#include "layout.h" #include "../vgmstream.h" #include "../coding/acm_decoder.h" #include "../coding/coding.h" void render_vgmstream_mus_acm(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) { int samples_written=0; mus_acm_codec_data *data = vgmstream->codec_data; while (samples_writtenfiles[data->current_file]; int samples_to_do; int samples_this_block = acm->total_values / acm->info.channels; if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) { data->current_file = data->loop_start_file; acm_reset(data->files[data->current_file]); vgmstream->samples_into_block = 0; continue; } samples_to_do = vgmstream_samples_to_do(samples_this_block, 1, vgmstream); /*printf("samples_to_do=%d,samples_this_block=%d,samples_written=%d,sample_count=%d\n",samples_to_do,samples_this_block,samples_written,sample_count);*/ if (samples_written+samples_to_do > sample_count) samples_to_do=sample_count-samples_written; if (samples_to_do == 0) { data->current_file++; /*printf("next %d, %d samples\n",data->current_file,data->files[data->current_file]->total_values/data->files[data->current_file]->info.channels);*/ /* force loop back to first file in case we're still playing for some * reason, prevent out of bounds stuff */ if (data->current_file >= data->file_count) data->current_file = 0; acm_reset(data->files[data->current_file]); vgmstream->samples_into_block = 0; continue; } /*printf("decode %d samples file %d\n",samples_to_do,data->current_file);*/ decode_acm(acm, buffer+samples_written*vgmstream->channels, samples_to_do, vgmstream->channels); samples_written += samples_to_do; vgmstream->current_sample += samples_to_do; vgmstream->samples_into_block+=samples_to_do; } }