb->stream_samples != ffmpeg_data->totalSamples) { VGM_LOG("UBI SB: header samples differ (%i vs %i)\n", sb->stream_samples, (size_t)ffmpeg_data->totalSamples); goto fail; } if (ffmpeg_data->skipSamples <= 0) /* in case FFmpeg didn't get them */ ffmpeg_set_skip_samples(ffmpeg_data, riff_get_fact_skip_samples(streamData, start_offset)); break; } case RAW_AT3: { ffmpeg_codec_data *ffmpeg_data; uint8_t buf[0x100]; int32_t bytes, block_size, encoder_delay, joint_stereo; block_size = 0x98 * sb->channels; joint_stereo = 0; encoder_delay = 0x00; /* TODO: this is incorrect */ bytes = ffmpeg_make_riff_atrac3(buf, 0x100, sb->stream_samples, sb->stream_size, sb->channels, sb->sample_rate, block_size, joint_stereo, encoder_delay); ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->num_samples = sb->stream_samples; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } case FMT_XMA1: { ffmpeg_codec_data *ffmpeg_data; uint8_t buf[0x100]; uint32_t num_frames; size_t bytes, frame_size, chunk_size, data_size; off_t header_offset; chunk_size = 0x20; /* formatted XMA sounds have a strange custom header */ /* first there's XMA2/FMT chunk, after that: */ /* 0x00: some low number like 0x01 or 0x04 */ /* 0x04: number of frames */ /* 0x08: frame size (not always present?) */ /* then there's a set of rising numbers followed by some weird data?.. */ /* calculate true XMA size and use that get data start offset */ num_frames = read_32bitBE(start_offset + chunk_size + 0x04, streamData); //frame_size = read_32bitBE(start_offset + chunk_size + 0x08, streamData); frame_size = 0x800; header_offset = start_offset; data_size = num_frames * frame_size; start_offset += sb->stream_size - data_size; bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, data_size, streamData, 1); ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, data_size); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = sb->stream_samples; vgmstream->stream_size = data_size; break; } case RAW_XMA1: { ffmpeg_codec_data *ffmpeg_data; uint8_t buf[0x100]; size_t bytes, chunk_size; off_t header_offset; VGM_ASSERT(sb->is_external, "Ubi SB: Raw XMA used for external sound\n"); /* get XMA header from extra section */ chunk_size = 0x20; header_offset = sb->xma_header_offset; bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, sb->stream_size, streamFile, 1); ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = sb->stream_samples; break; } case FMT_OGG: { ffmpeg_codec_data *ffmpeg_data; ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb->stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = sb->stream_samples; /* ffmpeg_data->totalSamples */ VGM_ASSERT(sb->stream_samples != ffmpeg_data->totalSamples, "UBI SB: header samples differ\n"); break; } #endif default: VGM_LOG("UBI SB: unknown codec\n"); goto fail; } strcpy(vgmstream->stream_name, sb->stream_name); /* open the file for reading (can be an external stream, different from the current .sb0) */ if ( !vgmstream_open_stream(vgmstream, streamData, start_offset) ) goto fail; if (sb->is_external && streamData) close_streamfile(streamData); return vgmstream; fail: if (sb->is_external && streamData) close_streamfile(streamData); close_vgmstream(vgmstream); return NULL; } static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int target_stream) { int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; int i, j, k, current_type = -1, current_id = -1, bank_streams = 0, prev_streams; if (sb->big_endian) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } prev_streams = sb->total_streams; /* find target stream info in section2 */ for (i = 0; i < sb->section2_num; i++) { off_t offset = sb->section2_offset + sb->section2_entry_size*i; /* ignore non-audio entry (other types seem to have config data) */ if (read_32bit(offset + 0x04, streamFile) != 0x01) continue; //;VGM_LOG("SB at %lx\n", offset); /* weird case when there is no internal substream ID and just seem to rotate every time type changes, joy */ if (sb->has_rotating_ids) { /* assumes certain configs can't happen in this case */ int current_is_external = 0; int type = read_32bit(offset + sb->stream_type_offset, streamFile); if (current_type == -1) current_type = type; if (current_id == -1) /* use first ID in section3 */ current_id = read_32bit(sb->section3_offset + 0x00, streamFile); if (sb->external_flag_offset) { current_is_external = read_32bit(offset + sb->external_flag_offset, streamFile); } else if (sb->has_extra_name_flag && read_32bit(offset + sb->extra_name_offset, streamFile) != 0xFFFFFFFF) { current_is_external = 1; /* -1 in extra_name means internal */ } if (!current_is_external) { if (current_type != type) { current_type = type; current_id++; /* rotate */ if (current_id >= sb->section3_num) current_id = 0; /* reset */ } } } /* update streams (total_stream also doubles as current) */ sb->total_streams++; bank_streams++; if (sb->total_streams != target_stream) continue; //;VGM_LOG("target at offset=%lx (size=%x)\n", offset, sb->section2_entry_size); sb->header_offset = offset; sb->header_idx = i; sb->header_id = read_32bit(offset + 0x00, streamFile); /* 16b+16b group+sound id */ sb->header_type = read_32bit(offset + 0x04, streamFile); sb->stream_size = read_32bit(offset + sb->stream_size_offset, streamFile); sb->extra_offset = read_32bit(offset + sb->extra_pointer_offset, streamFile) + sb->extra_section_offset; /* within the extra section */ sb->stream_offset = read_32bit(offset + sb->stream_pointer_offset, streamFile); /* within the data section */ sb->channels = (sb->has_short_channels) ? (uint16_t)read_16bit(offset + sb->channels_offset, streamFile) : (uint32_t)read_32bit(offset + sb->channels_offset, streamFile); sb->sample_rate = read_32bit(offset + sb->sample_rate_offset, streamFile); sb->stream_type = read_32bit(offset + sb->stream_type_offset, streamFile); /* Some games may store number of samples at different locations */ if (sb->samples_flag_offset && read_32bit(offset + sb->samples_flag_offset, streamFile) != 0) { sb->stream_samples = read_32bit(offset + sb->num_samples_offset2, streamFile); } else if (sb->num_samples_offset) { sb->stream_samples = read_32bit(offset + sb->num_samples_offset, streamFile); } if (sb-> has_rotating_ids) { sb->stream_id = current_id; } else if (sb->stream_id_offset) { sb->stream_id = read_32bit(offset + sb->stream_id_offset, streamFile); } /* external stream name can be found in the header (first versions) or the extra table (later versions) */ if (sb->stream_name_offset) { read_string(sb->extra_name, sb->stream_name_size, offset + sb->stream_name_offset, streamFile); } else { sb->stream_name_offset = read_32bit(offset + sb->extra_name_offset, streamFile); read_string(sb->extra_name, sb->stream_name_size, sb->extra_section_offset + sb->stream_name_offset, streamFile); } /* not always set and must be derived */ if (sb->external_flag_offset) { sb->is_external = read_32bit(offset + sb->external_flag_offset, streamFile); } else if (sb->has_extra_name_flag && read_32bit(offset + sb->extra_name_offset, streamFile) != 0xFFFFFFFF) { sb->is_external = 1; /* -1 in extra_name means internal */ } else if (sb->section3_num == 0) { sb->is_external = 1; } else { sb->autodetect_external = 1; if (sb->extra_name[0] == '\0') sb->autodetect_external = 0; /* no name */ if (sb->extra_size > 0 && sb->stream_name_offset > sb->extra_size) sb->autodetect_external = 0; /* name outside extra table == is internal */ } /* build a full name for stream */ if (sb->is_map) { if (sb->extra_name[0]) { snprintf(sb->stream_name, sizeof(sb->stream_name), "%s/%d/%s", sb->map_name, bank_streams, sb->extra_name); } else { snprintf(sb->stream_name, sizeof(sb->stream_name), "%s/%d", sb->map_name, bank_streams); } } else { strncpy(sb->stream_name, sb->extra_name, sizeof(sb->stream_name)); } } if (sb->is_map) { if (bank_streams == 0 || target_stream <= prev_streams || target_stream > sb->total_streams) return 1; /* Target stream is not in this map */ } else { if (sb->total_streams == 0) { VGM_LOG("UBI SB: no streams\n"); goto fail; } if (target_stream < 0 || target_stream > sb->total_streams) { VGM_LOG("UBI SB: wrong target stream (target=%i, total=%i)\n", target_stream, sb->total_streams); goto fail; } } if (!(sb->stream_id_offset || sb->has_rotating_ids || sb->is_map) && sb->section3_num > 1) { VGM_LOG("UBI SB: unexpected number of internal stream groups %i\n", sb->section3_num); goto fail; } /* happens in some versions */ if (sb->stream_type > 0xFF) { VGM_LOG("UBI SB: garbage in stream_type\n"); sb->stream_type = 0; } /* guess codec */ switch (sb->stream_type) { case 0x00: /* platform default (rarely external) */ switch (sb->platform) { case UBI_PC: sb->codec = RAW_PCM; break; case UBI_PS2: sb->codec = RAW_PSX; break; case UBI_PSP: if (check_extensions(streamFile, "sb4,sm4")) { sb->codec = FMT_VAG; } else { sb->codec = RAW_PSX; } break; case UBI_XBOX: sb->codec = RAW_XBOX; break; case UBI_GC: case UBI_WII: sb->codec = RAW_DSP; break; case UBI_X360: sb->codec = RAW_XMA1; break; #if 0 case UBI_PS3: /* Need to confirm */ sb->codec = RAW_AT3; break; #endif default: VGM_LOG("UBI SB: unknown internal format\n"); goto fail; } break; case 0x01: /* PCM (Wii, rarely used) */ sb->codec = RAW_PCM; break; case 0x02: /* PS ADPCM (PS3) */ sb->codec = RAW_PSX; break; case 0x03: /* Ubi ADPCM (main external stream codec, has subtypes) */ sb->codec = UBI_ADPCM; break; case 0x04: /* Ogg (later PC games) */ sb->codec = FMT_OGG; break; case 0x05: /* AT3 (PSP, PS3) or XMA1 (X360) */ switch (sb->platform) { case UBI_X360: sb->codec = FMT_XMA1; break; case UBI_PS3: case UBI_PSP: sb->codec = FMT_AT3; break; default: VGM_LOG("UBI SB: unknown codec for stream_type %x\n", sb->stream_type); goto fail; } break; case 0x06: /* PS ADPCM (later PS3 games?) */ sb->codec = RAW_PSX; break; case 0x07: sb->codec = RAW_AT3; break; case 0x08: sb->codec = FMT_AT3; break; default: VGM_LOG("UBI SB: unknown stream_type %x\n", sb->stream_type); goto fail; } if (sb->codec == RAW_XMA1) { /* this field is only seen in X360 games, points at XMA1 header in extra section */ sb->xma_header_offset = read_32bit(sb->header_offset + sb->xma_pointer_offset, streamFile) + sb->extra_section_offset; } /* uncommon but possible */ //VGM_ASSERT(sb->is_external && sb->section3_num != 0, "UBI SS: mixed external and internal streams\n"); /* seems that can be safely ignored */ //VGM_ASSERT(sb->is_external && sb->stream_id_offset && sb->stream_id > 0, "UBI SB: unexpected external stream with stream id\n"); /* section 3: internal stream info */ if (!sb->is_external) { if (sb->is_map) { /* maps store internal sounds offsets in a separate table, find the matching entry */ for (i = 0; i < sb->section3_num; i++) { off_t offset = sb->section3_offset + 0x14 * i; off_t table_offset = read_32bit(offset + 0x04, streamFile) + sb->section3_offset; off_t table_num = read_32bit(offset + 0x08, streamFile); off_t table2_offset = read_32bit(offset + 0x0c, streamFile) + sb->section3_offset; off_t table2_num = read_32bit(offset + 0x10, streamFile); for (j = 0; j < table_num; j++) { int idx = read_32bit(table_offset + 0x08 * j + 0x00, streamFile) & 0x0000FFFF; if (idx == sb->header_idx) { if (!sb->stream_id_offset && table2_num > 1) { VGM_LOG("UBI SB: unexpected number of internal stream groups %i\n", sb->section3_num); goto fail; } sb->stream_offset = read_32bit(table_offset + 0x08 * j + 0x04, streamFile); for (k = 0; k < table2_num; k++) { /* entry layout: * 0x00 - group ID * 0x04 - size with padding included * 0x08 - size without padding * 0x0c - absolute offset */ uint32_t id = read_32bit(table2_offset + 0x10 * k + 0x00, streamFile); if (id == sb->stream_id) { sb->stream_offset += read_32bit(table2_offset + 0x10 * k + 0x0c, streamFile); break; } } break; } } if (sb->stream_offset) break; } } else { sb->stream_offset += sb->sounds_offset; if ((sb->stream_id_offset || sb->has_rotating_ids) && sb->section3_num > 1) { /* internal sounds are split into groups based on their type with their offsets being relative to group start * this table contains sizes of each group, adjust offset based on group ID of our sound */ for (i = 0; i < sb->section3_num; i++) { off_t offset = sb->section3_offset + sb->section3_entry_size * i; /* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */ if (read_32bit(offset + 0x00, streamFile) == sb->stream_id) break; sb->stream_offset += read_32bit(offset + 0x04, streamFile); } } } } return 1; fail: return 0; } static int config_sb_header_version(ubi_sb_header * sb, STREAMFILE *streamFile) { int is_biadd_psp = 0; /* The format varies with almost every game + platform (some kind of class serialization?), * support is done case-by-case as offsets move slightly. Basic layout: * - fixed part (0x00..0x14) * - garbage, flags * - external stream number of samples / internal garbage * - external stream size (also in the common part) / internal garbage * - garbage * - external original sample rate / internal garbage * - sample rate, pcm bits?, channels * - stream type and external filename (internal filename too on some platforms) * - end flags/garbage * Garbage looks like uninitialized variables (may be null, contain part of strings, etc). * Later version don't have filename per header but in the extra section. */ /* common */ sb->section3_entry_size = 0x08; sb->stream_name_size = 0x24; /* maybe 0x28 or 0x20 for some but ok enough (null terminated) */ /* this is same in all games since ~2003 */ sb->stream_size_offset = 0x08; sb->extra_pointer_offset = 0x0c; sb->stream_pointer_offset = 0x10; #if 0 /* Donald Duck: Goin' Quackers (2002)(GC)-map */ if (sb->version == 0x00000003 && sb->platform == UBI_GC) { /* Stream types: * 0x01: Nintendo DSP ADPCM * 0x08: unsupported codec, looks like standard IMA with custom 0x29 bytes header */ sb->section1_entry_size = 0x40; sb->section2_entry_size = 0x6c; sb->map_version = 1; sb->stream_size_offset = 0x0c; sb->extra_pointer_offset = 0x10; sb->stream_pointer_offset = 0x14; sb->external_flag_offset = 0x30; sb->stream_id_offset = 0x34; sb->num_samples_offset = 0x48; sb->sample_rate_offset = 0x50; sb->channels_offset = 0x56; sb->stream_type_offset = 0x58; sb->stream_name_offset = 0x5c; sb->has_short_channels = 1; return 1; } /* Splinter Cell (2002)(PC)-map */ /* Splinter Cell: Pandora Tomorrow (2004)(PC)-map */ if (sb->version == 0x00000007 && sb->platform == UBI_PC) { /* Stream types: * 0x01: PCM * 0x02: unsupported codec, appears to be another version of Ubi IMA * 0x04: Ubi IMA v3 (not Vorbis) */ sb->section1_entry_size = 0x58; sb->section2_entry_size = 0x80; sb->map_version = 1; sb->stream_size_offset = 0x0c; sb->extra_pointer_offset = 0x10; sb->stream_pointer_offset = 0x14; sb->external_flag_offset = 0x28; sb->stream_id_offset = 0x2c; sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4a; sb->stream_type_offset = 0x4c; sb->stream_name_offset = 0x50; sb->has_short_channels = 1; sb->has_internal_names = 1; return 1; } #endif /* Prince of Persia: Sands of Time (2003)(PC)-bank */ if ((sb->version == 0x000A0002 && sb->platform == UBI_PC) || /* (not sure if exists, just in case) */ (sb->version == 0x000A0004 && sb->platform == UBI_PC)) { /* main game */ sb->section1_entry_size = 0x64; sb->section2_entry_size = 0x80; sb->external_flag_offset = 0x24; /* maybe 0x28 */ sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4a; sb->stream_type_offset = 0x4c; sb->stream_name_offset = 0x50; sb->has_short_channels = 1; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Sands of Time (2003)(PS2)-bank */ if ((sb->version == 0x000A0002 && sb->platform == UBI_PS2) || /* Prince of Persia 1 port */ (sb->version == 0x000A0004 && sb->platform == UBI_PS2)) { /* main game */ sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; /* no apparent flag */ sb->channels_offset = 0x20; sb->sample_rate_offset = 0x24; sb->num_samples_offset = 0x30; sb->stream_name_offset = 0x40; sb->stream_type_offset = 0x68; return 1; } /* Prince of Persia: Sands of Time (2003)(Xbox)-bank */ if ((sb->version == 0x000A0002 && sb->platform == UBI_XBOX) || /* Prince of Persia 1 port */ (sb->version == 0x000A0004 && sb->platform == UBI_XBOX)) { /* main game */ sb->section1_entry_size = 0x64; sb->section2_entry_size = 0x78; sb->external_flag_offset = 0x24; /* maybe 0x28 */ sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4a; sb->stream_type_offset = 0x4c; /* may contain garbage */ sb->stream_name_offset = 0x50; sb->has_short_channels = 1; sb->has_internal_names = 1; return 1; } /* Tom Clancy's Rainbow Six 3 (2003)(PS2)-bank */ if (sb->version == 0x000A0007 && sb->platform == UBI_PS2) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; /* no apparent flag */ sb->channels_offset = 0x20; sb->sample_rate_offset = 0x24; sb->num_samples_offset = 0x30; sb->stream_name_offset = 0x40; sb->stream_type_offset = 0x68; return 1; } /* Prince of Persia: Sands of Time (2003)(GC)-bank */ if ((sb->version == 0x000A0002 && sb->platform == UBI_GC) || /* Prince of Persia 1 port */ (sb->version == 0x000A0004 && sb->platform == UBI_GC)) { /* main game */ sb->section1_entry_size = 0x64; sb->section2_entry_size = 0x74; sb->external_flag_offset = 0x20; /* maybe 0x24 */ sb->num_samples_offset = 0x2c; sb->sample_rate_offset = 0x40; sb->channels_offset = 0x46; sb->stream_type_offset = 0x48; sb->stream_name_offset = 0x4c; sb->has_short_channels = 1; return 1; } /* Myst IV Demo (2004)(PC) (final game is different)-bank */ if (sb->version == 0x00100000 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0xa4; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x34; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(PC)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x6c; sb->section2_entry_size = 0x84; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(PS2)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_PS2) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; /* no apparent flag */ sb->channels_offset = 0x20; sb->sample_rate_offset = 0x24; sb->num_samples_offset = 0x30; sb->stream_name_offset = 0x40; sb->stream_type_offset = 0x68; return 1; } /* Prince of Persia: Warrior Within (2004)(Xbox)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_XBOX) { sb->section1_entry_size = 0x6c; sb->section2_entry_size = 0x90; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x44; sb->sample_rate_offset = 0x58; sb->channels_offset = 0x60; sb->stream_type_offset = 0x64; /* may contain garbage */ sb->stream_name_offset = 0x68; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(GC)-bank */ if (sb->version == 0x00120009 && sb->platform == UBI_GC) { sb->section1_entry_size = 0x6c; sb->section2_entry_size = 0x78; sb->external_flag_offset = 0x20; sb->num_samples_offset = 0x2c; sb->sample_rate_offset = 0x40; sb->channels_offset = 0x48; sb->stream_type_offset = 0x4c; sb->stream_name_offset = 0x50; return 1; } /* two games with same id; use project file as identifier */ if (sb->version == 0x0012000C && sb->platform == UBI_PSP) { STREAMFILE * streamTest = open_streamfile_by_filename(streamFile, "BIAAUDIO.SP4"); if (streamTest) { is_biadd_psp = 1; close_streamfile(streamTest); } } /* Prince of Persia: Revelations (2005)(PSP)-bank */ /* Splinter Cell: Essentials (2006)(PSP)-map */ if (sb->version == 0x0012000C && sb->platform == UBI_PSP && !is_biadd_psp) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x84; sb->map_version = 2; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Brothers in Arms - D-Day (2006)(PSP)-bank */ if (sb->version == 0x0012000C && sb->platform == UBI_PSP && is_biadd_psp) { sb->section1_entry_size = 0x80; sb->section2_entry_size = 0x94; sb->stream_id_offset = 0x2c; sb->external_flag_offset = 0x24; sb->samples_flag_offset = 0x28; sb->num_samples_offset = 0x30; sb->num_samples_offset2 = 0x38; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(PC)-bank */ if (sb->version == 0x00150000 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x78; sb->external_flag_offset = 0x2c; sb->stream_id_offset = 0x34; sb->num_samples_offset = 0x40; sb->sample_rate_offset = 0x54; sb->channels_offset = 0x5c; sb->stream_type_offset = 0x60; sb->extra_name_offset = 0x64; sb->has_extra_name_flag = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(PS2)-bank */ if (sb->version == 0x00150000 && sb->platform == UBI_PS2) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x5c; sb->external_flag_offset = 0; sb->channels_offset = 0x2c; sb->sample_rate_offset = 0x30; sb->num_samples_offset = 0x3c; sb->extra_name_offset = 0x4c; sb->stream_type_offset = 0x50; sb->has_extra_name_flag = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(Xbox)-bank */ if (sb->version == 0x00150000 && sb->platform == UBI_XBOX) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x58; sb->external_flag_offset = 0; sb->num_samples_offset = 0x28; sb->stream_id_offset = 0; sb->sample_rate_offset = 0x3c; sb->channels_offset = 0x44; sb->stream_type_offset = 0x48; sb->extra_name_offset = 0x4c; sb->has_extra_name_flag = 1; sb->has_rotating_ids = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(GC)-bank */ if (sb->version == 0x00150000 && sb->platform == UBI_GC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->num_samples_offset = 0x3c; sb->sample_rate_offset = 0x50; sb->channels_offset = 0x58; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x60; return 1; } /* Splinter Cell: Chaos Theory (2005)(PC)-map */ if (sb->version == 0x00120012 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x60; sb->map_version = 2; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->extra_name_offset = 0x54; return 1; } /* Splinter Cell: Chaos Theory (2005)(Xbox)-map */ if (sb->version == 0x00120012 && sb->platform == UBI_XBOX) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x4c; sb->map_version = 2; sb->external_flag_offset = 0; sb->num_samples_offset = 0x18; sb->stream_id_offset = 0; sb->sample_rate_offset = 0x30; sb->channels_offset = 0x38; sb->stream_type_offset = 0x3c; sb->extra_name_offset = 0x40; sb->has_extra_name_flag = 1; //sb->has_rotating_ids = 1; return 1; } #if 0 /* Far cry: Instincts - Evolution (2006)(Xbox)-bank */ if (sb->version == 0x00170000 && sb->platform == UBI_XBOX) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; sb->num_samples_offset = 0x28; sb->stream_id_offset = 0; sb->sample_rate_offset = 0x3c; sb->channels_offset = 0x44; sb->stream_type_offset = 0x48; sb->extra_name_offset = 0x58; return 1; } #endif /* Red Steel (2006)(Wii)-bank */ if (sb->version == 0x00180006 && sb->platform == UBI_WII) { /* same as 0x00150000 */ sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->num_samples_offset = 0x3c; sb->sample_rate_offset = 0x50; sb->channels_offset = 0x58; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x60; return 1; } /* Splinter Cell: Double Agent (2006)(PC)-map */ if (sb->version == 0x00180006 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x7c; sb->map_version = 3; sb->external_flag_offset = 0x2c; sb->stream_id_offset = 0x34; sb->channels_offset = 0x5c; sb->sample_rate_offset = 0x54; sb->num_samples_offset = 0x40; sb->num_samples_offset2 = 0x48; sb->stream_type_offset = 0x60; sb->extra_name_offset = 0x64; return 1; } /* Splinter Cell: Double Agent (2006)(X360)-map */ if (sb->version == 0x00180006 && sb->platform == UBI_X360) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x78; sb->map_version = 3; sb->external_flag_offset = 0x2c; sb->stream_id_offset = 0x30; sb->samples_flag_offset = 0x34; sb->channels_offset = 0x5c; sb->sample_rate_offset = 0x54; sb->num_samples_offset = 0x40; sb->num_samples_offset2 = 0x48; sb->stream_type_offset = 0x60; sb->extra_name_offset = 0x64; sb->xma_pointer_offset = 0x70; return 1; } /* Splinter Cell: Double Agent (2006)(Xbox)-map */ if (sb->version == 0x00160002 && sb->platform == UBI_XBOX) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x58; sb->map_version = 3; sb->external_flag_offset = 0; sb->num_samples_offset = 0x28; sb->stream_id_offset = 0; sb->sample_rate_offset = 0x3c; sb->channels_offset = 0x44; sb->stream_type_offset = 0x48; sb->extra_name_offset = 0x4c; sb->has_extra_name_flag = 1; //sb->has_rotating_ids = 1; return 1; } /* Splinter Cell: Double Agent (2006)(GC)-map */ if (sb->version == 0x00160002 && sb->platform == UBI_GC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->map_version = 3; sb->external_flag_offset = 0x28; sb->stream_id_offset = 0x2c; sb->num_samples_offset = 0x3c; sb->sample_rate_offset = 0x50; sb->channels_offset = 0x58; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x60; return 1; } /* Prince of Persia: Rival Swords (2007)(PSP)-bank */ if (sb->version == 0x00180005 && sb->platform == UBI_PSP) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x54; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; //sb->num_samples_offset = 0x34 or 0x3c /* varies */ sb->extra_name_offset = 0x44; sb->stream_type_offset = 0x48; sb->has_extra_name_flag = 1; return 1; } #if 0 /* Rainbow Six Vegas (2007)(PSP)-bank */ if (sb->version == 0x00180006 && sb->platform == UBI_PSP) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x54; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; //sb->num_samples_offset = 0x34 or 0x3c /* varies */ sb->extra_name_offset = 0x44; sb->stream_type_offset = 0x48; sb->has_extra_name_flag = 1; sb->has_rotating_ids = 1; return 1; } /* todo Rainbow Six Vegas changes: * some streams use type 0x06 instead of 0x01, known values: * 0x0c: header offset in extra table? * 0x2c: stream size * 0x30: stream offset * most other fields are fixed, comparing different files * header is in the extra table, after the stream name (repeated?) * (0x04: sample rate, 0x0c: channels, etc) * stream data may be newer Ubi ADPCM (see DecUbiSnd) */ #endif /* Prince of Persia: Rival Swords (2007)(Wii)-bank */ if (sb->version == 0x00190003 && sb->platform == UBI_WII) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x70; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->extra_name_offset = 0x58; sb->stream_type_offset = 0x5c; return 1; } /* TMNT (2007)(PC)-bank */ if (sb->version == 0x00190002 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x74; sb->external_flag_offset = 0x28; sb->stream_id_offset = 0x2c; sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; return 1; } /* TMNT (2007)(PS2)-bank */ if (sb->version == 0x00190002 && sb->platform == UBI_PS2) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x5c; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; //sb->num_samples_offset = 0x34 or 0x3c /* varies */ sb->extra_name_offset = 0x44; sb->stream_type_offset = 0x48; sb->has_extra_name_flag = 1; return 1; } /* TMNT (2007)(GC)-bank */ if (sb->version == 0x00190002 && sb->platform == UBI_GC) { /* same as 0x00190003 */ sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; return 1; } /* TMNT (2007)(X360)-bank */ if (sb->version == 0x00190002 && sb->platform == UBI_X360) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x70; sb->external_flag_offset = 0x28; sb->samples_flag_offset = 0x30; sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->num_samples_offset2 = 0x50; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; sb->xma_pointer_offset = 0x6c; return 1; } /* TMNT (2007)(PSP)-map */ if (sb->version == 0x00190001 && sb->platform == UBI_PSP) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x58; sb->map_version = 3; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; sb->num_samples_offset = 0x34; sb->stream_type_offset = 0x48; sb->extra_name_offset = 0x44; sb->has_extra_name_flag = 1; return 1; } /* Surf's Up (2007)(PC)-bank */ if (sb->version == 0x00190005 && sb->platform == UBI_PC) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x74; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; return 1; } /* Surf's Up (2007)(PS3)-bank */ /* Splinter Cell: Double Agent (2007)(PS3)-map */ if (sb->version == 0x00190005 && sb->platform == UBI_PS3) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x70; sb->map_version = 3; sb->external_flag_offset = 0x28; sb->stream_id_offset = 0x2c; sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; return 1; } /* Surf's Up (2007)(X360)-bank */ if (sb->version == 0x00190005 && sb->platform == UBI_X360) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x70; sb->external_flag_offset = 0x28; sb->samples_flag_offset = 0x30; sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->num_samples_offset2 = 0x50; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; sb->xma_pointer_offset = 0x6c; return 1; } /* Surf's Up (2007)(PSP)-map */ if (sb->version == 0x00190005 && sb->platform == UBI_PSP) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x58; sb->map_version = 3; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; sb->num_samples_offset = 0x34; sb->stream_type_offset = 0x48; sb->extra_name_offset = 0x44; sb->has_extra_name_flag = 1; return 1; } /* Splinter Cell Classic Trilogy HD (2011)(PS3)-map */ if (sb->version == 0x001d0000 && sb->platform == UBI_PS3) { sb->section1_entry_size = 0x5c; sb->section2_entry_size = 0x80; sb->map_version = 3; sb->external_flag_offset = 0x28; sb->stream_id_offset = 0x30; sb->samples_flag_offset = 0x34; sb->channels_offset = 0x44; sb->sample_rate_offset = 0x4c; sb->num_samples_offset = 0x54; sb->num_samples_offset2 = 0x5c; sb->stream_type_offset = 0x68; sb->extra_name_offset = 0x64; return 1; } return 0; }