#include "layout.h" #include "../vgmstream.h" /* NOTE: if loop settings change the layered vgmstreams must be notified (preferably using vgmstream_force_loop) */ #define LAYER_BUF_SIZE 512 #define LAYER_MAX_CHANNELS 6 /* at least 2, but let's be generous */ /* Decodes samples for layered streams. * Similar to interleave layout, but decodec samples are mixed from complete vgmstreams, each * with custom codecs and different number of channels, creating a single super-vgmstream. * Usually combined with custom streamfiles to handle data interleaved in weird ways. */ void render_vgmstream_layered(sample_t * buffer, int32_t sample_count, VGMSTREAM * vgmstream) { int samples_written = 0; layered_layout_data *data = vgmstream->layout_data; sample_t interleave_buf[LAYER_BUF_SIZE*LAYER_MAX_CHANNELS]; while (samples_written < sample_count) { int samples_to_do = LAYER_BUF_SIZE; int layer, ch = 0; if (samples_to_do > sample_count - samples_written) samples_to_do = sample_count - samples_written; for (layer = 0; layer < data->layer_count; layer++) { int s, layer_ch; int layer_channels = data->layers[layer]->channels; /* each layer will handle its own looping internally */ render_vgmstream(interleave_buf, samples_to_do, data->layers[layer]); /* mix layer samples to main samples */ for (layer_ch = 0; layer_ch < layer_channels; layer_ch++) { for (s = 0; s < samples_to_do; s++) { size_t layer_sample = s*layer_channels + layer_ch; size_t buffer_sample = (samples_written+s)*vgmstream->channels + ch; buffer[buffer_sample] = interleave_buf[layer_sample]; } ch++; } } samples_written += samples_to_do; vgmstream->current_sample = data->layers[0]->current_sample; /* just in case it's used for info */ //vgmstream->samples_into_block = 0; /* handled in each layer */ } } layered_layout_data* init_layout_layered(int layer_count) { layered_layout_data *data = NULL; if (layer_count <= 0 || layer_count > 255) goto fail; data = calloc(1, sizeof(layered_layout_data)); if (!data) goto fail; data->layer_count = layer_count; data->layers = calloc(layer_count, sizeof(VGMSTREAM*)); if (!data->layers) goto fail; return data; fail: free_layout_layered(data); return NULL; } int setup_layout_layered(layered_layout_data* data) { int i; /* setup each VGMSTREAM (roughly equivalent to vgmstream.c's init_vgmstream_internal stuff) */ for (i = 0; i < data->layer_count; i++) { if (!data->layers[i]) goto fail; if (data->layers[i]->num_samples <= 0) goto fail; if (data->layers[i]->channels > LAYER_MAX_CHANNELS) goto fail; if (i > 0) { /* a bit weird, but no matter */ if (data->layers[i]->sample_rate != data->layers[i-1]->sample_rate) { VGM_LOG("layered layout: layer %i has different sample rate\n", i); } /* also weird */ if (data->layers[i]->coding_type != data->layers[i-1]->coding_type) { VGM_LOG("layered layout: layer %i has different coding type\n", i); } } /* loops and other values could be mismatched but hopefully not */ setup_vgmstream(data->layers[i]); /* final setup in case the VGMSTREAM was created manually */ } return 1; fail: return 0; /* caller is expected to free */ } void free_layout_layered(layered_layout_data *data) { int i; if (!data) return; if (data->layers) { for (i = 0; i < data->layer_count; i++) { close_vgmstream(data->layers[i]); } free(data->layers); } free(data); } void reset_layout_layered(layered_layout_data *data) { int i; if (!data) return; for (i = 0; i < data->layer_count; i++) { reset_vgmstream(data->layers[i]); } }