#include "meta.h" #include "../coding/coding.h" /* .NAAC - from Namco 3DS games (Ace Combat - Assault Horizon Legacy, Taiko no Tatsujin Don to Katsu no Jikuu Daibouken) */ VGMSTREAM* init_vgmstream_naac(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, skip_samples; size_t data_size; /* checks */ if (!check_extensions(sf,"naac")) goto fail; if (read_u32be(0x00,sf) != 0x41414320) /* "AAC " */ goto fail; if (read_u32le(0x04,sf) != 0x01) /* version? */ goto fail; start_offset = 0x1000; loop_flag = (read_s32le(0x18,sf) != 0); channels = read_s32le(0x08,sf); skip_samples = 1024; /* raw AAC doesn't set this */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_s32le(0x0c,sf); vgmstream->num_samples = read_s32le(0x10,sf); /* without skip_samples */ vgmstream->loop_start_sample = read_s32le(0x14,sf); /* with skip_samples */ vgmstream->loop_end_sample = read_s32le(0x18,sf) + 1; /* without skip_samples */ /* 0x1c: loop start offset */ /* 0x20: loop end offset (within data) */ data_size = read_u32le(0x24,sf); /* 0x28: unknown */ /* 0x2c: table start offset? */ /* 0x30: seek table (always 0xFD0, padded) */ vgmstream->meta_type = meta_NAAC; #ifdef VGM_USE_FFMPEG { vgmstream->codec_data = init_ffmpeg_aac(sf, start_offset, data_size, skip_samples); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* observed default, some files start without silence though seems correct when loop_start=0 */ vgmstream->num_samples -= skip_samples; vgmstream->loop_end_sample -= skip_samples; /* for some reason last frame is ignored/bugged in various decoders (gives EOF errors) */ } #else goto fail; #endif if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }