#include "meta.h" #include "../coding/coding.h" /* RAS_ - from Donkey Kong Country Returns (Wii) */ VGMSTREAM * init_vgmstream_wii_ras(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "ras")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x5241535F) /* "RAS_" */ goto fail; loop_flag = 0; if (read_32bitBE(0x30,streamFile) != 0 || read_32bitBE(0x34,streamFile) != 0 || read_32bitBE(0x38,streamFile) != 0 || read_32bitBE(0x3C,streamFile) != 0) { loop_flag = 1; } channel_count = 2; start_offset = read_32bitBE(0x18,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitBE(0x14,streamFile); vgmstream->meta_type = meta_WII_RAS; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x20,streamFile); vgmstream->num_samples = read_32bitBE(0x1c,streamFile)/channel_count/8*14; if (loop_flag) { /* loop is block + samples into block */ vgmstream->loop_start_sample = read_32bitBE(0x30,streamFile)*vgmstream->interleave_block_size/8*14 + read_32bitBE(0x34,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x38,streamFile)*vgmstream->interleave_block_size/8*14 + read_32bitBE(0x3C,streamFile); } dsp_read_coefs_be(vgmstream,streamFile,0x40,0x30); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }