#include "meta.h" #include "../coding/coding.h" /* VAGp - Sony SDK format, created by various official tools */ VGMSTREAM* init_vgmstream_vag(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t file_size, channel_size, interleave, interleave_first = 0, interleave_first_skip = 0; meta_t meta_type; int channels = 0, loop_flag, sample_rate; uint32_t vag_id, version, reserved; int32_t loop_start_sample = 0, loop_end_sample = 0; int allow_dual_stereo = 0, has_interleave_last = 0; /* checks */ if (((read_u32be(0x00,sf) & 0xFFFFFF00) != get_id32be("VAG\0")) && ((read_u32le(0x00,sf) & 0xFFFFFF00) != get_id32be("VAG\0"))) goto fail; /* .vag: standard * .swag: Frantix (PSP) * .str: Ben10 Galactic Racing * .vig: MX vs. ATV Untamed (PS2) * .l/r: Crash Nitro Kart (PS2), Gradius V (PS2) * .vas: Kingdom Hearts II (PS2) * .xa2: Shikigami no Shiro (PS2) * .snd: Alien Breed (Vita) */ if (!check_extensions(sf,"vag,swag,str,vig,l,r,vas,xa2,snd")) goto fail; file_size = get_streamfile_size(sf); /* versions used to create the file: * - 00000000 = v1.8 PC * - 00000002 = v1.3 Mac (used?) * - 00000003 = v1.6+ Mac * - 00000020 = v2.0 PC (most common) * - 00000004 = ? (later games) * - 00000006 = ? (vagconv) * - 00020001 = v2.1 (vagconv2) * - 00030000 = v3.0 (vagconv2) */ vag_id = read_u32be(0x00,sf); version = read_u32be(0x04,sf); reserved = read_u32be(0x08,sf); channel_size = read_u32be(0x0c,sf); sample_rate = read_u32be(0x10,sf); /* 0x14-20 reserved */ /* 0x20-30: name (optional) */ /* 0x30: data start (first 0x10 usually 0s to init SPU) */ /* check variation */ switch(vag_id) { case 0x56414731: /* "VAG1" [Metal Gear Solid 3 (PS2), Cabela's African Safari (PSP), Shamu's Deep Sea Adventures (PS2)] */ meta_type = meta_PS2_VAG1; //TODO not always Konami (Sand Grain Studios) start_offset = 0x40; /* 0x30 is extra data in VAG1 */ interleave = 0x10; loop_flag = 0; /* MGS3 is 0 while Cabela's has this, plus description is 0x10 " " then 0x10 "-" */ channels = read_u8(0x1e, sf); if (channels == 0) channels = 1; break; case 0x56414732: /* "VAG2" (2 channels) [Metal Gear Solid 3 (PS2)] */ meta_type = meta_PS2_VAG2; start_offset = 0x40; /* 0x30 is extra data in VAG2 */ channels = 2; interleave = 0x800; loop_flag = 0; break; case 0x56414769: /* "VAGi" (interleaved) */ meta_type = meta_PS2_VAGi; start_offset = 0x800; channels = 2; interleave = read_u32le(0x08,sf); loop_flag = 0; break; case 0x70474156: /* pGAV (little endian / stereo) [Jak 3 (PS2), Jak X (PS2)] */ meta_type = meta_PS2_pGAV; start_offset = 0x30; if (is_id32be(0x20,sf, "Ster")) { channels = 2; if (is_id32be(0x2000,sf, "pGAV")) interleave = 0x2000; /* Jak 3 interleave, includes header */ else if (is_id32be(0x1000,sf, "pGAV")) interleave = 0x1000; /* Jak X interleave, includes header */ else interleave = 0x2000; /* Jak 3 interleave in rare files, no header */ interleave_first = interleave - start_offset; /* interleave includes header */ interleave_first_skip = start_offset; } else { channels = 1; interleave = 0; } channel_size = read_u32le(0x0C,sf) / channels; sample_rate = read_s32le(0x10,sf); //todo adjust channel_size, includes part of header? loop_flag = 0; break; case 0x56414770: /* "VAGp" (standard and variations) */ meta_type = meta_PS2_VAGp; if (check_extensions(sf,"vig")) { /* MX vs. ATV Untamed (PS2) */ start_offset = 0x800 - 0x20; channels = 2; interleave = 0x10; loop_flag = 0; } else if (check_extensions(sf,"swag")) { /* also "VAGp" at (file_size / channels) */ /* Frantix (PSP) */ start_offset = 0x40; /* channel_size ignores empty frame */ channels = 2; interleave = file_size / channels; channel_size = read_u32le(0x0c,sf); sample_rate = read_s32le(0x10,sf); loop_flag = ps_find_loop_offsets(sf, start_offset, channel_size*channels, channels, interleave, &loop_start_sample, &loop_end_sample); } else if (is_id32be(0x6000,sf, "VAGp")) { /* The Simpsons Wrestling (PS1) */ start_offset = 0x30; channels = 2; interleave = 0x6000; interleave_first = interleave - start_offset; /* includes header */ interleave_first_skip = start_offset; loop_flag = 0; } else if (is_id32be(0x1000,sf, "VAGp")) { /* Shikigami no Shiro (PS2) */ start_offset = 0x30; channels = 2; interleave = 0x1000; interleave_first = interleave - start_offset; /* includes header */ interleave_first_skip = start_offset; loop_flag = ps_find_loop_offsets(sf, start_offset, channel_size*channels, channels, interleave, &loop_start_sample, &loop_end_sample); } else if (version == 0x40000000) { /* Killzone (PS2) */ start_offset = 0x30; channels = 1; interleave = 0; channel_size = read_u32le(0x0C,sf) / channels; sample_rate = read_s32le(0x10,sf); loop_flag = 0; } else if (version == 0x00020001 || version == 0x00030000) { /* standard Vita/PS4 .vag [Chronovolt (Vita), Grand Kingdom (PS4)] */ start_offset = 0x30; interleave = 0x10; /* channels are at 0x1e, except Ukiyo no Roushi (Vita), which has * loop start/end frame (but also uses PS-ADPCM flags) */ if (read_u32be(0x18,sf) == 0 && (read_u32be(0x1c,sf) & 0xFFFF00FF) == 0 && read_u8(0x1e,sf) < 16) { channels = read_u8(0x1e,sf); if (channels == 0) channels = 1; /* ex. early games [Lumines (Vita)] */ } else { channels = 1; } channel_size = channel_size / channels; loop_flag = ps_find_loop_offsets(sf, start_offset, channel_size*channels, channels, interleave, &loop_start_sample, &loop_end_sample); } else if (version == 0x00000004 && channel_size == file_size - 0x60 && read_u32be(0x1c, sf) != 0) { /* also .vas */ /* Kingdom Hearts II (PS2) */ start_offset = 0x60; interleave = 0x10; loop_start_sample = read_s32be(0x14,sf); loop_end_sample = read_s32be(0x18,sf); loop_flag = (loop_end_sample > 0); /* maybe at 0x1d */ channels = read_u8(0x1e,sf); /* 0x1f: possibly volume */ channel_size = channel_size / channels; /* mono files also have channel/volume, but start at 0x30 and are probably named .vag */ } else if (version == 0x00000020 && is_id32be(0x30,sf, "STER") && is_id32be(0x34,sf, "EOVA") && is_id32be(0x38,sf, "G2K\0")) { /* The Simpsons Skateboarding (PS2) */ start_offset = 0x800; channels = 2; interleave = 0x800; loop_flag = 0; } else if (version == 0x00000002 && is_id32be(0x24, sf, "VAGx")) { /* Need for Speed: Hot Pursuit 2 (PS2) */ start_offset = 0x30; channels = read_u32be(0x2c, sf); channel_size = channel_size / channels; loop_flag = 0; if (file_size % 0x10 != 0) goto fail; /* detect interleave using end markers */ interleave = 0; if (channels > 1) { off_t offset = file_size; off_t end_off = 0; uint8_t flag; while (offset > start_offset) { offset -= 0x10; flag = read_u8(offset + 0x01, sf); if (flag == 0x01) { if (!end_off) { end_off = offset; } else { interleave = end_off - offset; break; } } } if (!interleave) goto fail; } } else if (version == 0x00000020 && channel_size == file_size - 0x800 && read_u32be(0x08, sf) == 0x01) { /* Garfield: Saving Arlene (PS2) */ start_offset = 0x800; channels = 2; interleave = 0x400; loop_flag = 0; channel_size -= ps_find_padding(sf, start_offset, channel_size, channels, interleave, 0); channel_size = channel_size / channels; } else if (version == 0x00000020 && reserved == 0x01010101) { /* Eko Software */ start_offset = 0x800; channels = 2; /* mono VAGs in this game are standard, without reserved value */ /* detect interleave with ch2's null frame */ if (read_u32be(0x800 + 0x400,sf) == 0x00000000) /* Woody Woodpecker: Escape from Buzz Buzzard Park (PS2) */ interleave = 0x400; else if (read_u32be(0x800 + 0x4000,sf) == 0x00000000) /* Gift (PS2), one file */ interleave = 0x4000; else if (read_u32be(0x800 + 0x2000,sf) == 0x00000000) /* Gift (PS2) */ interleave = 0x2000; else goto fail; channel_size = channel_size / channels; has_interleave_last = 1; /* all files do full loops */ loop_flag = 1; loop_start_sample = 0; loop_end_sample = ps_bytes_to_samples(channel_size,1); } else { /* standard PS1/PS2/PS3 .vag [Ecco the Dolphin (PS2), Legasista (PS3)] */ start_offset = 0x30; interleave = 0; channels = 1; if (version == 0x20 /* hack for repeating full loops that aren't too small */ && ps_bytes_to_samples(channel_size, 1) > 20 * sample_rate) { loop_flag = ps_find_loop_offsets_full(sf, start_offset, channel_size*channels, channels, interleave, &loop_start_sample, &loop_end_sample); } else { loop_flag = ps_find_loop_offsets(sf, start_offset, channel_size*channels, channels, interleave, &loop_start_sample, &loop_end_sample); } allow_dual_stereo = 1; /* often found with external L/R files */ } break; default: goto fail; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_type; vgmstream->allow_dual_stereo = allow_dual_stereo; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(channel_size,1); vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; vgmstream->coding_type = coding_PSX; if (version == 0x00020001 || version == 0x00030000) vgmstream->coding_type = coding_HEVAG; vgmstream->layout_type = (channels == 1) ? layout_none : layout_interleave; vgmstream->interleave_block_size = interleave; vgmstream->interleave_first_block_size = interleave_first; vgmstream->interleave_first_skip = interleave_first_skip; if (has_interleave_last && channels > 1 && interleave) vgmstream->interleave_last_block_size = channel_size % interleave; read_string(vgmstream->stream_name,0x10+1, 0x20,sf); /* always, can be null */ if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* AAAp - Acclaim Austin Audio VAG header [The Red Star (PS2)] */ VGMSTREAM* init_vgmstream_vag_aaap(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t vag_offset, start_offset; uint32_t channel_size, sample_rate; uint16_t interleave, channels; uint32_t i; int loop_flag; /* checks */ /* .vag - assumed, we don't know the original filenames */ if (!check_extensions(sf, "vag")) goto fail; if (read_u32be(0x00, sf) != 0x41414170) /* "AAAp" */ goto fail; interleave = read_u16le(0x04, sf); channels = read_u16le(0x06, sf); vag_offset = 0x08; /* file has VAGp header for each channel */ for (i = 0; i < channels; i++) { if (read_u32be(vag_offset + i * 0x30, sf) != 0x56414770) /* "VAGp" */ goto fail; } /* check version */ if (read_u32be(vag_offset + 0x04, sf) != 0x00000020) goto fail; channel_size = read_u32be(vag_offset + 0x0c, sf); sample_rate = read_u32be(vag_offset + 0x10, sf); start_offset = vag_offset + channels * 0x30; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_VAGp_AAAP; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }