#include "meta.h" #include "../coding/coding.h" /* HXD - from Tecmo games [Tokobot Plus (PS2), Fatal Frame 2/3 (PS2), Gallop Racer 2004 (PS2)] */ VGMSTREAM* init_vgmstream_hxd(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* sf_body = NULL; uint32_t stream_offset, header_size, stream_size, interleave, loop_start, loop_end; int channels, loop_flag, bank, sample_rate; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!is_id32be(0x00,sf, "\0DXH")) goto fail; /* .hxd: actual extension (filenames in companion files/exe) */ if (!check_extensions(sf, "hxd")) goto fail; /* 0x04: version? (0x1000) */ total_subsongs = read_u32le(0x08,sf); bank = read_u32le(0x0c,sf); header_size = read_u32le(0x10,sf); interleave = read_u32le(0x14,sf); /* 0 in banks */ /* 0x18-1c: null */ /* Reject incorrectly ripped files, as .hxd is the header and data is always separate. * Rips with header+data pasted were allowed before, but since bigfiles may store * data first then header, audio could play wrong for no apparent reason. */ if (header_size != get_streamfile_size(sf)) goto fail; /* .hxd has 2 modes, banks with N subsongs or bgm with N channels. In both cases * there is header info per stream, though bgm just repeats values. */ if (bank) { channels = 1; } else { channels = total_subsongs; /* seen 1/2 */ total_subsongs = 1; } if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; { uint32_t info_offset = 0x20 + (target_subsong - 1) * 0x1c; uint32_t flags; sample_rate = read_s32le(info_offset + 0x00,sf); stream_offset = read_u32le(info_offset + 0x04,sf); /* 0x08: pitch? (44100=0x0EB3, 32000=0x0AAA, 22050=0759, 16000=0x5505, etc) */ /* 0x0a: volume? (usually ~0x64, up to ~0x7F) */ /* 0x0c: config? (pan, etc?) */ flags = read_u16le(info_offset + 0x10,sf); /* 0x12: ? (seen in FF2 XB) */ loop_start = read_u32le(info_offset + 0x14,sf) * 0x20; loop_end = read_u32le(info_offset + 0x18,sf) * 0x20; /* flags: * - 0x20: loop flag * - 0x10: ? (seen in banks) * - 0x02: ? (common in streams, not always) * - 0x01: ? (sometimes in streams) */ loop_flag = flags & 0x20; /* different games use different combos */ if (bank) { sf_body = open_streamfile_by_ext(sf, "bd"); /* Gallop Racer */ if (!sf_body) { sf_body = open_streamfile_by_ext(sf, "str"); /* just in case */ } if (!sf_body) goto fail; } else { sf_body = open_streamfile_by_ext(sf, "str"); /* Fatal Frame 2/3, Gallop Racer */ if (!sf_body) { sf_body = open_streamfile_by_ext(sf, "at3"); /* Tokobot Plus (still ADPCM) */ } if (!sf_body) goto fail; } /* size is not in the header (probably just leaves it to PS-ADPCM's EOF markets) */ if (bank && target_subsong < total_subsongs) { /* find next usable offset (sometimes offsets repeat) */ //TODO: meh int i; uint32_t next_offset = 0; for (i = target_subsong; i < total_subsongs; i++) { next_offset = read_u32le(0x20 + i * 0x1c + 0x04,sf); if (next_offset > stream_offset) break; } if (i == total_subsongs) next_offset = get_streamfile_size(sf_body); if (!next_offset) goto fail; stream_size = next_offset - stream_offset; } else { stream_size = get_streamfile_size(sf_body) - stream_offset; } } /* Xbox versions of Tecmo games use RIFF (music) or WBND/.xwb (sfx) in the body. Probably a quick * hack since they reuse extensions like .pss for movies too, for now reject. */ if (read_u32be(0x00, sf_body) != 0) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_HXD; vgmstream->sample_rate = sample_rate; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels); if (!vgmstream->loop_end_sample) vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (!vgmstream_open_stream(vgmstream, sf_body, stream_offset)) goto fail; close_streamfile(sf_body); return vgmstream; fail: close_streamfile(sf_body); close_vgmstream(vgmstream); return NULL; }