#include "meta.h" #include "../util/chunks.h" #include "../coding/coding.h" static int get_loop_points(STREAMFILE* sf, uint32_t cue_offset, uint32_t cue_size, uint32_t list_offset, uint32_t list_size, int* p_loop_start, int* p_loop_end); /* Jade RIFF - from Ubisoft Jade engine games [Beyond Good & Evil (multi), Rayman Raving Rabbids 1/2 (multi)] */ VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t fmt_offset = 0, fmt_size = 0, data_offset = 0, data_size = 0; uint32_t cue_offset = 0, cue_size = 0, list_offset = 0, list_size = 0; int loop_flag = 0, channels = 0, sample_rate = 0, codec = 0, block_size = 0; int loop_start = 0, loop_end = 0; int is_jade_v2 = 0; /* checks */ if (!is_id32be(0x00,sf, "RIFF")) goto fail; if (read_u32le(0x04,sf) + 0x04 + 0x04 != get_streamfile_size(sf)) goto fail; if (!is_id32be(0x08,sf, "WAVE")) goto fail; /* .waa: ambiances / .wam: music / .wac: sfx / .wad: dialogs (usually) * .wav: Beyond Good & Evil HD (PS3) */ if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav")) goto fail; /* a slightly twisted RIFF with custom codecs */ /* parse chunks (reads once linearly) */ { chunk_t rc = {0}; rc.current = 0x0c; while (next_chunk(&rc, sf)) { switch(rc.type) { case 0x666d7420: /* "fmt " */ fmt_offset = rc.offset; fmt_size = rc.size; if (fmt_size < 0x10) /* min 0x10: MSF, 0x12: common, 0x32: MSADPCM */ goto fail; codec = read_u16le(fmt_offset+0x00,sf); channels = read_u16le(fmt_offset+0x02,sf); sample_rate = read_s32le(fmt_offset+0x04,sf); block_size = read_u16le(fmt_offset+0x0c,sf); /* 0x08: average bytes, 0x0e: bps, etc */ break; case 0x64617461: /* "data" */ data_offset = rc.offset; data_size = rc.size; break; case 0x63756520: /* "cue ": catches PC Rabbids (hopefully) */ is_jade_v2 = 1; cue_offset = rc.offset; cue_size = rc.size; break; case 0x66616374: /* "fact" */ /* ignore LyN RIFF (needed as codec 0xFFFE is reused, and Jade doesn't set "fact") */ //if (rc.size == 0x10 && !is_id32be(rc.offset + 0x04, sf, "LyN ")) // goto fail; /* parsed elsewhere */ goto fail; case 0x4C495354: /* "LIST": labels (rare) */ list_offset = rc.offset; list_size = rc.size; break; default: /* unknown chunk: must be another RIFF */ goto fail; } } } if (!fmt_offset || !fmt_size || !data_offset || !data_size) goto fail; /* autodetect Jade "v2", uses a different interleave [Rayman Raving Rabbids (PS2/Wii)] */ switch(codec) { case 0xFFFF: { /* PS2 */ int i; /* half interleave check as there is no flag (ends with the PS-ADPCM stop frame) */ for (i = 0; i < channels; i++) { uint32_t end_frame = data_offset + (data_size / channels) * (i+1) - 0x10; if (read_u32be(end_frame+0x00,sf) != 0x07007777 || read_u32be(end_frame+0x04,sf) != 0x77777777 || read_u32be(end_frame+0x08,sf) != 0x77777777 || read_u32be(end_frame+0x0c,sf) != 0x77777777) { is_jade_v2 = 1; break; } } break; } case 0xFFFE: /* GC/Wii */ is_jade_v2 = (read_u16le(fmt_offset+0x10,sf) == 0); /* extra data size (0x2e*channels) */ break; default: break; } if (is_jade_v2) { loop_flag = get_loop_points(sf, cue_offset, cue_size, list_offset, list_size, &loop_start, &loop_end); /* loops in "LIST" */ } else { /* BG&E files don't contain looping information, so the looping is done by extension. * wam and waa contain ambient sounds and music, so often they contain looped music. * Later, if the file is too short looping will be disabled. */ loop_flag = check_extensions(sf,"waa,wam"); } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_UBI_JADE; vgmstream->sample_rate = sample_rate; if (is_jade_v2) { vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; } switch(codec) { case 0x0069: /* Xbox */ /* Peter Jackson's King Kong uses 0x14 (other versions don't) */ if (fmt_size != 0x12 && fmt_size != 0x14) goto fail; if (block_size != 0x24*channels) goto fail; vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels); if (!is_jade_v2) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } break; case 0xFFFF: /* PS2 */ if (fmt_size != 0x12) goto fail; if (block_size != 0x10) goto fail; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; if (is_jade_v2) { vgmstream->interleave_block_size = 0x6400; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels; } else { vgmstream->interleave_block_size = data_size / channels; } vgmstream->num_samples = ps_bytes_to_samples(data_size, channels); if (!is_jade_v2) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } break; case 0xFFFE: /* GC/Wii */ if (fmt_size != 0x12) goto fail; if (block_size != 0x08) goto fail; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels); if (!is_jade_v2) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } /* coefs / interleave */ if (is_jade_v2) { vgmstream->interleave_block_size = 0x6400; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = ((data_size % (vgmstream->interleave_block_size*vgmstream->channels))/2+7)/8*8; { static const int16_t coef[16] = { /* default Ubisoft coefs, from ELF */ 0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1, 