#include "meta.h" #include "../coding/coding.h" /* .DSF - from Ocean game(s?) [Last Rites (PC)] */ VGMSTREAM * init_vgmstream_dsf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, sample_rate; size_t data_size; /* checks */ if (!check_extensions(streamFile, "dsf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4F434541 && /* "OCEA" */ read_32bitBE(0x00,streamFile) != 0x4E204453 && /* "N DS" */ read_32bitBE(0x00,streamFile) != 0x41000000) /* "A\0\0\0" */ goto fail; /* 0x10(2): always 1? */ /* 0x12(4): total nibbles / 0x10? */ /* 0x16(4): always 0? */ start_offset = read_32bitLE(0x1a,streamFile); sample_rate = read_32bitLE(0x1e,streamFile); channel_count = read_32bitLE(0x22,streamFile) + 1; data_size = get_streamfile_size(streamFile) - start_offset; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_DSF; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ((data_size / 0x08 / channel_count) * 14); /* bytes-to-samples */ vgmstream->coding_type = coding_DSA; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x08; read_string(vgmstream->stream_name,0x20+1, 0x26,streamFile); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }