#include "meta.h" /* .seb - Game Arts games [Grandia (PS1), Grandia II/III/X (PS2)] */ VGMSTREAM * init_vgmstream_seb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ /* .seb: found in Grandia II (PS2) .idx */ /* .gms: fake? (.stz+idx bigfile without names, except in Grandia II) */ if (!check_extensions(streamFile, "seb,gms,")) goto fail; channel_count = read_32bitLE(0x00,streamFile); if (channel_count > 2) goto fail; /* mono or stereo */ /* 0x08/0c: unknown count, possibly related to looping */ start_offset = 0x800; if (read_32bitLE(0x10,streamFile) > get_streamfile_size(streamFile) || /* loop start offset */ read_32bitLE(0x18,streamFile) > get_streamfile_size(streamFile)) /* loop end offset */ goto fail; /* in Grandia III sometimes there is a value at 0x24/34 */ loop_flag = (read_32bitLE(0x20,streamFile) == 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SEB; vgmstream->sample_rate = read_32bitLE(0x04,streamFile); vgmstream->num_samples = read_32bitLE(0x1c,streamFile); vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x1c,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x800; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }