#include "meta.h" static int vag_find_loop_offsets(STREAMFILE *streamFile, off_t start_offset, off_t * loop_start, off_t * loop_end); /* VAGp - SDK format, created by various Sony's tools (like AIFF2VAG) */ VGMSTREAM * init_vgmstream_ps2_vag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, loopStart = 0, loopEnd = 0; uint8_t vagID; uint32_t version = 0; size_t filesize = 0, datasize = 0, interleave; int loop_flag = 0, loop_samples_found = 0; int channel_count = 0; int is_swag = 0; /* checks */ /* .swag: Frantix (PSP), .str: Ben10 Galactic Racing, .vig: MX vs. ATV Untamed (PS2) .l/r: Crash Nitro Kart (PS2) */ if ( !check_extensions(streamFile,"vag,swag,str,vig,l,r") ) goto fail; /* check VAG Header */ if (((read_32bitBE(0x00,streamFile) & 0xFFFFFF00) != 0x56414700) && /* "VAG" */ ((read_32bitLE(0x00,streamFile) & 0xFFFFFF00) != 0x56414700)) goto fail; /* Frantix VAGp .swag: some (not all) fields in LE + 2 VAGp in the same file (full interleave) */ is_swag = check_extensions(streamFile,"swag"); filesize = get_streamfile_size(streamFile); /* version used to create the file * ex: 00000000 = v1.8 PC, 00000002 = v1.3 Mac, 00000003 = v1.6+ Mac, 00000020 = v2.0+ PC */ version = read_32bitBE(0x04,streamFile); /* 0x08-0c: reserved */ if (is_swag) datasize = read_32bitLE(0x0c,streamFile); else datasize = read_32bitBE(0x0c,streamFile); /* 0x14-20 reserved */ /* 0x20-30: name (optional) */ /* 0x30: data start (first 0x10 usually 0s to init SPU) */ /* Check for correct channel count and loop flag */ vagID=read_8bit(0x03,streamFile); switch(vagID) { case '1': /* "VAG1" (1 channel) [Metal Gear Solid 3] */ channel_count=1; break; case '2': /* "VAG2" (2 channels) [Metal Gear Solid 3] */ channel_count=2; break; case 'i': /* "VAGi" (interleaved) */ channel_count=2; break; case 'V': /* pGAV (little endian / stereo) [Jak 3, Jak X] */ if (read_32bitBE(0x20,streamFile)==0x53746572) /* "Ster" */ channel_count=2; else channel_count=1; break; case 'p': /* "VAGp" (extended) [most common, ex Ratchet & Clank] */ if (check_extensions(streamFile,"vig")) { /* MX vs. ATV Untamed PS2 */ channel_count = 2; /* normal interleave */ loop_flag = 0; } else if (read_32bitBE(0x6000,streamFile) == 0x56414770) { /* "VAGp" */ channel_count = 2; /* The Simpsons Wrestling PSX interleave */ loop_flag = 0; } else if ((version <= 0x00000004) && (datasize < filesize / 2)) { /* two VAGp in the same file */ if (is_swag) loop_flag = vag_find_loop_offsets(streamFile, 0x30, &loopStart, &loopEnd); else loop_flag = read_32bitBE(0x14,streamFile) != 0; channel_count=2; } else if (version == 0x00020001) { /* HEVAG */ loop_flag = vag_find_loop_offsets(streamFile, 0x30, &loopStart, &loopEnd); /* channels are usually at 0x1e, but not in Ukiyo no Roushi which has some kind * of loop-like values instead (who designs this crap?) */ if (read_32bitBE(0x18,streamFile) == 0 && (read_32bitBE(0x1c,streamFile) & 0xFFFF00FF) == 0 && read_8bit(0x1e,streamFile) < 16) { channel_count = read_8bit(0x1e,streamFile); if (channel_count == 0) channel_count = 1; /* ex. early Vita vag (Lumines) */ } else { channel_count = 1; } } else { loop_flag = vag_find_loop_offsets(streamFile, 0x30, &loopStart, &loopEnd); channel_count = 1; } break; default: goto fail; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->coding_type = coding_PSX; if (is_swag) vgmstream->sample_rate = read_32bitLE(0x10,streamFile); else vgmstream->sample_rate = read_32bitBE(0x10,streamFile); switch(vagID) { case '1': // VAG1 vgmstream->layout_type=layout_none; vgmstream->num_samples = datasize / 16 * 28; interleave = read_32bitLE(0x08,streamFile); if (interleave != 0) goto fail; vgmstream->meta_type=meta_PS2_VAG1; start_offset=0x40; /* 0x30 is extra data in VAG1 */ break; case '2': // VAG2 vgmstream->layout_type=layout_interleave; vgmstream->num_samples = datasize / 16 * 28; /* datasize is for 1 channel only in VAG2 */ interleave = 0x800; vgmstream->meta_type=meta_PS2_VAG2; start_offset=0x40; /* 0x30 is extra data in VAG2 */ break; case 'i': // VAGi vgmstream->layout_type=layout_interleave; vgmstream->num_samples = datasize / 16 * 28; interleave = read_32bitLE(0x08,streamFile); vgmstream->meta_type=meta_PS2_VAGi; start_offset=0x800; break; case 'p': // VAGp interleave=0x10; if (check_extensions(streamFile,"vig")) { /* MX vs. ATV Untamed PS2 */ vgmstream->layout_type=layout_interleave; vgmstream->meta_type=meta_PS2_VAGp; vgmstream->num_samples = (datasize - 0x10*channel_count) / 16 * 28; start_offset = 0x800; } else if (read_32bitBE(0x6000,streamFile) == 0x56414770) { /* interleaved "VAGp" */ interleave = 0x6000; /* The Simpsons Wrestling PSX interleave, includes header */ vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_VAGs; vgmstream->num_samples = datasize / 16 * 28; start_offset = 0x30; } else if ((version == 0x00000004) && (datasize < filesize / 2)) { vgmstream->channels=2; vgmstream->layout_type=layout_interleave; vgmstream->meta_type=meta_PS2_VAGs; if (is_swag) { start_offset = 0x30; interleave = datasize; vgmstream->num_samples = datasize / 16 * 28; vgmstream->loop_start_sample = (loopStart-start_offset) / 16 * 28; vgmstream->loop_end_sample = (loopEnd-start_offset) / 16 * 28; loop_samples_found = 1; } else { start_offset=0x80; vgmstream->num_samples = datasize; /* todo test if datasize/16*28? */ if(loop_flag) { vgmstream->loop_start_sample=read_32bitBE(0x14,streamFile); vgmstream->loop_end_sample =read_32bitBE(0x18,streamFile); loop_samples_found = 1; // Double VAG Header @ 0x0000 & 0x1000 if(read_32bitBE(0,streamFile)==read_32bitBE(0x1000,streamFile)) { vgmstream->num_samples = datasize / 16 * 28; interleave=0x1000; start_offset=0; } } } } else if (version == 0x40000000) { /* Guerilla VAG (little endian) */ datasize = read_32bitLE(0x0c,streamFile); vgmstream->sample_rate = read_32bitLE(0x10,streamFile); vgmstream->layout_type=layout_none; vgmstream->meta_type=meta_PS2_VAGp; vgmstream->num_samples = datasize / channel_count / 16 * 28; start_offset = 0x30; } else if (version == 0x00020001) { /* HEVAG */ vgmstream->coding_type = coding_HEVAG; vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_VAGs; vgmstream->num_samples = datasize / channel_count / 16 * 28; start_offset = 0x30; } else { /* VAGp, usually separate L/R files */ vgmstream->layout_type=layout_none; vgmstream->meta_type=meta_PS2_VAGp; vgmstream->num_samples = datasize / channel_count / 16 * 28; start_offset=0x30; } break; case 'V': // pGAV vgmstream->layout_type=layout_interleave; interleave=0x2000; /* Jak 3 interleave, includes header */ if(read_32bitLE(0x1000,streamFile)==0x56414770) /* "pGAV" */ interleave=0x1000; /* Jak X interleave, includes header */ vgmstream->sample_rate = read_32bitLE(0x10,streamFile); vgmstream->num_samples = read_32bitLE(0x0C,streamFile)/16*14; vgmstream->meta_type=meta_PS2_pGAV; start_offset=0; break; default: goto fail; } vgmstream->interleave_block_size=interleave; /* Don't add the header size to loop calc points */ if(loop_flag && !loop_samples_found) { loopStart-=start_offset; loopEnd-=start_offset; vgmstream->loop_start_sample = (int32_t)((loopStart/(interleave*channel_count))*interleave)/16*28; vgmstream->loop_start_sample += (int32_t)(loopStart%(interleave*channel_count))/16*28; vgmstream->loop_end_sample = (int32_t)((loopEnd/(interleave*channel_count))*interleave)/16*28; vgmstream->loop_end_sample += (int32_t)(loopEnd%(interleave*channel_count))/16*28; } /* always, but can be null or used as special string */ read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile); /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /** * Finds loop points in VAG data using flag markers and updates loop_start and loop_end with the global offsets. * * returns 0 if not found */ static int vag_find_loop_offsets(STREAMFILE *streamFile, off_t start_offset, off_t * loop_start, off_t * loop_end) { off_t loopStart = 0; off_t loopEnd = 0; /* used for loop points (todo: variations: 0x0c0700..00, 0x070077..77 ) */ /* 'used to prevent unnecessary SPU interrupts' (optional if no IRQ or no looping) */ uint8_t eofVAG[16]={0x00,0x07,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x77}; uint8_t eofVAG2[16]={0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}; uint8_t readbuf[16]; uint8_t flag; /* Search for loop in VAG */ size_t fileLength = get_streamfile_size(streamFile); off_t readOffset = start_offset - 0x10; do { readOffset+=0x10; flag = read_8bit(readOffset+0x01,streamFile) & 0x0F; /* lower nibble (for HEVAG) */ // Loop Start ... if (flag == 0x06 && !loopStart) { loopStart = readOffset; } // Loop End ... if (flag == 0x03 && !loopEnd) { loopEnd = readOffset; if (loopStart && loopEnd) break; } /* hack for some games that don't have loop points but play the same track on repeat * (sometimes this will loop non-looping tracks incorrectly) * if there is a "partial" 0x07 end flag pretend it wants to loop */ if (flag == 0x01) { // Check if we have a full eof tag after the loop point ... // if so we don't loop, if not present, we loop from end to start ... int read = read_streamfile(readbuf,readOffset+0x10,0x10,streamFile); /* is there valid data after flag 0x1? */ if (read > 0 && readbuf[0] != 0x00 && readbuf[0] != 0x0c && readbuf[0] != 0x3c /* Ecco the Dolphin, Ratchet & Clank 2 */ ) { if (memcmp(readbuf,eofVAG,0x10) && (memcmp(readbuf,eofVAG2,0x10))) { /* full end flags */ loopStart = start_offset + 0x10; /* todo proper start */ loopEnd = readOffset; break; } } } } while (streamFile->get_offset(streamFile)<(off_t)fileLength); if (loopStart && loopEnd) { *loop_start = loopStart; *loop_end = loopEnd; return 1; } return 0; }