#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* CD-XA - from Sony PS1 CDs */ VGMSTREAM * init_vgmstream_cdxa(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count, sample_rate; int xa_channel=0; int is_blocked; size_t file_size = get_streamfile_size(streamFile); /* check extension (.xa: common, .str: sometimes used) */ if ( !check_extensions(streamFile,"xa,str") ) goto fail; /* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders. * This also has minimal support for headerless (ISO 2048 mode1/data) mode. */ /* check RIFF header = raw (optional, added when ripping and not part of the CD data) */ if (read_32bitBE(0x00,streamFile) == 0x52494646 && /* "RIFF" */ read_32bitBE(0x08,streamFile) == 0x43445841 && /* "CDXA" */ read_32bitBE(0x0C,streamFile) == 0x666D7420) { /* "fmt " */ is_blocked = 1; start_offset = 0x2c; /* after "data" (chunk size tends to be a bit off) */ } else { /* sector sync word = raw */ if (read_32bitBE(0x00,streamFile) == 0x00FFFFFF && read_32bitBE(0x04,streamFile) == 0xFFFFFFFF && read_32bitBE(0x08,streamFile) == 0xFFFFFF00) { is_blocked = 1; start_offset = 0x00; } else { /* headerless */ is_blocked = 0; start_offset = 0x00; } } /* test first block (except when RIFF) */ if (start_offset == 0) { int i, j; /* 0x80 frames for 1 sector (max ~0x800 for ISO mode) */ for (i = 0; i < (0x800/0x80); i++) { off_t test_offset = start_offset + (is_blocked ? 0x18 : 0x00) + 0x80*i; /* ADPCM predictors should be 0..3 index */ for (j = 0; j < 16; j++) { uint8_t header = read_8bit(test_offset + i, streamFile); if (((header >> 4) & 0xF) > 3) goto fail; } } } /* data is ok: parse header */ if (is_blocked) { uint8_t xa_header; /* parse 0x18 sector header (also see xa_blocked.c) */ xa_channel = read_8bit(start_offset + 0x11,streamFile); xa_header = read_8bit(start_offset + 0x13,streamFile); switch((xa_header >> 0) & 3) { /* 0..1: stereo */ case 0: channel_count = 1; break; case 1: channel_count = 2; break; default: goto fail; } switch((xa_header >> 2) & 3) { /* 2..3: sample rate */ case 0: sample_rate = 37800; break; case 1: sample_rate = 18900; break; default: goto fail; } VGM_ASSERT(((xa_header >> 4) & 3) == 1, /* 4..5: bits per sample (0=4, 1=8) */ "XA: 8 bits per sample mode found\n"); /* spec only? */ /* 6: emphasis (applies a filter but apparently not used by games) * XA is also filtered when resampled to 44100 during output, differently from PS-ADPCM */ /* 7: reserved */ } else { /* headerless, probably will go wrong */ channel_count = 2; sample_rate = 44100; /* not 37800? */ } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = xa_bytes_to_samples(file_size - start_offset, channel_count, is_blocked); vgmstream->xa_headerless = !is_blocked; vgmstream->xa_channel = xa_channel; vgmstream->coding_type = coding_XA; vgmstream->layout_type = layout_xa_blocked; vgmstream->meta_type = meta_PSX_XA; if (is_blocked) start_offset += 0x18; /* move to first frame (hack for xa_blocked.c) */ /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; xa_block_update(start_offset,vgmstream); return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }