#include "meta.h" #include "../util.h" /* Sony .ADS with SShd & SSbd Headers */ VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag=0; int channel_count; off_t start_offset; off_t check_offset; int32_t streamSize; uint8_t testBuffer[0x10]; uint8_t isPCM = 0; off_t readOffset = 0; off_t loopEnd = 0; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ads",filename_extension(filename)) && strcasecmp("ss2",filename_extension(filename))) goto fail; /* check SShd Header */ if (read_32bitBE(0x00,streamFile) != 0x53536864) goto fail; /* check SSbd Header */ if (read_32bitBE(0x20,streamFile) != 0x53536264) goto fail; /* check if file is not corrupt */ /* seems the Gran Turismo 4 ADS files are considered corrupt,*/ /* so I changed it to adapt the stream size if that's the case */ /* instead of failing playing them at all*/ streamSize = read_32bitLE(0x24,streamFile); if (get_streamfile_size(streamFile) < (size_t)(streamSize + 0x28)) { streamSize = get_streamfile_size(streamFile) - 0x28; } /* check loop */ if ((read_32bitLE(0x1C,streamFile) == 0xFFFFFFFF) || ((read_32bitLE(0x18,streamFile) == 0) && (read_32bitLE(0x1C,streamFile) == 0))) { loop_flag = 0; } else { loop_flag = 1; } channel_count=read_32bitLE(0x10,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = read_32bitLE(0x10,streamFile); vgmstream->sample_rate = read_32bitLE(0x0C,streamFile); /* Check for Compression Scheme */ vgmstream->coding_type = coding_PSX; vgmstream->num_samples = ((streamSize-0x40)/16*28)/vgmstream->channels; /* SS2 container with RAW Interleaved PCM */ if (read_32bitLE(0x08,streamFile)!=0x10) { vgmstream->coding_type=coding_PCM16LE; vgmstream->num_samples = streamSize/2/vgmstream->channels; } vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_SShd; /* Get loop point values */ if(vgmstream->loop_flag) { if((read_32bitLE(0x1C,streamFile)*0x10*vgmstream->channels+0x800)==get_streamfile_size(streamFile)) { // Search for Loop Value readOffset=(off_t)get_streamfile_size(streamFile)-(4*vgmstream->interleave_block_size); do { readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile); // Loop End ... if(testBuffer[0x01]==0x01) { if(loopEnd==0) loopEnd = readOffset-0x10; break; } } while (streamFile->get_offset(streamFile)<(int32_t)get_streamfile_size(streamFile)); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = (loopEnd/(vgmstream->interleave_block_size)*vgmstream->interleave_block_size)/16*28; vgmstream->loop_end_sample += (loopEnd%vgmstream->interleave_block_size)/16*28; vgmstream->loop_end_sample /=vgmstream->channels; } else { if(read_32bitLE(0x1C,streamFile)<=vgmstream->num_samples) { vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile); } else { vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*0x10)/16*28/vgmstream->channels;; vgmstream->loop_end_sample = (read_32bitLE(0x1C,streamFile)*0x10)/16*28/vgmstream->channels; } } } /* don't know why, but it does happen, in ps2 too :( */ if (vgmstream->loop_end_sample > vgmstream->num_samples) vgmstream->loop_end_sample = vgmstream->num_samples; { start_offset=0x28; } if ((streamSize * 2) == (get_streamfile_size(streamFile) - 0x18)) { // True Fortune PS2 streamSize = (read_32bitLE(0x24,streamFile) * 2) - 0x10; vgmstream->num_samples = streamSize / 16 * 28 / vgmstream->channels; } else if(get_streamfile_size(streamFile) - read_32bitLE(0x24,streamFile) >= 0x800) { // Hack for files with start_offset = 0x800 start_offset=0x800; } if((vgmstream->coding_type == coding_PSX) && (start_offset==0x28)) { start_offset=0x800; for(i=0;i<0x1f6;i+=4) { if(read_32bitLE(0x28+(i*4),streamFile)!=0) { start_offset=0x28; break; } } } // check if we got a real pcm (ex: Clock Tower 3) if(vgmstream->coding_type==coding_PCM16LE) { check_offset=start_offset; do { if(read_8bit(check_offset+1,streamFile)>7) { isPCM=1; break; } else { check_offset+=0x10; } } while (check_offsetnum_samples=(get_streamfile_size(streamFile)-start_offset)/16*28/vgmstream->channels; vgmstream->coding_type=coding_PSX; } } /* expect pcm format allways start @ 0x800, don't know if it's true :P */ /*if(vgmstream->coding_type == coding_PCM16LE) start_offset=0x800;*/ /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,0x8000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= (off_t)(start_offset+vgmstream->interleave_block_size*i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }