#include "meta.h" #include "../coding/coding.h" /* .ISB - Creative ISACT (Interactive Spatial Audio Composition Tools) middleware [Psychonauts (PC)] */ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset = 0, name_offset = 0; size_t stream_size = 0, name_size = 0; int loop_flag = 0, channel_count = 0, sample_rate = 0, codec = 0, pcm_bytes = 0, bps = 0; int total_subsongs, target_subsong = streamFile->stream_index; /* checks */ if (!check_extensions(streamFile, "isb")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x52494646) /* "RIFF" */ goto fail; if (read_32bitLE(0x04,streamFile) + 0x08 != get_streamfile_size(streamFile)) goto fail; if (read_32bitBE(0x08,streamFile) != 0x69736266) /* "isbf" */ goto fail; /* some files have a companion .icb, seems to be a cue file pointing here */ /* format is RIFF with many custom chunks, apparently for their DAW-like editor with * complex functions, but most seem always included by default and unused, and games * Psychonauts seems to use the format as a simple audio bank. Mass Effect (X360) * apparently uses ISACT, while Psychonauts Xbox/PS2 don't. */ { off_t offset, max_offset, header_offset = 0; size_t header_size = 0; total_subsongs = 0; /* not specified */ if (target_subsong == 0) target_subsong = 1; /* parse base RIFF */ offset = 0x0c; max_offset = get_streamfile_size(streamFile); while (offset < max_offset) { uint32_t chunk_type = read_u32be(offset + 0x00,streamFile); uint32_t chunk_size = read_s32le(offset + 0x04,streamFile); offset += 0x08; switch(chunk_type) { case 0x4C495354: /* "LIST" */ if (read_u32be(offset, streamFile) != 0x73616D70) /* "samp" */ break; /* there are "bfob" LIST without data */ total_subsongs++; if (target_subsong == total_subsongs && header_offset == 0) { header_offset = offset; header_size = chunk_size; } break; default: /* most are common chunks at the start that seem to contain defaults */ break; } //if (offset + chunk_size+0x01 <= max_offset && chunk_size % 0x02) // chunk_size += 0x01; offset += chunk_size; } if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; if (header_offset == 0) goto fail; /* parse header inside LIST */ offset = header_offset + 0x04; max_offset = offset + header_size; while (offset < max_offset) { uint32_t chunk_type = read_u32be(offset + 0x00,streamFile); uint32_t chunk_size = read_s32le(offset + 0x04,streamFile); offset += 0x08; switch(chunk_type) { case 0x7469746C: /* "titl" */ name_offset = offset; name_size = chunk_size; break; case 0x63686E6B: /* "chnk" */ channel_count = read_u32le(offset + 0x00, streamFile); break; case 0x73696E66: /* "sinf" */ /* 0x00: null? */ /* 0x04: some value? */ sample_rate = read_u32le(offset + 0x08, streamFile); pcm_bytes = read_u32le(offset + 0x0c, streamFile); bps = read_u16le(offset + 0x10, streamFile); /* 0x12: some value? */ break; case 0x636D7069: /* "cmpi" */ codec = read_u32le(offset + 0x00, streamFile); if (read_u32le(offset + 0x04, streamFile) != codec) { VGM_LOG("ISB: unknown compression repeat\n"); goto fail; } /* 0x08: extra value for some codecs? */ /* 0x0c: block size when codec is XBOX-IMA */ /* 0x10: null? */ /* 0x14: flags? */ break; case 0x64617461: /* "data" */ start_offset = offset; stream_size = chunk_size; break; default: /* most of the same default chunks */ break; } //if (offset + chunk_size+0x01 <= max_offset && chunk_size % 0x02) // chunk_size += 0x01; offset += chunk_size; } if (start_offset == 0) goto fail; } /* some files are marked */ loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_WAF; //todo vgmstream->sample_rate = sample_rate; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; switch(codec) { case 0x00: if (bps == 8) { vgmstream->coding_type = coding_PCM8_U; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x01; } else { vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; } vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, bps); /* unsure about pcm_bytes */ break; case 0x01: vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channel_count); /* pcm_bytes has excess data */ break; #ifdef VGM_USE_VORBIS case 0x02: vgmstream->codec_data = init_ogg_vorbis(streamFile, start_offset, stream_size, NULL); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_OGG_VORBIS; vgmstream->layout_type = layout_none; vgmstream->num_samples = pcm_bytes / channel_count / (bps/8); break; #endif default: /* according to press releases ISACT may support WMA and XMA */ VGM_LOG("ISB: unknown codec %i\n", codec); goto fail; } if (name_offset) { /* UTF16 but only uses lower bytes */ if (name_size > STREAM_NAME_SIZE) name_size = STREAM_NAME_SIZE; read_string_utf16le(vgmstream->stream_name,name_size, name_offset, streamFile); } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }