#include "meta.h" #include "../coding/coding.h" /* XMD - from Konami Xbox games [Silent Hill 4 (Xbox), Castlevania Curse of Darkness (Xbox)] */ VGMSTREAM * init_vgmstream_xmd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, sample_rate; size_t data_size, loop_start, frame_size; /* checks (.xmd comes from bigfiles with filenames) */ if (!check_extensions(streamFile, "xmd")) goto fail; if ((read_32bitBE(0x00,streamFile) & 0xFFFFFF00) == 0x786D6400) { /* "xmd\0" */ /* v2 from Castlevania: Curse of Darkness */ channel_count = read_8bit(0x03,streamFile); sample_rate = (uint16_t)read_16bitLE(0x04, streamFile); data_size = read_32bitLE(0x06, streamFile); loop_flag = read_8bit(0x0a,streamFile); loop_start = read_32bitLE(0x0b, streamFile); /* 0x0f(2): unknown+config? */ frame_size = 0x15; start_offset = 0x11; } else { /* v1 from Silent Hill 4 */ channel_count = read_8bit(0x00,streamFile); sample_rate = (uint16_t)read_16bitLE(0x01, streamFile); data_size = read_32bitLE(0x03, streamFile); loop_flag = read_8bit(0x07,streamFile); loop_start = read_32bitLE(0x08, streamFile); frame_size = 0x0d; start_offset = 0x0c; } /* extra checks just in case */ if (data_size > get_streamfile_size(streamFile)) goto fail; /* v1 .xmd are sector-aligned with padding */ if (channel_count > 2) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = data_size / frame_size / channel_count * ((frame_size-0x06)*2 + 2); /* bytes to samples */ if (loop_flag) { vgmstream->loop_start_sample = loop_start / frame_size / channel_count * ((frame_size-0x06)*2 + 2); /* bytes to samples */ vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->meta_type = meta_XMD; vgmstream->coding_type = coding_XMD; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = frame_size; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }