#include "meta.h" #include "../util.h" /* PSND (from Crash Bandicoot Nitro Kart 2 (iOS) */ VGMSTREAM * init_vgmstream_ios_psnd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("psnd",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x50534E44) /* "PSND" */ goto fail; if (read_16bitBE(0xC,streamFile)==0x2256){ loop_flag = 1; } else { loop_flag = 0; } channel_count = read_8bit(0xE,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x10; vgmstream->channels = channel_count; if (read_16bitBE(0xC,streamFile)==0x44AC){ vgmstream->sample_rate = 44100; } else { vgmstream->sample_rate = read_16bitLE(0xC,streamFile); } vgmstream->coding_type = coding_PCM16LE; vgmstream->num_samples = (read_32bitLE(0x4,streamFile)-8)/4; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 2; vgmstream->meta_type = meta_IOS_PSND; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }