#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* SDRH - banks for newer feelplus-related games [Mindjack (PS3/X360)] */ VGMSTREAM* init_vgmstream_xse_new(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, data_size, stream_size; int loop_flag = 0, channels, codec, sample_rate, seek_count; int32_t num_samples, loop_start, loop_end; off_t offset; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!check_extensions(sf, "xse")) goto fail; if (read_u32be(0x00,sf) != 0x48524453) /* "HRDS" */ goto fail; /* similar to older version but BE and a bit less complex */ /* 0x04: version/config? * 0x08: data size * 0x30: file name in some strange encoding/compression? * others: ? (change in old/new) */ /* parse section */ { int i; int tables = read_u16be(0x1C,sf); off_t base_size, stream_offset; int entries; offset = 0; /* read sections (FE=cues?, WV=mini-headers?, XW=waves) */ for (i = 0; i < tables; i++) { uint16_t id = read_u16be(0x40 + 0x10 * i + 0x00,sf); /* 0x02: offset in 0x40s */ /* 0x04: section size */ /* 0x08: always 1 */ /* 0x0c: null */ if (id == 0x5857) { /* "XW" */ offset += read_u16be(0x40 + 0x10 * i + 0x02,sf) * 0x40; break; } } /* section header (other sections have a similar header) */ /* 0x00: section size */ base_size = read_u16be(offset + 0x04,sf); entries = read_u16be(offset + 0x06,sf); /* 0x08: null */ start_offset = read_u32be(offset + 0x0c,sf) + offset; /* size including padding up to start */ offset += base_size; total_subsongs = entries; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* find stream header (entries can be variable-sized) */ for (i = 0; i < entries; i++) { size_t seek_size = read_u16be(offset + 0x0a,sf) * 0x04; size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10); if (i + 1 == target_subsong) break; offset += entry_size; } /* parse target header (similar to xwav) */ stream_size = read_u32be(offset + 0x00,sf); /* 0x04: codec? (16=PS3, 03=X360) */ codec = read_u8(offset + 0x06,sf); /* assumed */ loop_flag = read_u8(offset + 0x07,sf); /* assumed */ /* 0x08: bps? */ channels = read_u8(offset + 0x09,sf); seek_count = read_u16be(offset + 0x0a,sf); num_samples = read_u32be(offset + 0x0c,sf); sample_rate = read_u32be(offset + 0x10,sf); loop_start = read_u32be(offset + 0x14,sf); loop_end = read_u32be(offset + 0x18,sf); /* 0x1c: ? */ stream_offset = read_u32be(offset + 0x20,sf); /* within data */ /* 0x24: ? */ /* 0x26 seek entries */ /* 0x28: ? */ /* 0x2c: null? */ start_offset += stream_offset; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SDRH; vgmstream->num_samples = num_samples; vgmstream->sample_rate = sample_rate; vgmstream->stream_size = stream_size; vgmstream->num_streams = total_subsongs; switch(codec) { case 2: /* Mindjack (PS3) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; break; #ifdef VGM_USE_FFMPEG case 1: { /* Mindjack (X360) */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; data_size = get_streamfile_size(sf) - start_offset; block_size = 0x10000; /* XWAV new default */ block_count = seek_count; bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; //todo fix loops/samples vs ATRAC3 /* may be only applying end_skip to num_samples? */ xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0); break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* SDRH - banks for older feelplus-related games [Lost Odyssey (X360)] */ VGMSTREAM* init_vgmstream_xse_old(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, data_size, stream_size; int loop_flag = 0, channels, codec, sample_rate, seek_count; int32_t num_samples, loop_start, loop_end; off_t offset; int total_subsongs, target_subsong = sf->stream_index; /* checks */ /* .xse: assumed */ if (!check_extensions(sf, "xse")) goto fail; if (read_u32be(0x00,sf) != 0x53445248) /* "SDRH" */ goto fail; /* similar to older version but LE and a bit more complex */ /* 0x04: version/config? * 0x08: data size * 0x30: file name in some strange encoding/compression? * others: ? (change in old/new) */ /* parse section */ { int i; int tables = read_u8(0x15,sf); off_t base_size, stream_offset; int entries; offset = 0x40; /* read sections (FE=cues?, WV=mini-headers?, FT=?, FQ=?, XW=waves) */ for (i = 0; i < tables; i++) { uint16_t id = read_u16be(0x40 + 0x08 * i + 0x00,sf); /* 0x02: null? */ /* 0x04: offset from table start */ if (id == 0x5857) { /* "XW" */ offset += read_u32le(0x40 + 0x08 * i + 0x04,sf); break; } } /* section header (other sections have a similar header) */ /* 0x00: section size */ base_size = read_u16le(offset + 0x04,sf); /* 0x06: ? */ entries = read_u16le(offset + 0x08,sf); start_offset = read_u32le(offset + 0x0c,sf) + offset; /* size including padding up to start */ offset += base_size; total_subsongs = entries; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* find stream header */ stream_offset = 0; for (i = 0; i < entries; i++) { size_t data_size = read_u32le(offset + 0x00,sf) - 0x30; size_t seek_size = 0; //read_u16be(offset + 0x0a,sf) * 0x04; /* not seen */ size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10); if (i + 1 == target_subsong) break; offset += entry_size; stream_offset += data_size; /* no offset? */ } /* parse target header (similar to xwav) */ stream_size = read_u32le(offset + 0x00,sf) - 0x30; /* adds entry size */ /* 0x04: codec? (16=PS3, 03=X360) */ codec = read_u8(offset + 0x06,sf); /* assumed */ /* 0x07: flag? */ /* 0x08: bps? */ /* 0x09: codec? */ /* 0x0a: null */ num_samples = read_u32le(offset + 0x0c,sf); seek_count = read_u16le(offset + 0x10,sf); sample_rate = read_u32le(offset + 0x14,sf); loop_start = 0; //read_u32le(offset + 0x18,sf); /* ? */ loop_end = 0; //read_u32le(offset + 0x1c,sf); /* ? */ /* 0x20: null */ /* 0x24: ? */ /* 0x26: channel layout */ channels = read_u8(offset + 0x27,sf); /* 0x28: ? */ /* 0x2c: null? */ loop_flag = loop_end > 0; start_offset += stream_offset; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SDRH; vgmstream->num_samples = num_samples; vgmstream->sample_rate = sample_rate; vgmstream->stream_size = stream_size; vgmstream->num_streams = total_subsongs; switch(codec) { #ifdef VGM_USE_FFMPEG case 4: { /* Lost Odyssey (X360) */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; data_size = get_streamfile_size(sf) - start_offset; block_size = 0x8000; /* XWAV old default */ block_count = seek_count; bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0, 1); break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }