#include "meta.h" #include "../coding/coding.h" /* AST - from Koei and Marvelous games (same internal dev?) */ VGMSTREAM * init_vgmstream_ps2_ast(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, variant_type; /* check extension */ if (!check_extensions(streamFile,"ast")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x41535400) /* "AST\0" */ goto fail; /* determine variant (after 0x10 is garbage/code data in type 1 until 0x800, but consistent in all songs) */ if (read_32bitBE(0x10,streamFile) == 0x00000000 || read_32bitBE(0x10,streamFile) == 0x20002000) { variant_type = 1; /* Koei: P.T.O. IV (0x00000000), Naval Ops: Warship Gunner (0x20002000) */ channel_count = 2; } else { variant_type = 2; /* Marvelous: Katekyoo Hitman Reborn! Dream Hyper Battle!, Binchou-tan: Shiawasegoyomi */ channel_count = read_32bitLE(0x0C,streamFile); } loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ if (variant_type == 1) { start_offset = 0x800; vgmstream->sample_rate = read_32bitLE(0x04,streamFile); vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x0C,streamFile)-start_offset,channel_count); vgmstream->interleave_block_size = read_32bitLE(0x08,streamFile); } else if (variant_type == 2) { start_offset = 0x100; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,streamFile)-start_offset,channel_count); vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile); } else { goto fail; } vgmstream->layout_type = layout_interleave; vgmstream->coding_type = coding_PSX; vgmstream->meta_type = meta_PS2_AST; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }