#include "meta.h" #include "../coding/coding.h" /* BWAV - NintendoWare(?) [Super Mario Maker 2 (Switch)] */ VGMSTREAM * init_vgmstream_bwav(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag; int big_endian; size_t interleave = 0; int32_t coef_start_offset, coef_spacing; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; /* checks */ if (!check_extensions(streamFile, "bwav")) goto fail; /* BWAV header */ if (read_32bitBE(0x00, streamFile) != 0x42574156) /* "BWAV" */ goto fail; if ((uint16_t)read_16bitBE(0x04, streamFile) == 0xFEFF) { /* BE BOM check */ read_32bit = read_32bitBE; read_16bit = read_16bitBE; big_endian = 1; } else if ((uint16_t)read_16bitBE(0x04, streamFile) == 0xFFFE) { /* LE BOM check */ read_32bit = read_32bitLE; read_16bit = read_16bitLE; big_endian = 0; } else { goto fail; } channel_count = 1; //read_8bit(0x0E, streamFile); Needs to be checked start_offset = read_32bit(0x40, streamFile); loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bit(0x14, streamFile); vgmstream->num_samples = read_32bit(0x18, streamFile); vgmstream->meta_type = meta_BWAV; vgmstream->layout_type = (channel_count == 1) ? layout_none : layout_interleave; vgmstream->interleave_block_size = 0x08; //Maybe half-file? Needs to be checked vgmstream->coding_type = coding_NGC_DSP; coef_start_offset = 0x20; coef_spacing = 0x4C; dsp_read_coefs_le(vgmstream, streamFile, coef_start_offset, coef_spacing); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }