#include "meta.h" #include "../util.h" VGMSTREAM * init_vgmstream_ps2_bmdx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag=0; int channel_count; off_t start_offset; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("bmdx",filename_extension(filename))) goto fail; /* check NPSF Header */ if (read_32bitBE(0x00,streamFile) != 0x01006408 || read_32bitBE(0x04,streamFile) != 0) goto fail; /* check loop */ loop_flag = (read_32bitLE(0x10,streamFile)!=0); channel_count=read_32bitLE(0x1C,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x18,streamFile); /* Check for Compression Scheme */ vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitLE(0x0c,streamFile)*28/16; /* Get loop point values */ if(vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x10,streamFile)*28/16; vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->interleave_block_size = read_32bitLE(0x24,streamFile); vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_BMDX; start_offset = read_32bitLE(0x08,streamFile); /* open the file for reading by each channel */ { for (i=0;ich[0].streamfile) { vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,0x8000); } vgmstream->ch[i].streamfile = vgmstream->ch[0].streamfile; if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= (off_t)(start_offset+vgmstream->interleave_block_size*i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }