#include "meta.h" #include "../util.h" /* 2DX (found in beatmaniaIIDX16 - EMPRESS (Arcade) */ VGMSTREAM * init_vgmstream_2dx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("2dx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x0,streamFile) != 0x32445839) /* 2DX9 */ goto fail; if (read_32bitBE(0x18,streamFile) != 0x52494646) /* RIFF */ goto fail; if (read_32bitBE(0x20,streamFile) != 0x57415645) /* WAVE */ goto fail; if (read_32bitBE(0x24,streamFile) != 0x666D7420) /* fmt */ goto fail; if (read_32bitBE(0x6a,streamFile) != 0x64617461) /* data */ goto fail; loop_flag = 0; channel_count = read_16bitLE(0x2e,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x72; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x30,streamFile); vgmstream->coding_type = coding_MSADPCM; vgmstream->num_samples = read_32bitLE(0x66,streamFile); vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = read_16bitLE(0x38,streamFile); vgmstream->meta_type = meta_2DX; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; fail: /* clean up anything we may have opened */ if (vgmstream) close_vgmstream(vgmstream); return NULL; }