#include "meta.h" #include "../coding/coding.h" /* RS03 - from Metroid Prime 2 (GC) */ VGMSTREAM * init_vgmstream_rs03(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int channel_count, loop_flag; /* checks */ if (!check_extensions(streamFile, "dsp")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x52530003) /* "RS03" */ goto fail; channel_count = read_32bitBE(0x04,streamFile); if (channel_count != 1 && channel_count != 2) goto fail; loop_flag = read_16bitBE(0x14,streamFile); start_offset = 0x60; data_size = (get_streamfile_size(streamFile) - start_offset); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitBE(0x0c,streamFile); vgmstream->num_samples = read_32bitBE(0x08,streamFile); if (loop_flag) { vgmstream->loop_start_sample = dsp_bytes_to_samples(read_32bitBE(0x18,streamFile), 1); vgmstream->loop_end_sample = dsp_bytes_to_samples(read_32bitBE(0x1c,streamFile), 1); } vgmstream->meta_type = meta_DSP_RS03; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x8f00; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = ((data_size % (vgmstream->interleave_block_size*vgmstream->channels))/2+7)/8*8; dsp_read_coefs_be(vgmstream,streamFile,0x20,0x20); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }