#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void ws_aud_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_16bitLE( vgmstream->current_block_offset, vgmstream->ch[0].streamfile); vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size + 8; if (vgmstream->coding_type == coding_WS) { vgmstream->ws_output_size = read_16bitLE( vgmstream->current_block_offset+2, vgmstream->ch[0].streamfile); } for (i=0;ichannels;i++) { vgmstream->ch[i].offset = vgmstream->current_block_offset + 8 + vgmstream->current_block_size*i; } }