0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5 }; int i, ch; for (ch = 0; ch < channels; ch++) { for (i = 0; i < 16; i++) { vgmstream->ch[ch].adpcm_coef[i] = coef[i]; } } } } else { /* has extra 0x2e coefs before each channel, not counted in data_size */ vgmstream->interleave_block_size = (data_size + 0x2e*channels) / channels; dsp_read_coefs_be(vgmstream, sf, data_offset+0x00, vgmstream->interleave_block_size); dsp_read_hist_be (vgmstream, sf, data_offset+0x20, vgmstream->interleave_block_size); data_offset += 0x2e; } break; case 0x0002: /* PC */ if (fmt_size != 0x12 && fmt_size != 0x32) goto fail; if (block_size != 0x24*channels) goto fail; vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->frame_size = block_size; /* King Kong: Gamers Edition (PC) */ if (fmt_size == 0x32) { /* standard WAVEFORMATEX must write extra size here, Jade sets 0 */ if (read_u16le(fmt_offset + 0x10, sf) != 0) goto fail; /* 0x12: block samples */ if (!msadpcm_check_coefs(sf, fmt_offset + 0x14)) goto fail; } vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->frame_size, channels); if (!is_jade_v2) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } break; case 0x0001: { /* PS3 */ VGMSTREAM* temp_vgmstream = NULL; STREAMFILE* temp_sf = NULL; if (fmt_size != 0x10) goto fail; if (block_size != 0x02 * channels) goto fail; /* a MSF (usually ATRAC3) masquerading as PCM */ if (!is_id32be(data_offset, sf, "MSFC")) goto fail; temp_sf = setup_subfile_streamfile(sf, data_offset, data_size, "msf"); if (!temp_sf) goto fail; temp_vgmstream = init_vgmstream_msf(temp_sf); close_streamfile(temp_sf); if (!temp_vgmstream) goto fail; temp_vgmstream->meta_type = vgmstream->meta_type; close_vgmstream(vgmstream); return temp_vgmstream; } default: /* X360 uses .XMA */ goto fail; } /* V1 loops by extension, try to detect incorrectly looped jingles (too short) */ if (!is_jade_v2) { if(loop_flag && vgmstream->num_samples < 15*sample_rate) { /* in seconds */ vgmstream->loop_flag = 0; } } if (!vgmstream_open_stream(vgmstream, sf, data_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* extract loops from "cue /LIST", returns if loops (info from Droolie) */ static int get_loop_points(STREAMFILE* sf, uint32_t cue_offset, uint32_t cue_size, uint32_t list_offset, uint32_t list_size, int* p_loop_start, int* p_loop_end) { //off_t offset; int i, cue_count, loop_id = 0, loop_start = 0, loop_end = 0; chunk_t rc = {0}; /* unlooped files may contain LIST, but also may not */ if (!cue_offset || !cue_size || !list_offset || !list_size) goto fail; rc.current = list_offset + 0x04; /* skip "adtl" */ rc.max = list_offset + list_size; while (next_chunk(&rc, sf)) { switch(rc.type) { case 0x6C61626C: /* "labl" */ if (is_id32be(rc.offset + 0x04, sf, "loop")) /* actually a C-string tho */ loop_id = read_u32le(rc.offset + 0x00, sf); if (rc.size % 2) { /* string is even-padded after size */ rc.size++; rc.current++; } break; case 0x6C747874: /* "ltxt" */ if (loop_id == read_u32le(rc.offset + 0x00, sf)) loop_end = read_u32le(rc.offset + 0x04, sf); break; default: VGM_LOG("UBI JADE: unknown LIST chunk\n"); goto fail; } } if (!loop_end) return 0; cue_count = read_u32le(cue_offset+0x00, sf); for (i = 0; i < cue_count; i++) { if (loop_id == read_u32le(cue_offset+0x04 + i*0x18 + 0x00, sf)) { loop_start = read_u32le(cue_offset+0x04 + i*0x18 + 0x04, sf); loop_end += loop_start; break; } } *p_loop_start = loop_start; *p_loop_end = loop_end; return 1; fail: return 0; } /* Jade RIFF in containers */ VGMSTREAM* init_vgmstream_ubi_jade_container(STREAMFILE* sf) { VGMSTREAM *vgmstream = NULL; STREAMFILE *temp_sf = NULL; off_t subfile_offset; size_t subfile_size; /* Jade packs files in bigfiles, and once extracted the sound files have extra engine data before * the RIFF + padding after. Most extractors don't remove the padding correctly, so here we add support. */ /* checks */ if (is_id32be(0x04,sf, "RIFF") && read_u32le(0x00,sf)+0x04 == get_streamfile_size(sf)) { /* data size + RIFF + padding */ subfile_offset = 0x04; } else if (is_id32be(0x00,sf, "RIFF") && read_u32le(0x04,sf) + 0x04 + 0x04 < get_streamfile_size(sf) && (get_streamfile_size(sf) + 0x04) % 0x800 == 0) { /* RIFF + padding with data size removed (bad extraction) */ subfile_offset = 0x00; } else if (is_id32be(0x04,sf, "RIFF") && read_u32le(0x00,sf) == get_streamfile_size(sf)) { /* data_size + RIFF + padding - 0x04 (bad extraction) */ subfile_offset = 0x04; } else { goto fail; } /* standard Jade exts + .xma for padded XMA used in Beyond Good & Evil HD (X360) */ if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav,xma")) goto fail; subfile_size = read_u32le(subfile_offset + 0x04,sf) + 0x04 + 0x04; temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL); if (!temp_sf) goto fail; if (read_u16le(0x14, sf) == 0x166) { vgmstream = init_vgmstream_xma(temp_sf); } else { vgmstream = init_vgmstream_ubi_jade(temp_sf); } close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }