#include "meta.h" #include "../coding/coding.h" /* GCub - found in Sega Soccer Slam (GC) */ VGMSTREAM* init_vgmstream_gcub(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int channels, loop_flag, sample_rate; size_t data_size; /* checks */ /* .wav: extension found in bigfile * .gcub: header id */ if (!check_extensions(sf, "wav,lwav,gcub")) goto fail; if (!is_id32be(0x00,sf, "GCub")) goto fail; loop_flag = 0; channels = read_u32be(0x04,sf); sample_rate = read_u32be(0x08,sf); data_size = read_u32be(0x0c,sf); if (is_id32be(0x60,sf, "GCxx")) /* seen in sfx */ start_offset = 0x88; else start_offset = 0x60; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_GCUB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x8000; dsp_read_coefs_be(vgmstream, sf, 0x10, 0x20); /* 0x50: initial ps for ch1/2 (16b) */ /* 0x54: hist? (always blank) */ if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }