#include "meta.h" #include "../util.h" /* RWAX - from AirForce Delta Storm (Xbox) */ VGMSTREAM* init_vgmstream_rwx(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int channels, loop_flag = 0; /* checks */ if (!is_id32be(0x00,sf, "RAWX")) return NULL; if (!check_extensions(sf,"rwx")) return NULL; start_offset = read_u32le(0x04,sf); loop_flag = read_s32le(0x0C,sf); channels = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RWAX; vgmstream->sample_rate = read_s32le(0x08,sf); vgmstream->num_samples = read_s32le(0x10,sf); vgmstream->loop_start_sample = read_s32le(0x0C,sf); vgmstream->loop_end_sample = read_s32le(0x10,sf); vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }