#include "meta.h" #include "../coding/coding.h" /* IKM - MiCROViSiON PS2 container [Zwei (PS2)] */ VGMSTREAM* init_vgmstream_ikm_ps2(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!is_id32be(0x00,sf, "IKM\0")) goto fail; if (!check_extensions(sf,"ikm")) goto fail; /* 0x20: type 03? */ if (!is_id32be(0x40,sf, "AST\0")) goto fail; loop_flag = (read_s32le(0x14, sf) > 0); channel_count = read_s32le(0x50, sf); start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_IKM; vgmstream->sample_rate = read_s32le(0x44, sf); vgmstream->num_samples = ps_bytes_to_samples(read_s32le(0x4c, sf), channel_count); vgmstream->loop_start_sample = read_s32le(0x14, sf); vgmstream->loop_end_sample = read_s32le(0x18, sf); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; /* @0x40 / channels */ if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* IKM - MiCROViSiON PC container [Chaos Legion (PC), Legend of Galactic Heroes (PC)] */ VGMSTREAM* init_vgmstream_ikm_pc(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; /* checks */ if (!is_id32be(0x00,sf, "IKM\0")) goto fail; if (!check_extensions(sf,"ikm")) goto fail; /* 0x20: type 01? */ /* find "OggS" start */ if (is_id32be(0x30,sf, "OggS")) { start_offset = 0x30; /* Chaos Legion (PC) */ } else if (is_id32be(0x800,sf, "OggS")) { start_offset = 0x800; /* Legend of Galactic Heroes (PC) */ } else { goto fail; } { ogg_vorbis_meta_info_t ovmi = {0}; ovmi.meta_type = meta_IKM; ovmi.loop_start = read_s32le(0x14, sf); ovmi.loop_end = read_s32le(0x18, sf); ovmi.loop_end_found = ovmi.loop_end; ovmi.loop_flag = ovmi.loop_end > 0; ovmi.stream_size = read_s32le(0x24, sf); vgmstream = init_vgmstream_ogg_vorbis_config(sf, start_offset, &ovmi); } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* IKM - MiCROViSiON PSP container [The Legend of Heroes: A Tear of Vermillion (PSP)] */ VGMSTREAM* init_vgmstream_ikm_psp(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t start_offset; size_t data_size; /* checks */ if (!is_id32be(0x00,sf, "IKM\0")) goto fail; if (!check_extensions(sf,"ikm")) goto fail; /* 0x20: type 00? */ if (!is_id32be(0x800,sf, "RIFF")) goto fail; /* loop values (pre-adjusted without encoder delay) at 0x14/18 are found in the RIFF too */ data_size = read_s32le(0x24, sf); start_offset = 0x800; temp_sf = setup_subfile_streamfile(sf, start_offset, data_size, "at3"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_riff(temp_sf); if (!vgmstream) goto fail; vgmstream->meta_type = meta_IKM; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }