#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* XVAS - found in TMNT 2 & TMNT 3 (Xbox) */ VGMSTREAM * init_vgmstream_xvas(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t data_size; /* checks */ if (!check_extensions(streamFile,"xvas")) goto fail; if (read_32bitLE(0x00,streamFile) != 0x69 && /* codec */ read_32bitLE(0x08,streamFile) != 0x48) /* block size (probably 0x24 for mono) */ goto fail; start_offset = 0x800; channel_count = read_32bitLE(0x04,streamFile); /* always stereo files */ loop_flag = (read_32bitLE(0x14,streamFile) == read_32bitLE(0x24,streamFile)); data_size = read_32bitLE(0x24,streamFile); data_size -= (data_size / 0x20000) * 0x20; /* blocks of 0x20000 with padding */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XVAS; vgmstream->sample_rate = read_32bitLE(0x0c,streamFile); vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels); if(loop_flag) { size_t loop_size = read_32bitLE(0x10,streamFile); loop_size -= (loop_size / 0x20000) * 0x20; vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(loop_size, vgmstream->channels); vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_blocked_xvas; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }