#include "meta.h" #include "../coding/coding.h" /* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */ VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, sample_rate, interleave, is_loop_samples = 0; size_t body_size, stream_size, file_size; uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0; coding_t coding_type; int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0; /* checks */ /* .ads: actual extension * .ss2: demuxed videos (fake?) * .pcm: Taisho Mononoke Ibunroku (PS2) * .adx: Armored Core 3 (PS2) * (extensionless): MotoGP (PS2) * .800: Mobile Suit Gundam: The One Year War (PS2) */ if (!check_extensions(sf, "ads,ss2,pcm,adx,,800")) goto fail; if (!is_id32be(0x00,sf,"SShd") && !is_id32be(0x20,sf,"SSbd")) goto fail; if (read_32bitLE(0x04,sf) != 0x18 && /* standard header size */ read_32bitLE(0x04,sf) != 0x20) /* True Fortune (PS2) */ goto fail; /* base values (a bit unorderly since devs hack ADS too much and detection is messy) */ { codec = read_32bitLE(0x08,sf); sample_rate = read_32bitLE(0x0C,sf); channels = read_32bitLE(0x10,sf); /* up to 4 [Eve of Extinction (PS2)] */ interleave = read_32bitLE(0x14,sf); /* set even when mono */ switch(codec) { case 0x01: /* official definition */ case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */ coding_type = coding_PCM16LE; /* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */ if (sample_rate == 12000 && interleave == 0x200) { sample_rate = 48000; interleave = 0x40; coding_type = coding_DVI_IMA_int; /* should try to detect IMA data but it's not so easy, this works ok since * no known games use these settings, videos normally are 48000/24000hz */ } break; case 0x10: /* official definition */ case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */ coding_type = coding_PSX; break; case 0x00: /* PCM16BE from official docs, probably never used */ default: VGM_LOG("ADS: unknown codec\n"); goto fail; } } /* sizes */ { file_size = get_streamfile_size(sf); body_size = read_32bitLE(0x24,sf); /* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */ if (body_size + 0x28 > file_size) { body_size = file_size - 0x28; } /* True Fortune: weird stream size */ if (body_size * 2 == file_size - 0x18) { body_size = (body_size * 2) - 0x10; } stream_size = body_size; } /* offset */ { start_offset = 0x28; /* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */ /* detection depends on files being properly ripped, so broken/cut files won't play ok */ if (file_size - body_size >= 0x800) { start_offset = 0x800; /* aligned to sector */ /* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */ VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size); } /* "ADSC" container */ if (coding_type == coding_PSX && read_32bitLE(0x28,sf) == 0x1000 /* real start */ && read_32bitLE(0x2c,sf) == 0 && read_32bitLE(0x1008,sf) != 0) { int i; int is_adsc = 1; /* should be empty up to data start */ for (i = 0; i < 0xFDC/4; i++) { if (read_32bitLE(0x2c+(i*4),sf) != 0) { is_adsc = 0; break; } } if (is_adsc) { start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */ /* stream_size doesn't count start offset padding */ } } } /* loops */ { uint32_t loop_start, loop_end; loop_start = read_32bitLE(0x18,sf); loop_end = read_32bitLE(0x1C,sf); loop_flag = 0; /* detect loops the best we can; docs say those are loop block addresses, * but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */ if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) { if (codec == 0x02) { /* Capcom codec */ /* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */ loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */ loop_start_offset = loop_start * 0x10; ignore_silent_frame_capcom = 1; } else if (read_32bitBE(0x28,sf) == 0x50414421) { /* "PAD!" padding until 0x800 */ /* Super Galdelic Hour: loop_start is PCM bytes */ loop_flag = 1; loop_start_sample = loop_start / 2 / channels; is_loop_samples = 1; } else if ((loop_start % 0x800 == 0) && loop_start > 0) { /* sector-aligned, min/0 is 0x800 */ /* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */ /* offset is absolute from the "cavia stream format" container that adjusts ADS start */ loop_flag = 1; loop_start_offset = loop_start - 0x800; ignore_silent_frame_cavia = 1; } else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */ /* Katakamuna: loop_start is address * 0x10 */ loop_flag = 1; loop_start_offset = loop_start * 0x10; } } else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF && loop_end > 0) { /* ignore Kamen Rider Blade and others */ #if 0 //todo improve detection to avoid clashing with address*0x20 if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */ /* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */ loop_flag = 1; loop_start_offset = loop_start * 0x10; loop_end_offset = loop_end * 0x10; } #endif if (loop_end <= body_size / 0x200 && coding_type == coding_PCM16LE) { /* close to body_size */ /* Gofun-go no Sekai: loops is address * 0x200 */ loop_flag = 1; loop_start_offset = loop_start * 0x200; loop_end_offset = loop_end * 0x200; } else if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */ /* Armored Core - Nexus: loops is address * 0x70 */ loop_flag = 1; loop_start_offset = loop_start * 0x70; loop_end_offset = loop_end * 0x70; } else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */ /* Armored Core - Nine Breaker: loops is address * 0x20 */ loop_flag = 1; loop_start_offset = loop_start * 0x20; loop_end_offset = loop_end * 0x20; } else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) { /* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */ loop_flag = 1; loop_start_offset = loop_start * 0x20; loop_end_offset = loop_end * 0x20; } else if (loop_end <= body_size / 0x10 && coding_type == coding_PSX && (read_32bitBE(0x28 + loop_end*0x10 + 0x10 + 0x00, sf) == 0x00077777 || read_32bitBE(0x28 + loop_end*0x10 + 0x20 + 0x00, sf) == 0x00077777)) { /* not-quite-looping sfx, ending with a "non-looping PS-ADPCM end frame" [Kono Aozora ni Yakusoku, Chanter] */ loop_flag = 0; } else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) || (loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) { /* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */ loop_flag = 1; loop_start_sample = loop_start; loop_end_sample = loop_end; is_loop_samples = 1; } } //todo Jet Ion Grand Prix seems to have some loop-like values at 0x28 //todo Yoake mae yori Ruriiro na has loops in unknown format } /* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */ if (coding_type == coding_PSX) { off_t offset, min_offset; offset = start_offset + stream_size; min_offset = offset - interleave; do { offset -= 0x10; if (read_8bit(offset+0x01,sf) == 0x07) { stream_size -= 0x10*channels;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */ } else if (read_32bitBE(offset+0x00,sf) == 0x00000000 && read_32bitBE(offset+0x04,sf) == 0x00000000 && read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000) { stream_size -= 0x10*channels; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */ } else if (read_32bitBE(offset+0x00,sf) == 0x00007777 && read_32bitBE(offset+0x04,sf) == 0x77777777 && read_32bitBE(offset+0x08,sf) == 0x77777777 && read_32bitBE(offset+0x0c,sf) == 0x77777777) { stream_size -= 0x10*channels; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */ } else if (read_32bitBE(offset+0x00,sf) == 0x0C020000 && read_32bitBE(offset+0x04,sf) == 0x00000000 && read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 && ignore_silent_frame_cavia) { stream_size -= 0x10*channels; /* ignore silent frame [ex. cavia games] */ } else if (read_32bitBE(offset+0x00,sf) == 0x0C010000 && read_32bitBE(offset+0x04,sf) == 0x00000000 && read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 && ignore_silent_frame_capcom) { stream_size -= 0x10*channels; /* ignore silent frame [ex. Capcom games] */ } else { break; /* standard frame */ } } while(offset > min_offset); /* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */ } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->coding_type = coding_type; vgmstream->interleave_block_size = interleave; vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_ADS; switch(coding_type) { case coding_PCM16LE: vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels); break; case coding_PSX: vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels); break; case coding_DVI_IMA_int: vgmstream->num_samples = ima_bytes_to_samples(stream_size, channels); break; default: goto fail; } if (vgmstream->loop_flag) { if (is_loop_samples) { vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; } else { switch(vgmstream->coding_type) { case coding_PCM16LE: vgmstream->loop_start_sample = pcm16_bytes_to_samples(loop_start_offset, channels); vgmstream->loop_end_sample = pcm16_bytes_to_samples(loop_end_offset, channels); break; case coding_PSX: vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset, channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset, channels); break; default: goto fail; } } /* when loop_end = 0xFFFFFFFF */ if (vgmstream->loop_end_sample == 0) vgmstream->loop_end_sample = vgmstream->num_samples; /* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */ if (vgmstream->loop_end_sample > vgmstream->num_samples) vgmstream->loop_end_sample = vgmstream->num_samples; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* ****************************************************************************** */ /* ADS in containers */ VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t subfile_offset; size_t subfile_size; /* checks */ if (!check_extensions(sf, "ads")) goto fail; if (read_32bitBE(0x00,sf) == 0x41445343 && /* "ADSC" */ read_32bitBE(0x04,sf) == 0x01000000) { /* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */ subfile_offset = 0x08; } else if (read_32bitBE(0x00,sf) == 0x63617669 && /* "cavi" */ read_32bitBE(0x04,sf) == 0x61207374 && /* "a st" */ read_32bitBE(0x08,sf) == 0x7265616D) { /* "ream" */ /* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */ subfile_offset = 0x7d8; } else { goto fail; } subfile_size = get_streamfile_size(sf) - subfile_offset; temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL); if (!temp_sf) goto fail; vgmstream = init_vgmstream_ads(temp_sf); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }