#include "layout.h" #include "../vgmstream.h" /* .wsi - headered blocks with a single channel */ void block_update_wsi(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; int i; off_t channel_block_size; /* assume that all channels have the same size for this block */ channel_block_size = read_32bitBE(block_offset, streamFile); vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = channel_block_size - 0x10; /* remove header */ vgmstream->next_block_offset = block_offset + channel_block_size*vgmstream->channels; for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset = block_offset + channel_block_size*i + 0x10; } }