#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* IAB: Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */ VGMSTREAM * init_vgmstream_ps2_iab(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag = 0; int channel_count; int i; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("iab",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x10000000) goto fail; /* check file size */ if (read_32bitLE(0x1C,streamFile) != get_streamfile_size(streamFile)) goto fail; loop_flag = 0; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x40; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x4,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_ps2_iab_blocked; vgmstream->interleave_block_size = read_32bitLE(0xC, streamFile); vgmstream->meta_type = meta_PS2_IAB; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile, filename, vgmstream->interleave_block_size); if (!vgmstream->ch[i].streamfile) goto fail; } } /* Calc num_samples */ ps2_iab_block_update(start_offset, vgmstream); vgmstream->num_samples=0; do { vgmstream->num_samples += 0x4000 * 14 / 16; ps2_iab_block_update(vgmstream->next_block_offset, vgmstream); } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); ps2_iab_block_update(start_offset, vgmstream); return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }