#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #include "../util/endianness.h" static off_t get_rws_string_size(off_t offset, STREAMFILE* sf); typedef struct { int big_endian; uint32_t codec; int channels; int sample_rate; int interleave; int frame_size; off_t file_name_offset; int total_segments; int target_segment; off_t segment_offset; size_t segment_layers_size; off_t segment_name_offset; int total_layers; int target_layer; off_t layer_start; //size_t layer_size; off_t layer_name_offset; size_t file_size; size_t header_size; size_t data_size; off_t data_offset; size_t usable_size; size_t block_size; size_t block_layers_size; off_t coefs_offset; char readable_name[STREAM_NAME_SIZE]; } rws_header; /* RWS - RenderWare Stream (from games using RenderWare Audio middleware) */ VGMSTREAM* init_vgmstream_rws(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, offset; size_t stream_size; int loop_flag; int i; int total_subsongs, target_subsong = sf->stream_index; rws_header rws = {0}; read_u32_t read_u32; read_u16_t read_u16; if (read_u32le(0x00,sf) != 0x0000080d) /* audio file id */ goto fail; rws.file_size = read_u32le(0x04, sf); /* audio file size */ if (rws.file_size + 0x0c != get_streamfile_size(sf)) goto fail; /* checks */ if (!check_extensions(sf,"rws")) goto fail; /* Audio .RWS is made of file + header + data chunks (non-audio .RWS with other chunks exist). * Chunk format (LE): id, size, RW version, then data (version is repeated but same for all chunks). * Version is 16b main + 16b build (possibly shifted), no known differences between versions, * and can vary between files of a game. ex: 0c02, 1003, 1400 = 3.5, 1803 = 3.6, 1C02 = 3.7. */ /* parse audio chunks */ if (read_u32le(0x0c,sf) != 0x0000080e) /* header id */ goto fail; rws.header_size = read_u32le(0x10, sf); /* header size */ rws.data_offset = 0x0c + 0x0c + rws.header_size; /* usually 0x800 but not always */ if (read_u32le(rws.data_offset + 0x00, sf) != 0x0000080f) /* data chunk id */ goto fail; rws.data_size = read_u32le(rws.data_offset + 0x04, sf); /* data chunk size */ if (rws.data_size+0x0c + rws.data_offset != get_streamfile_size(sf)) goto fail; /* inside header chunk (many unknown fields are probably IDs/config/garbage, * as two files of the same size vary a lot) */ offset = 0x0c + 0x0c; rws.big_endian = guess_endian32(offset + 0x00, sf); /* GC/Wii/X360 */ read_u32 = rws.big_endian ? read_u32be : read_u32le; read_u16 = rws.big_endian ? read_u16be : read_u16le; /* base header */ { /* 0x00: actual header size (less than chunk size) */ /* 0x04/08/10: sizes of various sections? */ /* 0x14/18: config? */ /* 0x1c: null? */ rws.total_segments = read_u32(offset + 0x20, sf); /* 0x24: config? */ rws.total_layers = read_u32(offset + 0x28, sf); /* 0x2c: config? */ /* 0x30: 0x800? */ /* 0x34: block_layers_size? */ /* 0x38: data offset */ /* 0x3c: 0? */ /* 0x40-50: file uuid */ offset += 0x50; } /* audio file name */ { rws.file_name_offset = offset; offset += get_rws_string_size(offset, sf); } /* RWS data can be divided in two ways: * - "substreams" (layers): interleaved blocks, for fake multichannel L/R+C/S+LS/RS [Burnout 2 (GC/Xbox)] * or song variations [Neighbours From Hell (Xbox/GC)]. Last layer may have padding to keep chunks aligned: * ex.- 0x1700 data of substream_0 2ch, 0x1700 data + 0x200 pad of substream1 2ch, repeat until end * - "segments": cues/divisions within data, like intro+main/loop [[Max Payne 2 (PS2), Nana (PS2)] * or voice1+2+..N, song1+2+..N [Madagascar (PS2), The Legend of Spyro: Dawn of the Dragon (X360)] * * As each layer is given sample rate/channel/codec/etc they are treated as full subsongs, though usually * all layers are the same. Segments are just divisions and can be played one after another, but are useful * to play as subsongs. Since both can exist at the same time (rarely) we make layers*segments=subsongs. * Ex.- subsong1=layer1 blocks in segment1, subsong2=layer2 blocks in segment1, subsong3=layer1 blocks in segment2, ... * * Segment1 Segment2 * +-------------------------------------------+----------------- * |Layer1|Layer2|(pad)|...|Layer1|Layer2|(pad)|Layer1|Layer2|... * -------------------------------------------------------------- */ if (target_subsong == 0) target_subsong = 1; rws.target_layer = ((target_subsong-1) % rws.total_layers) + 1; rws.target_segment = ((target_subsong-1) / rws.total_layers) + 1; total_subsongs = rws.total_layers * rws.total_segments; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* segment info */ for (i = 0; i < rws.total_segments; i++) { if (i+1 == rws.target_segment) { /* 0x00/04/0c: config? */ /* others: ? */ rws.segment_layers_size = read_u32(offset + 0x18, sf); /* sum of all including padding */ rws.segment_offset = read_u32(offset + 0x1c, sf); } offset += 0x20; } /* usable layer sizes per segment */ for (i = 0; i < (rws.total_segments * rws.total_layers); i++) { size_t usable_size = read_u32(offset, sf); /* without padding */ /* size order: segment1 layer1 size, ..., segment1 layerN size, segment2 layer1 size, etc */ if (i+1 == target_subsong) { /* order matches our subsong order */ rws.usable_size = usable_size; } offset += 0x04; } /* segment uuids */ { offset += 0x10 * rws.total_segments; } /* segment names */ for (i = 0; i < rws.total_segments; i++) { if (i+1 == rws.target_segment) { rws.segment_name_offset = offset; } offset += get_rws_string_size(offset, sf); } /* layer info */ for (i = 0; i < rws.total_layers; i++) { /* get block_sizes */ if (i+1 == rws.target_layer) { /* 0x00/04: config? */ /* 0x08: null? */ /* 0x0c: related to samples per frame? (XBOX-IMA=07, PSX=1C, DSP=0E, PCM=01) */ //block_size_pad = read_u32(offset + 0x10, sf); /* with padding, can be different per layer */ /* 0x14: config? */ rws.interleave = read_u16(offset + 0x18, sf); /* wrong values in Burnout 2 Xbox, otherwise correct */ rws.frame_size = read_u16(offset + 0x1a, sf); /* same */ /* 0x1c: codec related? */ rws.block_size = read_u32(offset + 0x20, sf); /* without padding */ rws.layer_start = read_u32(offset + 0x24, sf); /* skip data */ } rws.block_layers_size += read_u32(offset + 0x10, sf); /* needed to skip during decode */ offset += 0x28; } /* layer config */ for (i = 0; i < rws.total_layers; i++) { uint32_t layer_codec = 0; if (i+1 == rws.target_layer) { rws.sample_rate = read_u32(offset + 0x00, sf); /* 0x04: config? */ //rws.layer_size = read_u32(offset + 0x08, sf); /* same or close to usable size */ /* 0x0c: bits per sample */ rws.channels = read_u8(offset + 0x0d, sf); /* 0x0e: null or some value ? */ /* 0x10/0x14: null? */ /* 0x18: null or some size? */ rws.codec = read_u32(offset + 0x1c, sf); /* 128b uuid (32b-16b-16b-8b*8) but first 32b is enough */ } layer_codec = read_u32(offset + 0x1c, sf); offset += 0x2c; /* DSP has an extra field per layer */ if (layer_codec == 0xF86215B0) { /* 0x00: approx num samples? */ /* 0x04: approx size/loop related? (can be 0) */ if (i+1 == rws.target_layer) { rws.coefs_offset = offset + 0x1c; } offset += 0x60; } offset += 0x04; /* padding/garbage */ } /* layer uuids */ { offset += 0x10 * rws.total_layers; } /* layer names */ for (i = 0; i < rws.total_layers; i++) { if (i+1 == rws.target_layer) { rws.layer_name_offset = offset; } offset += get_rws_string_size(offset, sf); } /* rest is padding/garbage until chunk end (may contain strings and uninitialized memory) */ // ... start_offset = rws.data_offset + 0x0c + (rws.segment_offset + rws.layer_start); stream_size = rws.usable_size; /* sometimes segment/layers go over file size in XBOX-IMA for no apparent reason, with usable_size bigger * than segment_layers_size yet data_size being correct (bug in RWS header? maybe stops decoding on file end) */ { size_t expected_size = (rws.segment_layers_size / rws.block_layers_size) * (rws.block_size * rws.total_layers) / rws.total_layers; if (stream_size > expected_size) { VGM_LOG("RWS: readjusting wrong stream size %x vs expected %x\n", stream_size, expected_size); stream_size = expected_size; } } /* build readable name */ { char base_name[STREAM_NAME_SIZE], file_name[STREAM_NAME_SIZE], segment_name[STREAM_NAME_SIZE], layer_name[STREAM_NAME_SIZE]; get_streamfile_basename(sf, base_name, sizeof(base_name)); /* null terminated */ read_string(file_name,STREAM_NAME_SIZE, rws.file_name_offset, sf); read_string(segment_name,STREAM_NAME_SIZE, rws.segment_name_offset, sf); read_string(layer_name,STREAM_NAME_SIZE, rws.layer_name_offset, sf); /* some internal names aren't very interesting and are stuff like "SubStream" */ if (strcmp(base_name, file_name) == 0) { if (rws.total_layers > 1) snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s/%s", segment_name, layer_name); else snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s", segment_name); } else { if (rws.total_layers > 1) snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s/%s/%s", file_name, segment_name, layer_name); else snprintf(rws.readable_name,STREAM_NAME_SIZE, "%s/%s", file_name, segment_name); } } /* seemingly no actual looping supported (devs may fake it with segments) */ loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(rws.channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RWS; vgmstream->sample_rate = rws.sample_rate; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; strcpy(vgmstream->stream_name, rws.readable_name); vgmstream->layout_type = layout_blocked_rws; vgmstream->current_block_size = rws.block_size / vgmstream->channels; vgmstream->full_block_size = rws.block_layers_size; switch(rws.codec) { case 0xD01BD217: /* {D01BD217,3587,4EED,B9,D9,B8,E8,6E,A9,B9,95} PCM PC/X360/PS2 */ /* D.i.R.T.: Origin of the Species (PC), The Legend of Spyro (X360), kill.switch (PS2) */ if (rws.interleave == 0x02) { /* PC, X360 */ vgmstream->coding_type = coding_PCM16_int; vgmstream->codec_endian = (rws.big_endian); vgmstream->interleave_block_size = rws.interleave; /* only to setup channels */ } else { /* PS2 */ vgmstream->coding_type = rws.big_endian ? coding_PCM16BE : coding_PCM16LE; vgmstream->interleave_block_size = rws.interleave; /* only to setup channels */ } vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, rws.channels); break; case 0xD9EA9798: /* {D9EA9798,BBBC,447B,96,B2,65,47,59,10,2E,16} PS-ADPCM PS2 */ /* Silent Hill Origins (PS2), Ghost Rider (PS2), Max Payne 2 (PS2), Nana (PS2) */ vgmstream->coding_type = coding_PSX; vgmstream->interleave_block_size = rws.block_size / 2; vgmstream->num_samples = ps_bytes_to_samples(stream_size, rws.channels); break; case 0xF86215B0: /* {F86215B0,31D5,4C29,BD,37,CD,BF,9B,D1,0C,53} DSP GC/Wii */ /* Burnout 2 (GC), Alice in Wonderland (Wii) */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->interleave_block_size = rws.block_size / 2; /* get coefs (all channels share them; also seem fixed for all RWS) */ dsp_read_coefs_be(vgmstream, sf, rws.coefs_offset, 0); vgmstream->num_samples = dsp_bytes_to_samples(stream_size, rws.channels); break; case 0xEF386593: /* {EF386593,B611,432D,95,7F,A7,1A,DE,44,22,7A} XBOX-IMA PC */ case 0x632FA22B: /* {632FA22B,11DD,458F,AA,27,A5,C3,46,E9,79,0E} XBOX-IMA Xbox */ /* Broken Sword 3 (PC), Jacked (PC/Xbox), Burnout 2 (Xbox) */ vgmstream->coding_type = coding_XBOX_IMA; /* same data though different uuid */ vgmstream->interleave_block_size = 0; vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, rws.channels); break; default: VGM_LOG("RWS: unknown codec 0x%08x\n", rws.codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* rws-strings are null-terminated then padded to 0x10 (weirdly enough the padding contains garbage) */ static off_t get_rws_string_size(off_t offset, STREAMFILE* sf) { int i; for (i = 0; i < 255; i++) { /* arbitrary max */ if (read_u8(offset+i, sf) == 0) { /* null terminator */ return i + (0x10 - (i % 0x10)); /* size is padded */ } } return 0; }